But despite this...
Light Mechs are cheaper than Assault Mechs, both for C-Bills (where I might accept it since it's kinda an "in-universe" money and role warfare is "metagame") and for Mech Credits (which is definitely a pure metagame currency).
Isn't this in conflict?
Doesn't this also create an economical incentive for PGI to abandon the goal of role warfare, since if assaults are always more powerful and useful then lights or mediums, that means players will want those more, and will also have to pay the higher prices?
And on PGI's side, aren't the cost for a light mech not the same as for a heavier mech, or do they also calculate a lower budget for the visual artists when it comes to a light mech then a heavy mech?
Three Mech Cost Tiers could suffice:
- Standard (no bonuses)
- Champion (CHampion Bonus, obviously)
- Hero (Hero Bonuses, again, obviously)
Or you could assign an MC price for that gear only and adjust the price only by that.