

Why Not Restrict 3Pv To Trial Mechs?
#1
Posted 20 August 2013 - 11:27 PM
So why not just restrict it to trial mechs?
#2
Posted 20 August 2013 - 11:29 PM
Edited by Lumpy Gash, 20 August 2013 - 11:31 PM.
#3
Posted 20 August 2013 - 11:32 PM
Lumpy Gash, on 20 August 2013 - 11:29 PM, said:
if you can't steer a mech after your 25 cadet matches, you got bigger issues.
That was supposedly the WHOLE genesis of Paul's conversion on the road to Damascus. The uber-noob experience. While one may not be GOOD after 25 matches (usually takes 100s before one is actually good at any game) one should at least have the BASICS down. ANd leg to torso is EXTREMELY basic.
In fact, I would amend the OP to say that 3pV should only be available on Trial Mechs for the duration of the Cadet Bonus. Sorry, after 25 matches, the training wheels need to come off.
#4
Posted 21 August 2013 - 12:52 AM
#5
Posted 21 August 2013 - 01:07 AM
I think this is a brilliant idea. I urge everyone who sees this to like and support it !
It will simoultaneously adress all the concerns of competitive players while retaining the training function. Also this would allow the camera to be positioned more favorably, so that players could see more of the mech and 3PV wouldn't be useless in anything other than light mechs for learning basic movement.
This, I feel would not be a balance issue since running a trial mech would be very gimping in competitive play. Also, if needed, tournaments could simply forbid trial mechs.
- PLEASE PGI adress this !!
You have to reallise that to keep the game alive you need to appease veterans and competitive players just as much as new ones. Competitive play that isn't balanced or broken keeps F2P games alive ! Without expection.
Also:
3PV hinders proper aiming and setting it as default and avaliable on all mechs will (while beneficial to learning basic movement) make learning to aim properly much more difficult. Again, I'm with you on this, but you're not helping new players much with the new 3PV.
Honestly if i played it for the first time in 3PV I would think the game has buggy aiming and a rubbish camera perspective. Better to leave the impression of a hard-to-learn, but quality game than this.
SOMEBODY in PR has to be aware of this !
If you leave it as is, when you launch game critics are gonna tear the game apart for these flaws on a basic level !
I know you guys are busy, wishing only to help with constructive feedback,
Cheers
#6
Posted 21 August 2013 - 01:18 AM
Valore, on 20 August 2013 - 11:27 PM, said:
So why not just restrict it to trial mechs?
No. It won't solve the problem people seeing things they not supposed to see while being complete invisible and safe behind cover.
If you want knowledge about enemy, you have to put yourself in danger by for example peeking around corner. You may be rewarded by seeing an enemy which you can attack, or get your *** kicked by enemies who happened to be looking in your direction. With 3P you simply cheat - you get knowledge about your enemy without putting yourself in any danger.
I agree with 3P in Testing Grounds and a Game Replay Mode, but not in actual Player vs. Player mode.
Read more here: http://mwomercs.com/...son-once-again/
#7
Posted 21 August 2013 - 01:26 AM
Also remove the ability to group up entirely, since it gives an unfair advantage.
Oh! Don't forget to remove the Command interface, battle grid, and text chat since they all give unfair advantages.
This post is ridiculous and so is OP's suggestion.
#8
Posted 21 August 2013 - 01:35 AM
#9
Posted 21 August 2013 - 01:38 AM
No Guts No Glory, on 21 August 2013 - 01:26 AM, said:
Also remove the ability to group up entirely, since it gives an unfair advantage.
Oh! Don't forget to remove the Command interface, battle grid, and text chat since they all give unfair advantages.
This post is ridiculous and so is OP's suggestion.
You are taking a suggestion from reasonable and practical to the ludicrous and absurd.
The only ridiculous post I see is yours.
The point of grouping is to coordinate. Everyone has battle grid and chat etc... these are not "unfair advantages" but rather advantages purposely created and designed around.
The purpose of 3pv was to help new players get used to mech combat and mech movement. It was NOT meant to give any advantage and in fact they specifically tried to make sure it COULDN'T give an advantage. This is where they failed, as experienced players will use it strictly FOR the unintended advantage it can provide: increased site lines resulting in intel gained for no risk.
#10
Posted 21 August 2013 - 01:52 AM
El Bandito, on 21 August 2013 - 12:52 AM, said:
This. Disregarding the fact, that it really is not ideal at all for what it's allegedly supposed to do, practicing movement should be done in Testing Grounds. And 3PV for replays would allow for a more "cinematic" feel, I guess.
3PV in Testing Grounds maybe + a working, well built and comprehensive tutorial is what the new guys really needed.
Hopefully the tutorial is on the way and will make it into the game before the release, or the potential new players might give up on the game very soon and no amount of differently packaged wallhacks will change it.
#11
Posted 21 August 2013 - 01:52 AM
Icedman, on 21 August 2013 - 01:38 AM, said:
You are taking a suggestion from reasonable and practical to the ludicrous and absurd.
The only ridiculous post I see is yours.
The point of grouping is to coordinate. Everyone has battle grid and chat etc... these are not "unfair advantages" but rather advantages purposely created and designed around.
The purpose of 3pv was to help new players get used to mech combat and mech movement. It was NOT meant to give any advantage and in fact they specifically tried to make sure it COULDN'T give an advantage. This is where they failed, as experienced players will use it strictly FOR the unintended advantage it can provide: increased site lines resulting in intel gained for no risk.
It's not a reasonable suggestion.
Advantages are balanced by the disadvantages. Competitive players will exploit it for an advantage like they do with anything.
The only change that needs to be made is to lock the player into the selected viewmode for the entire match. They can no longer gain the advantage of 3rd person, without the disadvantages that come with it. A much better fix then trying to limit it to trial mechs.
#12
Posted 21 August 2013 - 08:24 AM
Should we exclude them because they don't fit into your frame as the quintessential Mech Pilot?
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