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Anyone Tried Boating Streaks Lately?


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#1 Alistair Winter

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Posted 24 August 2013 - 01:59 PM

If so, what's your experience with them after the buff? I'm not talking only about the Streakcat, but also the 5-streak Kintaro and whatever else you have that's packed with Streaks.

#2 Spheroid

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Posted 24 August 2013 - 02:04 PM

Kintaro-18 five streak variant is great. 350XL + 2 mlas + AMS + BAP + 5 SSRM2 + 400 rounds.

#3 Devil Fox

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Posted 24 August 2013 - 03:37 PM

View PostAlistair Winter, on 24 August 2013 - 01:59 PM, said:

If so, what's your experience with them after the buff? I'm not talking only about the Streakcat, but also the 5-streak Kintaro and whatever else you have that's packed with Streaks.


Kintaro's I've seen streaking usually hide in the pack much like the Streak Cat. They can hurt if you're a light/medium mech, but otherwise you tend to be able to out-damage/burst them and blow out that weak CT quickly. The same for Streak Cats, once you know ones on the field their easy prey from range as they move to engage.

Streak boats are only real threats to light's and lightly armed mediums, where if you get surprised you lose a good portion of armour (happened to me on my Commando, lost an arm to internals in one alpha of streaks). Otherwise these boats are just bone pickers, and unless in a pack and co-ordinated their pretty sub-par because of the skeletal tracking of SSRM now.

#4 Herodes

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Posted 24 August 2013 - 03:44 PM

I have 4 SSRMs in my LL-Stalker and I am rather satisfied. Very nice backup and cooldown weapon and effective against lights.

#5 Shakespeare

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Posted 24 August 2013 - 08:11 PM

better against lights at the moment - since the best way to kill them is to leg them, firing at the legs with direct weaponry and then spamming SSRMs usually gets you a legged mech after a few volleys.
As far as destruction goes for anything else, though, they're still sloppy. Nothing like firing a volley of 6, and watching the missiles pick 5 different limbs. woo hoo.

#6 Stoicblitzer

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Posted 24 August 2013 - 08:16 PM

ran a 4ssrm jager earlier. i think they are fine. maybe less ammo per ton or equal damage to SRMs. all of this in preparation for the inevitable addition of SSRM4/6.

Edited by Stoicblitzer, 24 August 2013 - 08:17 PM.


#7 Troutmonkey

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Posted 24 August 2013 - 09:23 PM

I currently run a Stalker 3F with 6x Med Pulse(chain fired) and 4x Streaks. It works well as a brawler if I can get close enough, and gives me an edge over my other 'mechs when I have to fight lights.

#8 xenoglyph

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Posted 24 August 2013 - 10:08 PM

I'm trying a Stalker build that has 5xSSRM2 as a backup/anti-light weapon. It's great in that role, but it would never be a main weapon of choice for me. It's been a long time coming but I think they're actually balanced quite well right now.

#9 xenoglyph

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Posted 24 August 2013 - 10:15 PM

View PostShakespeare, on 24 August 2013 - 08:11 PM, said:

better against lights at the moment - since the best way to kill them is to leg them, firing at the legs with direct weaponry and then spamming SSRMs usually gets you a legged mech after a few volleys.
As far as destruction goes for anything else, though, they're still sloppy. Nothing like firing a volley of 6, and watching the missiles pick 5 different limbs. woo hoo.


That's a good thing. If you want to take off a particular limb, aim at it and take it off with a weapon that requires aiming skill.

#10 Anjin

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Posted 24 August 2013 - 10:56 PM

I'm primarily running my Jenner D these days. When they first made the change to SSRM targetting, I ditched them from my Jenner in favor of 2 2 racks and an extra ton of ammo. With the new change, I haven't added them back yet, but I have run across some SSRM boaters -- they seem decent now. They don't exclusively seek my CT, but the damage is nothing to scoff at either, as it was when I dumped them. They seem to be in a pretty decent place.

#11 Alistair Winter

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Posted 24 August 2013 - 11:26 PM

I've been running the 5-streak Kintaro as an experiment and it's by far one of the most effective mechs I've used. As has been mentioned already, it's not a big threat against a fresh assault mechs. It takes too long to wear them down with Streaks. But against most other mechs, it's deadly as hell. I consistently do above 400 damage and often get 3 or 4 kills per match. I have a bunch of screenshots like this one, but I won't bore you with them.

