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Some People Say The Quickdraw Is A Bad Mech...


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#1 80Bit

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Posted 31 August 2013 - 03:47 PM

I call those people wrong.

Spoiler


I have been playing the Quickdraw a lot lately in preparation for adding it to 80Bit's Review of All Mechs. Yes one screenshot does not a trend make, but I am finding the Quickdraw a great performer overall. I am amazed by how quickly it faded into obscurity after release. It may be big, but the mobility that jumpjets bring to the 60 ton class have made all the difference for me when comparing the Quickdraw to the Dragon. The QKD has the speed and mobility to avoid a lot of damage that the Dragon ends up taking (literally) on the nose.

In the above match, I was able to repeatedly circle the front line, landing 1-2 alphas on an enemy, getting their attention, and then getting out of dodge before they could really punch back. The match did not look like it would be a steamroll at the start and actually lasted a while, and the whole time I was able to hit and run.

I am getting an average of ~350 damage a match with 500+ matches fairly often. For those who gave up on the Quickdraw early on, I suggest you give it a fair shake, it can definitely perform.

#2 SgtMagor

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Posted 31 August 2013 - 03:57 PM

I use my 4g and I die a lot :)

#3 Little Details

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Posted 01 September 2013 - 08:10 PM

i think people just revolted because of the size of it and that swayed their initial opinion. Then, the few times you do see them, to get the speed and jumpjets, you're greatly sacrificing loadout (to the point you might as well be in a jenner).

I'm pretty sure the QKD fiasco is the reason the Kintaro is getting their CT hitboxes fixed so quickly - another oversized mech they don't want to be DOA.

#4 Wolf Ender

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Posted 01 September 2013 - 08:12 PM

and you think one screen proves anything? try again...

#5 Carrioncrows

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Posted 01 September 2013 - 08:32 PM

The problem with the Quickdraw is 3 fold.

1. No rear mount lasers. It was the selling point (at least for me) on this mech in any of the Battletech games.

2. it's 60 tons which puts it at the worst end of the spectrum for power / weight ratio's on a mech that has the least amount of tonnage to play with.

Example: 360 XL engine barely lets you go over 106 kph. 5 tons lighter and for the same 360 XL I am rolling around at 116 kph a net of a whole 10 KPH. But more importantly I can use a ligher engine to go the same speed or faster.

Now for the big weight sink. Jumpjets. They cost 1 ton per jumper. 55 ton mech they cost 0.5 tons.

3. Energy and Missile boat, you are already hard pressed for weight which brings you to eternal missile / energy battle.

Stack in the weight of Jumpjers, Now stack in the engine. And you absolutely HAVE to get a decent engine to not only get speed but room for more DHS's

There simply isn't enough tonnage or space to pack Speed, Jumpjets, heatsinks and a decent armament. Most load outs you wind up with an oversized jenner.

People dis the Dragon but it has that ballistic slot going for it which is a good send as you can cut the DHS's with the cooler running ballistics which makes you a light years more effective.

---------

I can have good games in a Quickdraw and when I do it's promtly followed by three bad games where the quickdraw fails to bring enough firepower or shuts down because there isn't enough heatsinks in the world to keep it going.

There are a lot better mechs out there that do the job with more efficiency (see Griffin, Trebuchet, Centurion, catapult)

5 more tons and you get the good stuff
Posted Image

And that isn't even a cheesy build!

STD 240 Engine
Endo
15 DHS
x2 AC2 (x6 tons of ammo)
x2 Machineguns (x1 ton of ammo)
x1 Large laser
x3 Medium lasers

But hey if you enjoy it by all means sir.

Edited by Carrioncrows, 01 September 2013 - 08:48 PM.


