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42 Pug Matches, 3 Wins


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#1 Mudhutwarrior

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Posted 24 August 2013 - 01:59 PM

Seriously, out of 42 matches only 3 wins. The vast majority were total stomps. So tell me how this 12v12 is better for new players? Like everything else its not.
VOIP teams have a clear advantage and they are not playing other teams, they are stomping for fun and profit. That is not competitive play in any sense of the word. Its just plain schoolyard bullys on a rampage. So if you guys actually want to see the game survive how about fighting for fair play. Reading 3person threads is hysterical to see these same guys whine and complaign when any new player or pug stands no chance at all 3rd person or not.

Pug stomping deprives new players from gaing any skill or cbills to upgrade. You dont earn getting less than 100 dam a match. Your killing the game with outright selfhish self centered behavour.

#2 Mudhutwarrior

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Posted 24 August 2013 - 03:35 PM

Revised, 49 matches. 3 wins. Last were all total pug stomps. no time did we get more than 3 kills. I notice no one cares so this is just for the record so I can laugh at all you jerks who spent big money on a game no one new wants to play longer than a ew matches.

#3 Johnny Z

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Posted 24 August 2013 - 04:15 PM

I cant even get on due to a seriously bad connection. Would be glad to join the battle, nothing better than a challenge. Seen the initial post, but what to say.

#4 RedThirteen

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Posted 24 August 2013 - 04:17 PM

haaaaaahh... at least in Planetside you can pick your fights then bail before the eye of the horde bears down on your crew.

#5 CeeKay Boques

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Posted 24 August 2013 - 04:35 PM

I only PUG, and win about 1.5 not sure whats up with your experience... is this Elo? I don't think that "sync dropping" is rampant...

#6 Corvus Antaka

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Posted 24 August 2013 - 10:02 PM

The life of a pug is hard at first.

#7 Mk1Cursed

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Posted 24 August 2013 - 10:33 PM

Feel your pain, I'm still dragging my W/L up to 1.00 after starting with endlessly being stomped.
Only 300 more wins to go......
What kind of mechs are you dropping in?

#8 Mudhutwarrior

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Posted 25 August 2013 - 04:18 PM

Mastered most in every category cept lites. Have all the unlocks and modules on each. Not a machine issue. If i bother to I can moslty be the last man standing. Genrally after getting trounced in 10 or 20 matches I just dont care. Today won 1 out of 15. So is it I am in the worsrt elo for pugs? Dont know because most often I dont drop with a set team but were almost always up agisnt and 8 man or a hot 4. Obvious on the feild who is coordinated and who isn't.

Really just no reason why pugs should have to contend with teams. Fully and unclear advantage. I was going to join the Lone Wolfs but after reading their site I found they just got together to stomp themselves. Not jumping on the exploit bandwagon.

#9 Bendak

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Posted 25 August 2013 - 04:50 PM

Can't help but feel for you even at five loses to one win. Try not shooting your team? :) jk

I do find your figures hard to believe considering the matchmaker has been managing to maintain 50/50 WL ratio for the people I know who play regularly. I generally play lone wolf and win and lose alternately. Try encouraging your team to keep tight and focus targets. If you notice anyone turning on hero mode to engage on his own, try gentle reminder in team chat that fighting as a team will bring easy kills/wins.

With the 12 vs 12 I think the 4 man premade is less of a problem but generally balances out. I take it you're not buying the Ilya Muramets any time soon to slap on 3 Ultra AC5s. I've seen some good pilots hero in them. :)

#10 Firewuff

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Posted 25 August 2013 - 05:42 PM

i only ever PUG with the exception of teaming with my 12 yr old daughter (and mostly being her meat sheild) but I've never had arun worse than about 5-6 games. it gets frustrating on nights like that and I still think that they need to do something to prevent sync drops (random delay or splitting to teams who drop with in 5 seconds to opposite sides automatically). VoIP is a massive advantage and I'd love it if the game had VoIP and auto grouping built in.

#11 Bendak

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Posted 25 August 2013 - 05:56 PM

View PostFirewuff, on 25 August 2013 - 05:42 PM, said:

i only ever PUG with the exception of teaming with my 12 yr old daughter (and mostly being her meat sheild) but I've never had arun worse than about 5-6 games. it gets frustrating on nights like that and I still think that they need to do something to prevent sync drops (random delay or splitting to teams who drop with in 5 seconds to opposite sides automatically). VoIP is a massive advantage and I'd love it if the game had VoIP and auto grouping built in.

They do have C3 integration. Reference. I tried it for ten games or so and came to the conclusion no one but me was using it :).

#12 Firewuff

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Posted 25 August 2013 - 05:57 PM

View PostBendak, on 25 August 2013 - 05:56 PM, said:

They do have C3 integration. Reference. I tried it for ten games or so and came to the conclusion no one but me was using it :).



wow... how did I miss that? I've had C3 for ages and new it was coming but seemed to have missed the announcement completely

#13 Bendak

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Posted 25 August 2013 - 06:12 PM

View PostFirewuff, on 25 August 2013 - 05:57 PM, said:



wow... how did I miss that? I've had C3 for ages and new it was coming but seemed to have missed the announcement completely

I only found it in options and googled what it was. They should publicise it's existence more for new players(and old silly ones that miss it! :) ).

