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Warhammer 40,000: Eternal Crusade



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#41 Adridos

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Posted 25 January 2014 - 02:01 PM

View PostFiachdubh, on 25 January 2014 - 10:45 AM, said:

Loved Dawn of War, this looked interesting but then lost me at
  • It is using the Unity engine



Turns out I'm not the only one with bad Unity experience.

The game's not using Unity anymore, though.
If S3dition's right, they're keeping it to prototyping and the actual game will use a different engine.

Edited by Adridos, 25 January 2014 - 02:25 PM.


#42 RadioKies

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Posted 26 January 2014 - 05:15 AM

View PostS3dition, on 24 January 2014 - 04:59 PM, said:

Since when are bolters glorified grenade launchers?

Er.. since the beginning? The bolter rounds (bolts) are RPG's (rocket propelled grenades). The bolts are first shot out of the bolter like a bullet, but as soon as the bolt has left the gun it works the same way as an RPG round.

The game was fun when it came out imo, but I think you guys would have liked it if the Firewarrior woke up at the end of the game and would have said: Oh, it was all just a dream!
Compensating for lore, surviving all the battles etc. ;)

Also I was just pointing out in my post that it's quite an achievement for a secondary race, I didn't say anything about the game itself.

Now if you'll excuse me, I need to attend to my mechs to please their machine spirits.

-edit-
Also I'm not quite the fan of Unity. Had a lot of problems in the past. Couldn't even open any game in Unity at some point. Which thankfully has been fixed a few months ago.

Edited by RadioKies, 26 January 2014 - 05:18 AM.


#43 Adridos

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Posted 26 January 2014 - 07:54 AM

View PostRadioKies, on 26 January 2014 - 05:15 AM, said:

Er.. since the beginning? The bolter rounds (bolts) are RPG's (rocket propelled grenades). The bolts are first shot out of the bolter like a bullet, but as soon as the bolt has left the gun it works the same way as an RPG round.


Well, yes, obviously that's how they're supposed to work.

I guess S3dition was getting on the fact that Bolters worked like grenade launchers (which would, indeed, be wrong).
I haven't played the game myself, so I couldn't be sure how they worked there.

#44 Screech

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Posted 26 January 2014 - 11:44 AM

View PostAdridos, on 22 January 2014 - 12:02 PM, said:

Rise from the dead, thee thread of old... we need your services once more.



Also, S3dition, they stepped away from Unity... as far as I can tell. ;)


Looks a lot like THQ's Space Marine which actually makes me happy. I always though had they just allowed dedicated servers for that game it would have had a decent multi-player following.

#45 S3dition

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Posted 26 January 2014 - 10:45 PM

View PostRadioKies, on 26 January 2014 - 05:15 AM, said:

Er.. since the beginning? The bolter rounds (bolts) are RPG's (rocket propelled grenades). The bolts are first shot out of the bolter like a bullet, but as soon as the bolt has left the gun it works the same way as an RPG round.

The game was fun when it came out imo, but I think you guys would have liked it if the Firewarrior woke up at the end of the game and would have said: Oh, it was all just a dream!
Compensating for lore, surviving all the battles etc. ;)

Also I was just pointing out in my post that it's quite an achievement for a secondary race, I didn't say anything about the game itself.

Now if you'll excuse me, I need to attend to my mechs to please their machine spirits.

-edit-
Also I'm not quite the fan of Unity. Had a lot of problems in the past. Couldn't even open any game in Unity at some point. Which thankfully has been fixed a few months ago.


Oh so, so wrong. Where do I even begin.

First off, RPG does NOT stand for Rocket Propelled Grenade. It stands for Ruchnoy Protivotankovyy Granatomyot or Hand-held anti-tank grenade launcher. That's like the people that think BMW stands for British Motor Works. No. Just no.

Second, bolt rounds are not rocket propelled grenades. Not all of them are even explosive. They're gyrojet rounds, which were abandoned due to high cost of manufacture and poor performance.

Bolters never fired one at a time with a massive explosion like they are depicted in fire warrior. And they tend to have more than 8 rounds in the magazine.

#46 Adridos

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Posted 27 January 2014 - 05:13 AM

View PostS3dition, on 26 January 2014 - 10:45 PM, said:

First off, RPG does NOT stand for Rocket Propelled Grenade. It stands for Ručnoj Protivotankovyj Granatomyjot or Hand-held anti-tank grenade launcher.

