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Kintaro Ct To Lose Damage Magnetism


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#21 QuantumButler

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Posted 16 August 2013 - 11:49 AM

Too little too late.

#22 Dexion

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Posted 16 August 2013 - 11:55 AM

View PostXander185, on 16 August 2013 - 11:46 AM, said:

It would be nice if they got the kintaro closer to 50tonners in speed. Seems awful slow for its size. My hunchback is much faster on a smaller engine.


Hunchback is going to be faster with a smaller engine, but not by much (I think you are forgetting about speed tweak). The only slow KTO is the GB... the rest can make it over 100 kph.

#23 Middcore

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Posted 16 August 2013 - 11:57 AM

I must admit I am amused by the Premium Kintaro being the gimped, slower one.

#24 Vassago Rain

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Posted 16 August 2013 - 11:59 AM

Maybe you should have thought thinks through before you released it.

#25 Xander185

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Posted 16 August 2013 - 12:04 PM

Yeh it would be nice if they sped it up a bit too, the GB that is. I had fun with it but for the way it handled I might as well have been in an assault. My cataphract was faster.

#26 Monky

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Posted 16 August 2013 - 12:09 PM

The comparison to the awesome is hard to make because the awesome has light armor for an assault while also having humongous surface area and is slow, there's no where you can really compromise hitbox wise other than what they have now without redesigning the mech's torso.

#27 Shazarad

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Posted 16 August 2013 - 12:12 PM

Fantastic! Will be trying the Kintaro when the C-bill variants are available.

Also all of you saying its so easy to fix the Awesome and why haven't they when they fix the Kintaro so quickly need to take a seat and be patient. Older mechs like the Awesome use different thingamajigs that make it harder to adjust said things. Same thing with why older ones don't yet have modular weapon mounts.

#28 Hexenhammer

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Posted 16 August 2013 - 12:12 PM

I guess since no one was buying kintaro variants with MC PGI finally figured out there was a problem.

#29 TheStrider

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Posted 16 August 2013 - 12:15 PM

View PostDamocles69, on 16 August 2013 - 11:34 AM, said:

Awesome stands in the conner looking sad


No...

Awesome stand in the corner looking AWESOME... But IS sad. :lol:

#30 Angel of Annihilation

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Posted 16 August 2013 - 12:16 PM

View PostXander185, on 16 August 2013 - 12:04 PM, said:

Yeh it would be nice if they sped it up a bit too, the GB that is. I had fun with it but for the way it handled I might as well have been in an assault. My cataphract was faster.


GB with a 290XL can crank out almost 95 kph with speed tweak. That is not exactly slow.

#31 N a p e s

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Posted 16 August 2013 - 12:17 PM

Thanks! I was really meaning to pick one of these up but that issue really kept me from taking the leap. My c-bills are ready!

#32 Flying Blind

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Posted 16 August 2013 - 12:18 PM

Thanks guys I'm really excited about kintaro being a viable mech. It really needs this fix.

#33 BlueVisionWarrior Online

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Posted 16 August 2013 - 12:23 PM

View PostShazarad, on 16 August 2013 - 12:12 PM, said:

Fantastic! Will be trying the Kintaro when the C-bill variants are available.

Also all of you saying its so easy to fix the Awesome and why haven't they when they fix the Kintaro so quickly need to take a seat and be patient. Older mechs like the Awesome use different thingamajigs that make it harder to adjust said things. Same thing with why older ones don't yet have modular weapon mounts.


Exactly this ^^

#34 Chavette

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Posted 16 August 2013 - 12:23 PM

Changes come fast when hero variants aren't selling, eh? Too bad for the others...

#35 Wintersdark

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Posted 16 August 2013 - 12:24 PM

View PostGaslight, on 16 August 2013 - 11:42 AM, said:

The Catapult still has a disproportionately large head hitbox too.

And I think the Raven still has big leg hitboxes that were put in as a band-aid fix for its near-invulernability pre-HSR...but that can stay because HSR barely works right now and also because **** Ravens.


The Catapult's head headbox isn't particularly large. It's not the whole cockpit, just the central window. The problem is it's facing and location right in the middle of the center torso when aimed at by a large mech.

But even so, it's not really a "problem", rather just a weakness of the chassis. It's not bigger than most other mech's, it's just easy to hit.

Edited by Wintersdark, 16 August 2013 - 12:24 PM.


#36 MoonUnitBeta

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Posted 16 August 2013 - 12:42 PM

This is great news!
The response is greatly appreciated! :lol: :ph34r: :rolleyes:

#37 Grimmnyr

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Posted 16 August 2013 - 12:44 PM

The Awesome has needed a hit box fix for far longer than the Kintaro...hint....hint

#38 Koniving

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Posted 16 August 2013 - 12:45 PM

I'll be honest and say that I think this sucks, it's gonna be a risk to use an XL engine in it again.. So, I wonder if the "side torsos" will expand from the shoulders and run down the left and right sides? Or will they bleed over the front and back, too? Because CT armor is always greater than side torso armor.

This has me concerned. Side torsos are easy to destroy. :lol:

But on the plus side, this would make the Kintaro a better brawler.

#39 Russ Bullock

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Posted 16 August 2013 - 12:47 PM

Just a quick comment.

Some people seem to be mixing up a hit box change with actual model scale. With the Kintaro the model scale will be staying the same but the CT hit box was far to large (hitbox is invisible to your eyes and does not relate to the model ).

But having said that we are aware of some model scale tweaks we would like to make to several of the mechs. This is a larger job and were trying hard to prioritizing a run through all the mechs to correct some sizing discrepancies.

#40 Ngamok

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Posted 16 August 2013 - 12:48 PM

View PostWales Grey, on 16 August 2013 - 11:28 AM, said:

edit: The Stalker also needs to get huge-er as well.


Posted Image





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