Now, for a while, Streaks always hit CT with 2.5 dmg per missile and so they were a menace to everyone, and everyone complained. But now (and this isn't the first time), they are mostly a menace to medium and light mechs, and very effective at finishing damaged heavy and assault mechs.

As a light mech pilot, I think it absolutely sucks to face enemies with 4+ Streaks. They're just too good. When I'm in my 5-Streak Kintaro, I try to run after every light mech I see, as long as I don't get terribly outnumbered. Pretty much every duel with a light mech is an easy kill for my SSRMs. Granted, my streaks distribute damage between all their components, but I'm going 100 kph, so their lasers usually do the same. The only difference is that I will never miss as long as I get the lock, which isn't terribly hard to do.

In my opinion, Streaks are back to where they have been before. OP light mech killers, especially if used en masse. It's not based on getting beaten by them, but rather from beating other people with them.

Edited by Alistair Winter, 24 August 2013 - 11:26 PM.


#12 Monky

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Posted 24 August 2013 - 11:29 PM

I did see a top scoring KTO-20 tonight, 4 kills and still alive at the end of the match. Not sure what he was boating but they are pretty big missile boats.

#13 627

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Posted 24 August 2013 - 11:42 PM

i have 4 on a jager as backup for the uac5 and MLs... it's a nice addition. They behave like crit seekers, legging especially. And they seem to scare of lights a bit.

But they are just backup in the end. tried my streak cat and... you need some luck. Finding a lone light is not that easy and you'll get shot pretty hard by the rest of the enemy team. Like a free kill sign on the head.

#14 Farpenoodle

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Posted 25 August 2013 - 03:37 AM

I put 3ML 4SSRM2 on my KTO-19. It's more effective than I thought it'd be. The 3MLs being able to actually take out components and the Streaks whittling down various parts of the mech. I've had some really good matches in it like this one. Curious to see how it'll perform once I double basics. I think unless you have the capability to boat Streaks (at least 3) they probably aren't worth taking over regular SRMs.

#15 Stoicblitzer

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Posted 25 August 2013 - 06:23 AM

they may be useful in organized competition.

#16 Bayamon

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Posted 25 August 2013 - 06:44 AM

They are decent enough right now.
For a short while i tried 4 SSRM on one of my Highlanders.
It mostly scares lights away, or makes you kill them quicker if theyre not running away from you. (altho the spider seems to still benefit a lot from borked hit detection/hit boxes )

Theyre also not super bad against turrets (Jaegermech, Stalker etc. and probably any future mechs of that sort. urbanmech, maybe ? :) ) because of the proximity of the "arms" to the torso, the missles tend to either hit the side torso directly or damage it through splash...

#17 FupDup

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Posted 03 October 2013 - 04:10 AM

I use all 3 C-Bill Kintaro variants as ML + SSRM carriers, and all of them kick @$$. They do have known issues against fresh assaults and sometimes heavies, but hit-and-run attacks are still decent at wearing them down (as mentioned above, high-arm mechs like Jagers and Stalkers seem to take more torso damage than mechs with big arms). If there are times you just gotta **** and run (i.e. a wild, undamaged Jagerbomb appears), 116 KPH is more than enough to live to fight another day. The only clear and gaping issue is the lack of long-range weaponry, but that can be sorta dealt with by being really really fast to close in quickly. I can get 500-700 damage matches quite often and be one of the top damagers on my team or the top damager.

Kintaros in general also seem to be very good at tanking damage, due to large arms and decently sized side torsos. With good twisting you can zombie like a bawss and be reduced to a mere walking skeleton while still remaining alive.

Edited by FupDup, 03 October 2013 - 04:11 AM.


#18 zhajin

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Posted 03 October 2013 - 05:53 AM

ran the kintaro with 5 streaks and 2 mls. it puts up pretty high damage numbers, and eats up lights and some mediums pretty well. its can take down some assaults 1v1 if the range is on your side.

overall though its good at putting up high damage, but not great at taking out mechs.





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