Posted 10 September 2013 - 03:01 PM
I don't know if I agree with you about what the quirks should be or not, but I definitely agree that the Awesome quirks should be centered around PPC's.
Max damage at min range? No. A scaling back of damage from the maximum minimum range to point blank range, similar to the scaling of damage from weapon range to max range, I could dig it.
No Ghost heat? No, I disagree whole heatedly on that. I like Ghost heat for the most part, on the weapons that SHOULD have it, and PPC's SHOULD have it.
However, lower heat per PPC shot? Yeah, I can dig that. I don't want to support alpha striking, but for staggered fire, I could dig the Awesome getting a decent heat discount for PPC's.
The main issue is weapon systems in this game are awesome until people start taking advantage of their awesomeness and boat them, then they get nerfed, a la LRM, Gauss, PPC, SRM, Streaks, Flamers, and anything else in the future. Carrying 1 or 2 their fine, but when you boat them, they turn into the terrors of MWO.
However, I know certain mechs were built to boat these builds, where mechs that weren't built that way and boat should be punished for it, the mechs that WERE built to boat them should excel at boating them over variants that weren't, like the Hunchie 4SP, and the Awesome 8Q, and 9M.
I think doing something like this would balance the game out more than hurting everyone with a global nerf. Sure, that would make the Awesome 8Q, and 9M awesome PPC boats, but no other mech that was not built to boat them can be as efficent with the weapons as those 2 mechs are.
Anyway, I could go on and on about it but I think you get my point, and my 2 cents.