Jump to content

New Meta: Dual Guass?


95 replies to this topic

#1 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 03 September 2013 - 09:53 AM

So Im guessing the new meta will be dual gauss... possibly dual gauss + erppc.

I have my macro ready to resync my ERPPC to the new Gauss delay :wub:

#2 AntiCitizenJuan

    Member

  • PipPipPipPipPipPipPipPip
  • 1,440 posts
  • LocationIn your base, killing your dudes

Posted 03 September 2013 - 10:02 AM

Good thing 3Ds running it will be slow as **** and Jagermechs have paper skin and glass bones.

Really a total non-issue.

#3 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 03 September 2013 - 10:03 AM

If that was even feasible, it would be the "norm" of the Meta already. The fact that it isn't speak volumes. Sounds like a lot of Mechs running with XL engines and minimal Armor. (drool, XL engines everywhere, drool ) :wub:

P.S. It does in fact sound rather fun... If your a Light Mech, with a Laser and a pair of MG's! OMG As the Light pilots ROTFLTLAO :ph34r:

Edited by Almond Brown, 03 September 2013 - 10:06 AM.


#4 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 03 September 2013 - 10:06 AM

Quote

If that was even feasible, it would be the "norm" of the Meta already. The fact that it isn't speak volumes


Dual gauss WAS the norm before. Now that ERPPCs are nerfed its just going to revert back.

#5 Muffin Stump

    Clone

  • PipPip
  • 24 posts
  • Locationdv8coptered.com

Posted 03 September 2013 - 10:10 AM

Dual gauss + [er]ppc has actually been a stronger mech than the dual PPC + gauss combo.

I know this for a fact.

The issue was utility - Dual gauss build simply had less utility than dual ppc+g, due to risks inherent to the build.

Now that the nerfs have come, the meta is being pushed forward [literally and metaphorically] - dual gauss + ppc is certainly legitimate now.

So yes, dual gauss + ppc is legit, it's been a strong more risky [and rewardy] build for a while now... and that's where the meta is shifting, so, saddle up...

If I was a betting man, I'd put money on dual gauss + ppc. For sure. Already been discussed and institutionalized before this patch hit, at great length, based on speculation of these very things occuring.

Edited by Muffin Stump, 03 September 2013 - 10:12 AM.


#6 TexAce

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,861 posts
  • LocationGermany

Posted 03 September 2013 - 10:11 AM

View PostMuffin Stump, on 03 September 2013 - 10:10 AM, said:

Dual gauss + [er]ppc has actually been a stronger mech than the dual PPC + gauss combo.

I know this for a fact.

The issue was utility was less with the Dual gauss build.

Now that the nerfs have come, the meta is being pushed forward [literally and metaphorically] - dual gauss + ppc is certainly leegitimate now.

If I was a betting man, I'd put money on dual gauss + ppc. For sure. Already been discussed and institutionalized before this patch hit, at great length, based on speculation of these very things occuring.


40 tons of weapons if you take 30 gauss rounds with you, plus DHS...plus charging time hahahaaha
Plus 2 of your three guns are fragile as hell and can damage your mech.
Plus before you had about 10-15 mechs who could do 2PPC+Gauss, now you got how many? 3?
seriously?

Edited by TexAss, 03 September 2013 - 10:13 AM.


#7 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 03 September 2013 - 10:12 AM

I doubt they will be nearly as effective as they used to be at brawling range, which has been the problem with dual ppc + gauss. The build was better than anything else at any range.

#8 Muffin Stump

    Clone

  • PipPip
  • 24 posts
  • Locationdv8coptered.com

Posted 03 September 2013 - 10:14 AM

View PostTexAss, on 03 September 2013 - 10:11 AM, said:


40 tons of weapons if you take 30 gauss rounds with you, plus DHS...plus charging time hahahaaha

seriously?


yes seriously; what are even on about.

ever fired 40+ pinpoint alpha that now goes even faster?

go sit in a corner or something.

Edited by Muffin Stump, 03 September 2013 - 10:14 AM.


#9 DamnCatte

    Member

  • PipPipPipPipPip
  • The Bold
  • The Bold
  • 171 posts
  • LocationElsewhere

Posted 03 September 2013 - 10:16 AM

Been running dual gauss since the CB days; it's always been effective. Apart from it breaking really easily at one point, I think this is the only real nerf the gauss rifle has ever really got. The reason the PPC suddenly became king of weapons was multiple of their "fixes" just kinda of fell into place to create them like that; HSR, network improvements, and initially making them more powerful to counter that they were totally ineffective once upon a time.

#10 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 03 September 2013 - 10:16 AM

Quote

40 tons of weapons if you take 30 gauss rounds with you, plus DHS...plus charging time hahahaaha

seriously?


1) you can take 6 tons of ammo easily enough
2) you only need your 10 internal DHS, since Gauss generate almost no heat, and you only have one PPC.
3) I have a macro that will resync the ppc to the gauss and the 0.75 fire delay is similar to the fire delay all ballistics used to have anyway. I got used to it then, ill get used to it now.

#11 TexAce

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,861 posts
  • LocationGermany

Posted 03 September 2013 - 10:20 AM

View PostKhobai, on 03 September 2013 - 10:16 AM, said:


1) you can take 6 tons of ammo easily enough
2) you only need your 10 internal DHS, since Gauss generate almost no heat, and you only have one PPC.
3) I have a macro that will resync the ppc to the gauss and the 0.75 fire delay is similar to the fire delay all ballistics used to have anyway. I got used to it then, ill get used to it now.


