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Guass Or Ppc Charge Time


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Poll: PPC charge? or Gauss (37 member(s) have cast votes)

Should the PPC Or the Gauss be given a charge time

  1. PPC (13 votes [35.14%])

    Percentage of vote: 35.14%

  2. Gauss (1 votes [2.70%])

    Percentage of vote: 2.70%

  3. Both with different charge times (4 votes [10.81%])

    Percentage of vote: 10.81%

  4. Neither. Core balance issues should not be addressed in this manner (19 votes [51.35%])

    Percentage of vote: 51.35%

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#1 Iram Dei

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Posted 24 August 2013 - 08:46 AM

I think it is important that this idea is truly put out there in the forums. (not my original idea) Personally, the Gauss already has some pretty big flaws and i think that nerfing it further would just encourage people to run multiple smaller caliber or one bigger caliber cannons (ac-10 or dual uac-5/ac-5).

The PPC on the other hand is still incredibly strong and puts out some of the strongest and most consistent damage in any MWO matchup, making it probably in the top 5 if not the single best weapon present in the game.

I believe nerfing the Gauss will serve really no purpose, as it already has blaring weaknesses. However, if ppcs were to get this charge time, they would no longer dominate the battlefield at all ranges. closer range weapons would mean something again, in the face of the two and 3 ppc gauss builds.

What do you guys think?

Edited by I like to meow, 24 August 2013 - 08:53 AM.


#2 warner2

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Posted 24 August 2013 - 08:49 AM

I think it's ****.

I can't help but wonder if there is a simpler way of balancing this game than this proposed charge time for the GR and the ghost heat scale.

Do these two mechanics feel like good design?

#3 Iram Dei

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Posted 24 August 2013 - 08:52 AM

I think that ghost heat will be way more prevalent as a balancing tool for clan tech, but i do believe better solutions probably exist

#4 Chavette

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Posted 24 August 2013 - 09:00 AM

Ppc, just make it like bombast laser in mw4.

#5 Johnny Z

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Posted 24 August 2013 - 09:03 AM

I went with both, since both are accelerators. But for balance I am not sure about either needing this or not honestly. Never use them.

#6 Iram Dei

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Posted 24 August 2013 - 09:11 AM

Personally not knowing you guys as players, if any of you come up against dv8, you will understand why the mechanic as it stands is so frustrating.

They run a lance of ppc gauss boats, either heavies or atlases/highlanders. With the focus fire they are capable of, they can core an atlas in a single volley. its absolutely ridiculous, this is at the highest level of play however.

#7 Lightfoot

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Posted 24 August 2013 - 09:56 AM

View PostI like to meow, on 24 August 2013 - 09:11 AM, said:

Personally not knowing you guys as players, if any of you come up against dv8, you will understand why the mechanic as it stands is so frustrating.

They run a lance of ppc gauss boats, either heavies or atlases/highlanders. With the focus fire they are capable of, they can core an atlas in a single volley. its absolutely ridiculous, this is at the highest level of play however.


You can't balance tactics, you have to take what you have and defeat them. Focus fire is just a tactic.

PPCs and Gauss is a moderately good config. It is far from the best, it's just easy for new players to build and use. A good entry level config for entry level players. If we could pick the maps we dropped on you would not see PPCs and Gauss very often.

I am more concerned with why two 65 ton mechs are the only ones allowed to carry 2xAC20s. It shows that MWO's core problem is mechs that are just too weak to be in the Battletech universe.

#8 Jolly Llama

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Posted 24 August 2013 - 10:28 AM

Let's just heat nerf every weapon, except flamers, so that they cause instant shutdown and make every mech capable of only one pointvof armor. Then everybody, regardless of SKILL LEVEL, will be on equal footing.

Again, I say to learn how mixing individual infantry tactics and small unit armored cavalry tactics is the key to not getting cored out when you walk into the center of the map and plant your big metal *** before you open fire. If four mecha can't concentrate fire on an Atlas and dump his slow *** in one volley, then they are doing it wrong.

#9 ebea51

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Posted 25 August 2013 - 03:28 PM

I vote for PPC charge time.

Mainly because PPC weighs less and needs no ammo – everyone is putting it on EVERYTHING.
At least with gauss it weighs double, needs ammo and has low HP.
Gauss would recharge during the reload cycle – it would always be ‘charged’ ready to go – you just fire to release the charge and the gauss round.
PPC in battletech is described as having a brief charge time, whereas gauss fires instantly but has a very long reload/recharge cycle.

Regardless…
This is your *points finger at everyone* fault.
This is what happens when you abuse a mechanic to the point that PPC+Gauss has been abused.
This is the fruit of your cheesy labors.

#10 Khobai

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Posted 25 August 2013 - 07:13 PM

I voted neither. Charge-up is an ill-conceived game mechanic thats not fun in other games and will not be fun in MWO.

Adding charge-up also doesnt solve the problem with convergence. Whats PGI gonna do? Add charge-up to every single weapon that can synergize with PPCs? Whats next? Charge-up on AC/10s?

The only real fix is to address convergence directly. And no that doesnt mean adding random cone of fire. There are actually several solutions for convergence that dont involve random cone of fire at all.

Edited by Khobai, 25 August 2013 - 07:20 PM.


#11 James The Fox Dixon

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Posted 26 August 2013 - 05:48 AM

Due to the developers stating that they won't stop pinpoint accuracy for high alpha builds through the use of convergence and the fact that many mechs are insta-killed from a single high alpha pinpoint then both weapons should have a charge up time. Both weapon descriptions state that they use weapon capacitors and they require charging before being fired. I approve of both weapons having a charge up time.

#12 Bhael Fire

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Posted 26 August 2013 - 06:23 AM

View PostI like to meow, on 24 August 2013 - 08:46 AM, said:

What do you guys think?


I think Paul hates this game...and its players. :blink:





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