#6 Roumata

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Posted 01 September 2013 - 11:16 PM

Carriaoncrows, no offense but u spray 1200 damage over 4 Mechs ? sure thats no pinpoint setup, but cmon, thats not the best efficiency....or aiming^^

Dealing lots of Damage is one thing, shooting the right Parts is the another :)

Quickdraw is not the best, but overall a good mech. maybe only for advanced Pilots ..the 5K 2LL/4ML/300XL,20 ! DHS, 2 JJ is a killer in the Back, 4G 2PPC/2ML/2SRM4 can play all roles and is efective striker/Flanker...


it just needs time toget into the QKD

Edited by Roumata, 01 September 2013 - 11:29 PM.


#7 627

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Posted 01 September 2013 - 11:17 PM

maybe it's not a bad mech. But i think it has some serious flaws. Thos huge legs... it should be known as Quicklegged - and if you try to jump out of the heat, it gets wors and you'll land with only one leg more often than not.

Second thing are the missile ports, you can only fit srm4 if you want one volley, srm6 will fire in two volleys, doesn't matter how you arrange them.

At the end, you're very limited with the quickdraw. If you don't make it quick, you'll die because of atlas size. If you make it fast, you'll die because you overheat with all these energy weapons and no heatsinks.
And if you make it cool, you'll die because you get outgunned by a jenner.

I really hate this mech, i have them mastered and i won't take them again if i don't have to. Those three mechs are my memorial for never again buy a mech that substituted an orion.

#8 Devil Fox

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Posted 02 September 2013 - 12:46 AM

You can say it ain't bad... but take it into a competition setting, all it'll do is be used as a mobile poptart. Competitively there are a wider arrange of better mech choices, these things like the Kintaro can hit hard and fast if they use the rest of their team as coverage.

But any competent player knows that these things are easy kills, their like the Cent in my book. You leg them! Their fat and big but can shoulder and spread alot of incoming face, but their fat legs stop them dead in any fight. Throw in the fact you need a large engine, heavy jumpjets and mid-to-close range weapons to get the best out of them... there really is better use of your C-Bill's on more effective machines.

#9 King Arthur IV

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Posted 02 September 2013 - 01:09 AM

they are big not bad just big. they are also boring because all the variants are way too similar. i only have one left.

#10 John MatriX82

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Posted 02 September 2013 - 01:22 AM

I've been employing Quickdraws with a good success as light jumpsnipers with 3PPCs or mixed hitters with 4ML + 2PPC or 2PCC + 2ML and some SRMs (4H). I've ditched the 4G almost instantly as soon as I basic'd it. Now that 3PPC is prevented, I'm leaving them dusting in the hangar.

They aren't bad, they have become quickly better vs a Dragon, if you want a big and fast medium.. The latter might have a movement penalty of a medium while the QD has the same one of a Stalker, but the QD has jumpjets, while the Dragon misses them and the CT is overall smaller than the DRG.

At the same time a Dragon can use a XL engine hassle free, while you're basically forced to use the same kind of engine in the Quickdraws and its side torsoes are rather big.

The issue with the QD's (and Dragons) is that they are TOO WAY BIG for their low-end heavy mech class, and with all the tense fire, you won't last long.

I hope they'll scale them ASAP, with the QD being nearly as big as an Highlander with 30 more tons.. oh well it's total NONSENSE.

Edited by John MatriX82, 02 September 2013 - 01:26 AM.


#11 Amsro

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Posted 02 September 2013 - 05:37 AM

Even with all of its downsides, if you change the playing style to suit this behemoth medium then you can have great success with it.

I've employed a few builds, but the most effective seems to be 4 large laser's with enough heat sinks to net you 1.3 heat.

If PGI does indeed shrink this mech I will be in glory!!

#12 Carrioncrows

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Posted 02 September 2013 - 06:46 AM

View PostRoumata, on 01 September 2013 - 11:16 PM, said:

Carriaoncrows, no offense but u spray 1200 damage over 4 Mechs ? sure thats no pinpoint setup, but cmon, thats not the best efficiency....or aiming^^

Dealing lots of Damage is one thing, shooting the right Parts is the another :)


I killed 2 Atlas's and Highlander and a Muromets that match.