Second, bolt rounds are not rocket propelled grenades. Not all of them are even explosive. They're gyrojet rounds, which were abandoned due to high cost of manufacture and poor performance.

Bolters never fired one at a time with a massive explosion like they are depicted in fire warrior. And they tend to have more than 8 rounds in the magazine.


First off, as far as the RPG abbevation is concerned, it is both a rocket propelled grenade and Ručnoj Protivotankovyj Granatomyjot. You see, it is something called a "backronym". The reasoning behind it was probably the fact that (almost) no US Marine alive could spell the russian word properly and the translation was both unpractical and didn't fit the acronym.

And bolts aren't gyrojet rounds. They do have a bit of explosive for leaving the barrel like RPGs. At least according to the only piece of official material released on the subject so far, one of the Imperial Armour Volumes (aren't they getting new editons of thse, possibly giving us an exact picture for the years to follow?). This fits from the fluff perspective (since I've never heard of a bolter failing at small distance fire) and even rules one (since a gyrojet's effectivness rises from the start until the point it gets to an optimal range and then desecends as the roud slows down again).

Lastly, the standard bolts Space Marines use are explosive. Based on that, the explosive is sometimes replaced for special munitions (like filling it with poison, instead), but specialist munitions is scarce and this guy got ammo for that gun from every fallen Space Marin he encountered.

#47 RadioKies

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Posted 27 January 2014 - 07:05 AM

View PostS3dition, on 26 January 2014 - 10:45 PM, said:

Oh so, so wrong. Where do I even begin.

Posted Image
Or at least, thats how that reads to me... Maybe a little less hostile next time?

Ask anyone in the world what RPG stand for and they give the definition of what I said unless you're Russian and do know the original name. Also, for the explosives in bolts, they are not super explosive like the real RPG's, but thats because bolter rounds are more the size of M203 grenades.

Nothing else to add to what Adridos said.

btw.. isn't BMW an English company called British Motor Works that also invented the autobahn?
Spoiler


#48 S3dition

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Posted 27 January 2014 - 12:58 PM

View PostAdridos, on 27 January 2014 - 05:13 AM, said:


First off, as far as the RPG abbevation is concerned, it is both a rocket propelled grenade and Ručnoj Protivotankovyj Granatomyjot. You see, it is something called a "backronym". The reasoning behind it was probably the fact that (almost) no US Marine alive could spell the russian word properly and the translation was both unpractical and didn't fit the acronym.

And bolts aren't gyrojet rounds. They do have a bit of explosive for leaving the barrel like RPGs. At least according to the only piece of official material released on the subject so far, one of the Imperial Armour Volumes (aren't they getting new editons of thse, possibly giving us an exact picture for the years to follow?). This fits from the fluff perspective (since I've never heard of a bolter failing at small distance fire) and even rules one (since a gyrojet's effectivness rises from the start until the point it gets to an optimal range and then desecends as the roud slows down again).

Lastly, the standard bolts Space Marines use are explosive. Based on that, the explosive is sometimes replaced for special munitions (like filling it with poison, instead), but specialist munitions is scarce and this guy got ammo for that gun from every fallen Space Marin he encountered.


Actually, bolters are gyrojets to the T. I even recall a conversation that took place where GW mentions them (I'd have to try to find it). If you actually took the time to read the link I put in there, you would realize that's exactly what they are. You're saying that they are hand held anti-tank devices instead of rocket propelled explosive devices. Literally. The original versions didn't have first stage accelerators and were exact copies of gyrojets. I can even scan my 3rd edition rulebook that has a cut away diagram of how they work.

Just because the incorrect term was applied to the abbreviation of a weapon does not automatically make it correct. German mechanized infantry are still called panzer grenadiers. Does this mean they only throw grenades from tanks? No. You can't use the literal term panzer and grenadier to establish what the unit does. They're mechanized infantry, not a tank that shoots grenades. A Flakpanzer is a tank that shoots flak. I defer to the country of origin, even if you do not.

In either way, every story I've read so far shows them being fired like assault rifles, not grenade launchers, so Firewarrior is still wrong.

Also, no firearm, rocket, or missile uses "explosives" to leave the barrel. It's propellant. The difference? Explosives would turn the weapon into a pipe bomb and kill the user. It's the difference between what's in the warhead and what's in the cartridge/motor.

View PostRadioKies, on 27 January 2014 - 07:05 AM, said:

Posted Image
Or at least, thats how that reads to me... Maybe a little less hostile next time?

