http://mwomercs.com/...-weight-limits/
The basic idea would be that each mech receives a series of quirks that provide XP and cbills reward bonuses for the things they do well:
bonus XP and cbills for damage taken by most assaults
bonus XP and cbills for damage given by most heavies
bonus XP and cbills for capping/spotting by most lights
bonus XP and cbills (and a slightly lower level but higher overall) for everything by most mediums
Rewards scaled off three Tiers.
Tier 3 is base for most mechs, and generally available to all.
Tier 2 is for medium mechs, and tweaks to various mech variants that need love through quirks
Tier 1 is for the primary role of mech class, or if broken down far enough individual mech variants.
The follow rewards are listed with the Tier3/Tier2/Tier1 level noted:
TAG/NARC Bonus: 2,500/5,000/7,500 cbills 25/75/150 XP The first damage done to a TAG/NARCed mech by missiles rewards the holder of the First consecutively held TAG/NARC on that mech.
Spotting Bonus: 2,500/5,000/7,500 cbills 25/75/150 XP If you target an enemy and a friendly damages that enemy you earn the Spotting bonus. In addition 1/4 of the damage done to the mech is awarded to the spotter as kill assist bonus. Only the First and longest held spotter of that target will earn the Spotting Bonus.
Diversion Bonus: 2,500/5,000/7,500 cbills 25/75/150 XP For every 240 seconds that you have a target lock on your mech you earn one diversion bonus The numbers will need tweaking heavily... but I estimate that a good light pilot that distracts 4 mechs for one full minute should earn his pay take into account the mech in question needs to be actively targeted to earn the bonus. Taking the attention of the whole team for 20 seconds or 4 mechs for 60 is worth quite a bit. It may also be required that you must divert at least 4 at a time to earn the bonus.
Defensive Kill: 2,500/5,000/7,500 cbills 25/75/150 XP Kill or assist in killing an enemy that is capping or was capping your base within the 10 second seconds.
Savior Kill: 2,500/5,000/7,500 cbills 25/75/150 XP Kill or assist in killing an enemy that was targeting one of your team members with 50% or lower health.
Zombie: 2,500/5,000/7,500 cbills 25/75/150 XP Have your arms and side torso's destroyed before being killed. (Giving a reward for NOT using XL engines)
Damage Taken: 2,500/5,000/7,500 cbills 25/75/150 XP Earned once for each 150 points of damage you take.
Kill Assist Bonus: Each enemy that you damage but do not kill earns the following reward. Designated Spotter shares the kill assist bonus as noted above.
-Assault: 2,500/5,000/7,500 cbills, (your damage)/(damage from all sources) x 25/75/150 XP
-Conquest: 1,250/2,500/3,750 cbills, (your damage)/(damage from all sources) x 15/40/80 XP
Kill Bonus: You score the killing blow, reward is in addition to the Kill Assist.
-Assault: 2,500/5,000/7,500 cbills 25/75/150 XP
-Conquest: 1,250/2,500/3,750 cbills 25/50/100 XP
Component Destruction: For each non-critical component you destroy on a mech you earn
-Assault: 1,250/2,500/3,750 cbills 15/40/80 XP
-Conquest: 750/1,500/3,000 cbills 10/25/50 XP
Capture Timer Bonus:
-Assault: 1,250/2,500/3,750 cbills, (your time spent capturing)/(time spent capturing from all sources) x 150/300/450XP
-Conquest: 2,500/5,000/7,500 cbills, (your time spent capturing)/(time spent capturing from all sources) x 150/300/450XP
Capture Win Bonus: No tiers, but should be significant on the order of:
10,000 cbills 300XP
General thoughts on assigning a tier of rewards to mech categories:
Unless otherwise stated the Tier 3 (low) reward is generic.
Light mechs should receive Tier 1 rewards for:
TAG/NARC, Spotting, Diversion, Capture Timer Bonus
Medium mechs should receive Tier 2 rewards for: Everything
Heavy mechs should receive Tier 1 rewards for: Savior Kill, Kill Bonus, Kill Assist Bonus, Component Destruction
Assault mechs should receive Tier 1 rewards for: Damage Taken, Zombie, Diversion Bonus, Defensive Kill
Absolutely individual mechs should be tweaked appropriately and even mech variants.
For instance:
The Awesome and Victor would make for terrible mechs and might be much better with some Heavy and Some Assault Tier 1 bonuses.
The Dragon would benefit from less damage heavy and more emphasis on capture and/or tier 2 rewards
The Jenner should have Tier 1 Kill assist at the expense of TAG/NARC OR Spotting
ect. ect. ect. You can dive deep into each variant customizing as you go.
Much of this is changeable, it's the general idea that want to put forward.
How do you like the idea?
How do you like the new rewards (Diversion, Zombie, Spotting changes, Capture Timer Bonus)?
Where do you foresee serious problems?
Edited by Prezimonto, 16 August 2013 - 07:04 AM.