Wasn't about spraying, it was about targeting the Atlas's Ballistic heavy side torso, then once that is lopped off, working on the CT as he was effectively neutered.

Then because the highlander was one jumping fool, I went for the leg as it was easier to hit and less armored taking than normal, after sucking that off I went for the CT since he did a good job of protecting his healthy leg.

Next up was the Muromets where I intentionally aimed for the side torso where most Muromets I know pack and XL engine an the quickest way to kill them is to sack it. This guy had a STD engine. So I had to kill his CT next.

Lastly I caught an Atlas in the back and worked him over before I got his attention and he turned around and I worked the ballistics side torso then ran out of ammo and had to finish him off with the lasers.

I play it smart. Sure I could aim for nothing but the CT and try and plow him over, all the while he is retaliating back at me with those devastating ballistics. Instead in half the time you could work the Side torso and cut him in half and declaw him so he only has his missiles hard points and 1 energy hard point left turning him into a Commando-3B

I did nothing but shoot the right parts!

#13 Jman5

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Posted 02 September 2013 - 07:58 AM

What is your build?

#14 Modo44

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Posted 02 September 2013 - 08:14 AM

So you met not one but 4 pilots with skill vastly inferior to yours. Yeah, I bet the mech made all the difference -- in not getting over 1000 damage.

#15 Deathlike

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Posted 02 September 2013 - 08:16 AM

I'd have to look back into the 4G since the ghost heat nerf.

The 5K is still more than viable, and if you are building it like a Jenner-F, you're building it wrong.

#16 80Bit

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Posted 02 September 2013 - 10:50 AM

View PostWolf Ender, on 01 September 2013 - 08:12 PM, said:

and you think one screen proves anything? try again...


You should try reading posts before you comment on them.


View PostJman5, on 02 September 2013 - 07:58 AM, said:

What is your build?


XL330, 21 heatsinks, 5JJ, 6 medium lasers.


View PostCarrioncrows, on 01 September 2013 - 08:32 PM, said:

5 more tons and you get the good stuff...


I don't recall saying it was better than a Jager, that would be stupid. I said it was not a bad mech, and I stand by that.


View PostDeathlike, on 02 September 2013 - 08:16 AM, said:

The 5K is still more than viable, and if you are building it like a Jenner-F, you're building it wrong.


People keep saying over sized Jenner like it's a bad thing. It's more like over sized Hunchback 4SP with jumpjets. Everyone can make their own argument for what builds work best, I am just sharing what I have had success with.



The Quickdraw is giving me about 90 damage per match more than the Dragons. It may just be a matter of play style. But personally I find the Quickdraw to be a great balance of mobility, armor, and firepower, and a very good skirmishing mech.

#17 Carrioncrows

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Posted 02 September 2013 - 12:12 PM

View Post80Bit, on 02 September 2013 - 10:50 AM, said:

I don't recall saying it was better than a Jager, that would be stupid. I said it was not a bad mech, and I stand by that.


By that definition there are no "Bad mechs" every mech is a good mech.

The QKD IS a bad mech.

The reason why is the basic Battletech rules more than MWO. You simply pay too much weight for the bare necessities both in speed, jumpjets, Internal structure with out having the redeeming features of a good hardpoint layout or superior missile tubes.

Is the QKD better than a Dragon? No.
------Why? Ballistic hardpoints - Maximum Uptime and damage with lowest heat.
Is the QKD better than a Trebuchet? No.
------Why? 10 tons ligher - 330 XL in a QKD lets you go 98, a 325 XL in a TBT lets you go 116 kph. Less weight, faster speed, lighter jumpjets ----> See here: http://goo.gl/9rwxjl
Is the QKD better than a Blackjack? No.
------Why? Blackjack is lighter but packs an AC20 while going the same speed. Six meds versus 3 meds and a AC20.
Is the QKD better than a Jenner? No.
------Why? Same loadout, much faster speed. So what the QKD pack 6 more heatsinks and has more armor, but it is also the size of an assault mech.