Ask anyone in the world what RPG stand for and they give the definition of what I said unless you're Russian and do know the original name. Also, for the explosives in bolts, they are not super explosive like the real RPG's, but thats because bolter rounds are more the size of M203 grenades.

Nothing else to add to what Adridos said.

btw.. isn't BMW an English company called British Motor Works that also invented the autobahn?
Spoiler



It takes a non-American to drag Americans into the conflict, doesn't it? Respond with the actual origin of the weapon, in it's native Russian tongue, and I'm a stupid American ;). Any excuse, eh?

It certainly can't be because bolters fire a .75 caliber (3/4") round that is half the size of a 40mm (1.5") M203 round. It can't be because bolters have variable warheads, as do RPGs (which may also have no explosive component). It can't possibly be because you guys seem to be getting all your information from call of duty or some simalaar kewl miltarah gahm fer merikans.

Also, the M203 fires a variety of rounds as well. The high explosive rounds have a yield much greater than that of a bolter. Oddly enough, there IS a grenade launcher in 40k that has stats to reflect this.

Also, ask anyone in the world that knows a thing or two about the world of military weapons, and they'll give you the same answer I just did. What you said, is effectively, a bolter is a bazooka. Or a javelin. or a blow pipe. Or a dragon. Since all those weapons are in the same class (hand held anti-tank weapon) and use rocket propulsion. Simply because RPG happens to have grenade in the name does not suddenly mean a weapon that was incorrectly made to fire like an MGL is an RPG or was ever meant to be construed as such.

#49 Adridos

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Posted 28 January 2014 - 08:00 AM

View PostS3dition, on 27 January 2014 - 12:58 PM, said:


Actually, bolters are gyrojets to the T. I even recall a conversation that took place where GW mentions them (I'd have to try to find it). If you actually took the time to read the link I put in there, you would realize that's exactly what they are. You're saying that they are hand held anti-tank devices instead of rocket propelled explosive devices. Literally. The original versions didn't have first stage accelerators and were exact copies of gyrojets. I can even scan my 3rd edition rulebook that has a cut away diagram of how they work.

It can't possibly be because you guys seem to be getting all your information from call of duty or some simalaar kewl miltarah gahm fer merikans.

Also, ask anyone in the world that knows a thing or two about the world of military weapons, and they'll give you the same answer I just did.


I'm gonna ignore that petty insult you pulled at us with the video game based knowledge about weapons.
I'll also try to ignore your internet Russian know how that's basically a copy-paste off of English Wikipedia.

However, you're trying to tell us Bolters are gyrojets. They're not. And you're right, they're definitely not RPGs, either, but it's the closer comparison.

Bolter is a Bolter. It is a piece of equipment powered by Wh40k magic that is a fully automatic gun that fires bolts, an ammo that is forced out of the barrel at full speed by a propellant (so not gyrojet, since those go the whole way from start to finish on their rockets), then ignites it's thrusters to keep it's momentum as well as add to it's spin motion. The rounds' way of killing is based around piercing the target's armor and then exploding inside whichever unlucky thing gets hit by it.

In what part are you saying I'm wrong?

#50 jlawsl

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Posted 20 February 2014 - 07:29 PM

I have to say that s3dition is correct about the gyrojet ammunition in the bolters. Just look up bolter ammunition, then look up gyrojet ammunition. Its pretty much the exact same thing. Also, I remember reading older, more in depth 40k lore describing a bolter round. A gyrojet round is simply a rocket assisted bullet, stabilized by a gyro. It is closer to a RAP round used commonly in artillery then an RPG. The initial propellant charge pushes the round out of the barrel, then the rocket kicks in until it hits its target. So, in all reality, a "bolter" already exist, they were just expensive to produce and didn't achieve results comparable to weapons of the same caliber.

#51 Adridos

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Posted 21 February 2014 - 08:43 AM

View Postjlawsl, on 20 February 2014 - 07:29 PM, said:

The initial propellant charge pushes the round out of the barrel, then the rocket kicks in until it hits its target.


Now this is actually the only part we disagree on with S3dition.

He says bolter's a gyrojet, while I disagree with him, since all the information I've found on the topic describes those "failed" gyrojet prototypes as simply a tube with mechanism that ignites the rocket propellant inside the bullet. This is not in line with how Bolters, RPGs, or RAPs work, all three of which actually have a propellant that forces the projectile out of the barrel and only then ignites the rocket for different reasons (extended range on RAPs, better armor penetration in RPGs and an unknown for Bolters... it does not really matter that much as all three basically use it for the same reason => add more velocity to the projectile).