#14 Zarlaren

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Posted 25 August 2013 - 09:08 PM

Heh think that is bad.

Kills / Death 70 / 424
Wins / Losses 265 / 380
Kill / Death Ratio 0.17

It's pvp your going to lose alot in pvp and my death ratio is going up the more I play and doesn't matter if I have a Commando or a Atlas. I do my best but with no tutorial to start the new players out it is rough. Like sending a rookie soldier to fight a bunch of elite commando's who you think is goina win?

Would be nice to get paired up with people with equal skill so new players don't get tore up by elite vets.

Edited by Zarla, 25 August 2013 - 09:14 PM.


#15 Mudhutwarrior

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Posted 26 August 2013 - 03:22 AM

I know I am not crazy because this morning two guys I come up against every day were on my team and mad the rest of their guys were not on. They died quickly not knowing how to fend for themselves and one called for help please in a firefight. I know teams are the rage but it doesnt help riding along concentrating fire and then have to go it with pugs. Most team players I see one on one tend to run as fast as they can for the team.

Now My scores may tend to be lower because I will gladly run in to ID targets or mix it up to draw team fire but it it too often the end scores show a 4 or 8 mand still standing after they have mopped the floor with us. That is the real issue having super advantage calling fire and instant comms. I tried the intergrated and found pugs are not on it. It needs to be up when you go into a match automatically. Pretty dumb to have 3PV as on and have to go into options to kill it and then the oppisite with VOIP. Holding on hoping the launch setup will show common sense. If not I am done like everyone else I got to join.

#16 Bendak

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Posted 26 August 2013 - 03:32 AM

View PostZarla, on 25 August 2013 - 09:08 PM, said:

Heh think that is bad.

Kills / Death 70 / 424
Wins / Losses 265 / 380
Kill / Death Ratio 0.17

It's pvp your going to lose alot in pvp and my death ratio is going up the more I play and doesn't matter if I have a Commando or a Atlas. I do my best but with no tutorial to start the new players out it is rough. Like sending a rookie soldier to fight a bunch of elite commando's who you think is goina win?

Would be nice to get paired up with people with equal skill so new players don't get tore up by elite vets.

I'm gobsmacked! ;) Just seems like you'd run around on your own to get those stats. Time to grab medium mech(with a big gun) and shadow an assault mech to add to his firepower. If you let him engage take the punishment you can step out from behind and start pecking away and if the situation permits(solo enemy) get behind him to make him worry and hopefully split his attention. Personally practising this my team work improved immeasurably and the wins and kills followed. If that don't work then curse the evil matchmaker god!

View PostMudhutwarrior, on 26 August 2013 - 03:22 AM, said:

That is the real issue having super advantage calling fire and instant comms. I tried the intergrated and found pugs are not on it.

Enemy having comms is a weak argument. No more than four will be talking to each other (no one uses c3). If there are two premades against you then you will have at least one premade on your side. Pugging can have very good team work as adept puggers adapt to each other fluidly. "Oh look four of our guys are flanking in a good position... I can go bolster them(larger mech) or keep the attention of their target and strafe(light fast mech)" Pugging is just how the cards fall but really bad stats (this bad) seems like you've fallen through the gaps if true. :blink:

Edited by Bendak, 26 August 2013 - 03:43 AM.


#17 Typhoon Storm 2142

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Posted 26 August 2013 - 03:39 AM

Well, something is seriously wrong with

View PostMudhutwarrior, on 24 August 2013 - 01:59 PM, said:

Seriously, out of 42 matches only 3 wins. The vast majority were total stomps. So tell me how this 12v12 is better for new players? Like everything else its not.

...

Pug stomping deprives new players from gaing any skill or cbills to upgrade.

What the hell are you talking about? Do you believe that not a single premade lance joined you in those 42 (or 49 or whatever) matches? If it's true that you only won 3 out of 49 matches (hard to believe anyways), then it's just coincidence. Pug stomps can happen to the other team too. I've seen it last friday, where I played about 25 matches and lost maybe 5 of them. I occasionally play with a few friends, but most of the time I'm a loner, like last friday. If it was true that people who play without lancemates lose many matches, how do you explain my current stats?

Posted Image

I think that you're just a baaaaad pilot, dude.

Edited by Typhoon Storm 2142, 26 August 2013 - 03:45 AM.


#18 CGB Behemoth

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Posted 26 August 2013 - 04:12 AM

After 12v12 patch i often see teams having 2-3 players making over 500-600 dmg + 2-3 kills, while others do 0-150 dmg maximum.
It is 1/3 expirienced players to new ones as i think. Make it 3/1 and will be much better.
P.S. I usually do more than 600 dmg + some kills. It is really hard to see when after my death all my teammates die from more expirienced players.





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