Yeah right, there are only 3 mechs, Cat, Phract and Jäger, all 60-70 tons, who are able to support such loadouts at all. Plus they sacrifice nearly everything else for it. Have fun stomping around in that.

Edited by TexAss, 03 September 2013 - 10:21 AM.


#12 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 03 September 2013 - 10:23 AM

Quote

Yeah right, 3 mechs, Cat, Phract and Jäger, all 60-70 tons whoare able to support such loadouts at all. Plus they sacrifice nearly everything else for it. Have fun stomping around in that.


So what? Just because only 3 mechs support the loadout doesnt mean it isnt good. Its 40 pinpoint damage, with minimal heat generation, at long range.

I understand youre in denial, and that you want the game to be fixed, but the reality is pinpoint alpha still exists and is still very strong. Especially with the buff to gauss projectile speed which doesnt make much sense to me, but PGI did it...

#13 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 03 September 2013 - 10:32 AM

View PostKhobai, on 03 September 2013 - 10:06 AM, said:


Dual gauss WAS the norm before. Now that ERPPCs are nerfed its just going to revert back.

Dual Gauss was the norm before a lot of changes went in to nerf the Gauss. Reducing the hitpoints to 3 and increasing the chance to explode to 90% made them extremely fragile. Of course there was also the fact that only the K2 at the time could do it.

People still run Dual Gauss and it can do well, but it still has major downsides. This new feature will be the biggest downside yet. Particularly when it's forced into a brawl.

#14 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 03 September 2013 - 10:35 AM

Quote

Dual Gauss was the norm before a lot of changes went in to nerf the Gauss. Reducing the hitpoints to 3 and increasing the chance to explode to 90% made them extremely fragile. Of course there was also the fact that only the K2 at the time could do it.


Correct. But I believe the substantial increase to Gauss projectile speed makes it worthwhile again.

#15 Sybreed

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,199 posts
  • LocationQuebec

Posted 03 September 2013 - 10:38 AM

New prediction:

September 17th patch:

Only 1 gauss rifle can be charged at a time.

There you go 1-hit wonders :wub:

#16 TexAce

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,861 posts
  • LocationGermany

Posted 03 September 2013 - 10:39 AM

View PostKhobai, on 03 September 2013 - 10:23 AM, said:


So what? Just because only 3 mechs support the loadout doesnt mean it isnt good. Its 40 pinpoint damage, with minimal heat generation, at long range.

I understand youre in denial, and that you want the game to be fixed, but the reality is pinpoint alpha still exists and is still very strong. Especially with the buff to gauss projectile speed which doesnt make much sense to me, but PGI did it...


This is the best it can get: CTF-3D

Or a SDT250 with no JJs and less armor
Or a XL300 with no JJs
And this is the best it can get, because the other mechs are 5 tons lighter.

Either way, it's a walking coffin. Armor like a light mech, 2 fragile weapons, a crappy torso twist speed, plus armlock is needed.
I just need to come into the range of my brawling weapons and everyone sporting this will be toast.

Edited by TexAss, 03 September 2013 - 10:40 AM.


#17 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 03 September 2013 - 10:39 AM

Quote

New prediction:

September 17th patch:

Only 1 gauss rifle can be charged at a time.

There you go 1-hit wonders


ghost charging. im sure its coming lol.

Quote

This is the best it can get


No thats the best you can get. My build is substantially different and IMO better. And I dont know why you took so much armor off... that thing is just asking to have its gauss' critted.

Edited by Khobai, 03 September 2013 - 10:44 AM.


#18 GODzillaGSPB

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,031 posts
  • LocationGermany

Posted 03 September 2013 - 10:54 AM

View PostKhobai, on 03 September 2013 - 09:53 AM, said:

So Im guessing the new meta will be dual gauss... possibly dual gauss + erppc.

I have my macro ready to resync my ERPPC to the new Gauss delay :wub:


Good. I like that. Another nail in the coffin of PGIs logic that overcomplicated game mechanism can balance this game. Sooner or later they will realize that one cannot overcome hardpoint restrictions with tricks or macros. ^^

#19 Stormyblade

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 187 posts
  • LocationSomewhere around Portland, OR

Posted 03 September 2013 - 10:56 AM

View PostKhobai, on 03 September 2013 - 10:39 AM, said:


ghost charging. im sure its coming lol.



No thats the best you can get. My build is substantially different and IMO better. And I dont know why you took so much armor off... that thing is just asking to have its gauss' critted.


So, post your build already. Oh wait, why let others know your "secret" Cataphract build that shreds all others, right? :wub:

#20 Muffin Stump

    Clone

  • PipPip
  • 24 posts
  • Locationdv8coptered.com

Posted 03 September 2013 - 10:58 AM

View PostTexAss, on 03 September 2013 - 10:39 AM, said:


This is the best it can get: CTF-3D

Or a SDT250 with no JJs and less armor
Or a XL300 with no JJs
And this is the best it can get, because the other mechs are 5 tons lighter.

Either way, it's a walking coffin. Armor like a light mech, 2 fragile weapons, a crappy torso twist speed, plus armlock is needed.
I just need to come into the range of my brawling weapons and everyone sporting this will be toast.


Why the **** do you have the ER PPC in the arm, and not top mounted for proper tarting.

Why the **** do you have armor in that arm in that case, which would you give more tonnage, particularly for a single JJ.

People, if you don't know how to min/max properly, don't enter this type of discussion. For *****'s sake.

Edited by Muffin Stump, 03 September 2013 - 10:58 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users