In essence, you agree with my side of the argument, except you share the (at least to my knowledge) flawed description of what those gyrojet weapons actually are.

You can watch the whole thing, but the main support for my argument is at 2:22.

I do not claim this as an end-all solution, though, as saying "no muzzle velocity" kind of kills the guy's credibility.

Another one here, much clearer and to the point...



But I'm open to being wrong. Does either of you have any proof that gyrojets actually had some sort of propellant?

I mean, TV's just TV... if you get someone who's actually seen the thing, or better yet, fired from it and supports your side of the argument, I'll gladly admit defeat. :)

Edited by Adridos, 21 February 2014 - 08:53 AM.


#52 S3dition

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Posted 21 February 2014 - 11:41 AM

Quote

The Gyrojet is a family of unique firearms developed in the 1960s named for the method of gyroscopically stabilizing its projectiles. Rather than inert bullets, Gyrojets fire small rockets called Microjets which have little recoil and do not require a heavy barrel to resist the pressure of the combustion gases. Velocity on leaving the tube was very low, but increased to around 1,250 feet per second (380 m/s) at 30 feet (9.1 m). The result is a very lightweight weapon.



Quote

A rocket is a missile, spacecraft, aircraft or other vehicle that obtains thrust from a rocket engine. Rocket engine exhaust is formed entirely from propellants carried within the rocket before use.[1] Rocket engines work by action and reaction. Rocket engines push rockets forward simply by throwing their exhaust backwards extremely fast.

Edited by S3dition, 21 February 2014 - 11:44 AM.


#53 AMC Eagle

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Posted 25 April 2014 - 01:25 PM

http://www.eternalcr...foundersprogram -- Eternal Crusade message to the founders.

#54 lllWAVElll

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Posted 19 April 2015 - 12:59 AM

(I was going to create a thread on this topic, but saw that one already existed so decided to post here).

It looks like it's going to be a cross between Planetside 2 and Space Marine.



The game will feature several races for players to choose from. Each race will have its own variety of classes that are unique and recognizable to fans of the Warhammer 40,000 universe. In addition, all factions will have "hero-classes" that are playable but will cost in-game resources to use. The playable races include: Orks, Space Marines, Eldar, and Chaos Space Marines. The various other races from the universe, such as the Tau and Dark Eldar, will be added "over the game's lifetime", according to the developers. The Tyranids will be present in game as NPCs, and will act as a balancing force against all factions but mostly concentrate on the race with the most captured land, as well as being the primary enemies in the game's procedurally-created dungeons "Under worlds" and survival "Hives" game modes to provide a Player Versus Environment experience. It is also likely that some of the Tyranids will appear as bosses.

The persistent open world of Eternal Crusade promises an expansive planet-sized environment with numerous continents approximately 300-400km in relative size. According to the devs it will take you roughly an hour to cross a continent point to point. The devs are also proudly announcing that zones will be able to accommodate high server populations with ease, claiming up to 1,000 players can be depicted on the screen at once... just let that sink in.... :o

Eternal Crusade is limited Free-to-Play (Free to Waaagh!). All players can play for free, but will be limited to playing as Ork Boyz (the basic soldier of the Ork faction) at the game start. Paying players who purchase a copy of the full game will be able to play as all classes from all factions.



I've been playing Planetside 2 since Closed Beta, and from day one I've dreamed of how awesome it would be if there was another game like it but set in the WH:40K universe. As a long time fan of WH:40K I'm very excited and hopeful for this game. The devs have some very lofty goals, and I truly hope they can pull this off... hell even if they only meet half of their goals it should be an epic game.

If anybody here is interested in also becoming an Eternal Crusade Founder, feel free to use this Referral Code to receive an extra 4,000 RTP (Store Currency): EC-OF3UCDEURZKZM :)

https://www.eternalcrusade.com/

Edited by lllWAVElll, 19 April 2015 - 03:34 AM.


#55 Mechwarrior Buddah

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Posted 20 April 2015 - 02:37 PM

View PostAdridos, on 14 September 2013 - 01:53 AM, said:

Because it's cheaper than other engines and they probably don't have the competency of AAA developers to work in real language like C++. :ph34r:

It is going to be interesting, to say the least, as Unity really isn't what I'd consider a flexible engine and a Wh40k MMO is anything but something that's easy to code.


Because look what happens with Crytek XD





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