

Anyone Tried Boating Streaks Lately?
#1
Posted 24 August 2013 - 01:59 PM
#2
Posted 24 August 2013 - 02:04 PM
#3
Posted 24 August 2013 - 03:37 PM
Alistair Winter, on 24 August 2013 - 01:59 PM, said:
Kintaro's I've seen streaking usually hide in the pack much like the Streak Cat. They can hurt if you're a light/medium mech, but otherwise you tend to be able to out-damage/burst them and blow out that weak CT quickly. The same for Streak Cats, once you know ones on the field their easy prey from range as they move to engage.
Streak boats are only real threats to light's and lightly armed mediums, where if you get surprised you lose a good portion of armour (happened to me on my Commando, lost an arm to internals in one alpha of streaks). Otherwise these boats are just bone pickers, and unless in a pack and co-ordinated their pretty sub-par because of the skeletal tracking of SSRM now.
#4
Posted 24 August 2013 - 03:44 PM
#5
Posted 24 August 2013 - 08:11 PM
As far as destruction goes for anything else, though, they're still sloppy. Nothing like firing a volley of 6, and watching the missiles pick 5 different limbs. woo hoo.
#6
Posted 24 August 2013 - 08:16 PM
Edited by Stoicblitzer, 24 August 2013 - 08:17 PM.
#7
Posted 24 August 2013 - 09:23 PM
#8
Posted 24 August 2013 - 10:08 PM
#9
Posted 24 August 2013 - 10:15 PM
Shakespeare, on 24 August 2013 - 08:11 PM, said:
As far as destruction goes for anything else, though, they're still sloppy. Nothing like firing a volley of 6, and watching the missiles pick 5 different limbs. woo hoo.
That's a good thing. If you want to take off a particular limb, aim at it and take it off with a weapon that requires aiming skill.
#10
Posted 24 August 2013 - 10:56 PM
#11
Posted 24 August 2013 - 11:26 PM
Now, for a while, Streaks always hit CT with 2.5 dmg per missile and so they were a menace to everyone, and everyone complained. But now (and this isn't the first time), they are mostly a menace to medium and light mechs, and very effective at finishing damaged heavy and assault mechs.
As a light mech pilot, I think it absolutely sucks to face enemies with 4+ Streaks. They're just too good. When I'm in my 5-Streak Kintaro, I try to run after every light mech I see, as long as I don't get terribly outnumbered. Pretty much every duel with a light mech is an easy kill for my SSRMs. Granted, my streaks distribute damage between all their components, but I'm going 100 kph, so their lasers usually do the same. The only difference is that I will never miss as long as I get the lock, which isn't terribly hard to do.
In my opinion, Streaks are back to where they have been before. OP light mech killers, especially if used en masse. It's not based on getting beaten by them, but rather from beating other people with them.
Edited by Alistair Winter, 24 August 2013 - 11:26 PM.
#12
Posted 24 August 2013 - 11:29 PM
#13
Posted 24 August 2013 - 11:42 PM
But they are just backup in the end. tried my streak cat and... you need some luck. Finding a lone light is not that easy and you'll get shot pretty hard by the rest of the enemy team. Like a free kill sign on the head.
#14
Posted 25 August 2013 - 03:37 AM
#15
Posted 25 August 2013 - 06:23 AM
#16
Posted 25 August 2013 - 06:44 AM
For a short while i tried 4 SSRM on one of my Highlanders.
It mostly scares lights away, or makes you kill them quicker if theyre not running away from you. (altho the spider seems to still benefit a lot from borked hit detection/hit boxes )
Theyre also not super bad against turrets (Jaegermech, Stalker etc. and probably any future mechs of that sort. urbanmech, maybe ?

#17
Posted 03 October 2013 - 04:10 AM
Kintaros in general also seem to be very good at tanking damage, due to large arms and decently sized side torsos. With good twisting you can zombie like a bawss and be reduced to a mere walking skeleton while still remaining alive.
Edited by FupDup, 03 October 2013 - 04:11 AM.
#18
Posted 03 October 2013 - 05:53 AM
overall though its good at putting up high damage, but not great at taking out mechs.
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