Look, I know it's all subjective and we all filter our opinons through our perspective but the QKD is working from a major disadvantage. You may be a QKD Ninja but that doesn't change the fact that in the "Good <-------> Bad" Scale, the QKD is swimming at the bottom of the pool.

#18 Deathlike

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Posted 02 September 2013 - 12:35 PM

View PostCarrioncrows, on 02 September 2013 - 12:12 PM, said:


By that definition there are no "Bad mechs" every mech is a good mech.

The QKD IS a bad mech.

The reason why is the basic Battletech rules more than MWO. You simply pay too much weight for the bare necessities both in speed, jumpjets, Internal structure with out having the redeeming features of a good hardpoint layout or superior missile tubes.


I've run the QKD... and the primary mech that is the most salvageable is the 5K. The 4H comes to a close second.

Quote

Is the QKD better than a Dragon? No.
------Why? Ballistic hardpoints - Maximum Uptime and damage with lowest heat.


The thing about ballistic hardpoints is that it's a major tonnage consumer. Once you add the Gauss Rifle or loading up on dakka, the mech's tonnage diminishes quickly. Sure the Quickdraw runs very hot, but you have the tonnage to put in the DHS.

Quote

Is the QKD better than a Trebuchet? No.
------Why? 10 tons ligher - 330 XL in a QKD lets you go 98, a 325 XL in a TBT lets you go 116 kph. Less weight, faster speed, lighter jumpjets ----> See here: http://goo.gl/9rwxjl


The Trebuchet is a better LRM boat. The Quickdraw does everything else better that the Trebuchet cannot. Grinding the Trebuchet was like pulling teeth. It simply doesn't have the tonnage or staying power than the Quickdraw, despite the 1 ton JJs. Also, the Trebuchet's arms are Centurion sized.. making it much easier to disable than the Quickdraw.

Quote

Is the QKD better than a Blackjack? No.
------Why? Blackjack is lighter but packs an AC20 while going the same speed. Six meds versus 3 meds and a AC20.


Anything the BJ can do energywise, the Quickdraw does better. Once you factor in ballistics, the BJ is more intriguing, but the Quickdraw is able to get out of combat faster than the BJ anyday of the week. The BJ-1X is a special case though. It's the most useful BJ (and the reason to grind it all in the first place).

Quote

Is the QKD better than a Jenner? No.
------Why? Same loadout, much faster speed. So what the QKD pack 6 more heatsinks and has more armor, but it is also the size of an assault mech.


Why would you run a Quickdraw like a Jenner? You don't. Quickdraws have the tonnage advantage and should use it to field stronger weapons like Large Lasers and PPCs.

Quote

Look, I know it's all subjective and we all filter our opinons through our perspective but the QKD is working from a major disadvantage. You may be a QKD Ninja but that doesn't change the fact that in the "Good <-------> Bad" Scale, the QKD is swimming at the bottom of the pool.


No... I actually think the Quickdraw is better than the Dragon OUTRIGHT, but that's another discussion to be had.

Edited by Deathlike, 02 September 2013 - 12:38 PM.


#19 r3death

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Posted 02 September 2013 - 12:48 PM

Spoiler


And that was from a game that wasn't a one-sided stomp fest.

I think the Quickdraw is a bad mech. So bad that it's the only time I've sold all of my variants without finishing elite on any of them. The one from the screenshot was basic+speed tweak.

Anyone can have an incredible game but a screenshot isn't proof enough to turn opinion into fact one way or the other.

#20 Deathlike

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Posted 02 September 2013 - 01:12 PM

The key thing about the Quickdraw is that it isn't very good as a starter/newbie mech. It requires actual piloting skills to make the most out of it. The same could be said for the Dragon.

Quickdraws are not the "best mechs ever"... far from it. The proper use of a Quickdraw shares many of the mindsets of a medium pilot, except you have reasonably better chassis to do it with. It's not a replacement for any medium mech, rather it serves the same type of role if not better depending on what you need from it.

I don't think I've ever had to write that much positive stuff about a mech that I don't own anymore.





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