Old Vs New Heat Vision
#21
Posted 12 September 2013 - 12:29 PM
As far as the in-game heat vision, I agree that the images could be a bit sharper... on the 'mech models themselves. There is an glow effect being used to differentiate 'mech heat levels that causes some blurriness. However, looking at the testing grounds and the linked video (as well as my recollections from using military IR) I can see that the in-game thermal vision actually gives more clarity than military systems. Much more, in fact; particularly regarding terrain and structures. As well, I don't have much trouble distinguishing 'mechs in thermal view at medium to close ranges, and hot 'mechs are visible for a long way - which is precisely the intent of the development team.
Depending on your computer, you might try increasing the color vibrancy setting on your monitor in order to make contrasts more apparent.
#22
Posted 12 September 2013 - 06:01 PM
Me changing my mind isn't a contradiction. I didn't come to the forums to say one thing and refuse to change my mind like an *****. I came here to be constructive, I WAS wrong about the old heat vision being better, I was worried because at the time I had only used the new one on the winter city levels where it "should" be more useful.
Edited by GreyFox23, 12 September 2013 - 06:02 PM.
#23
Posted 12 September 2013 - 08:17 PM
GreyFox23, on 12 September 2013 - 06:01 PM, said:
change your mind? what form of blasphemy is this?! you should stick to your opinions to the very bitter end no matter how absurd they are proven to be! that is how it has always been done.
#24
Posted 12 September 2013 - 10:44 PM
#25
Posted 13 September 2013 - 06:57 AM
#26
Posted 13 September 2013 - 07:16 AM
#27
Posted 13 September 2013 - 07:20 AM
Also, I get to work with military sensors on the thermal range and the fidelity and crispness of what we use today is much better.
I can understand why they limited the range but I don't understand why they completely redid the sensor.
#28
Posted 13 September 2013 - 07:46 AM
Edited by Pirate2Ninja, 13 September 2013 - 07:48 AM.
#29
Posted 13 September 2013 - 07:53 AM
#30
Posted 13 September 2013 - 08:17 PM
#31
Posted 13 September 2013 - 08:47 PM
Sexport, on 12 September 2013 - 06:17 AM, said:
Agreed, but tone it down. I too ran it all the time because it was too much of a disadvantage without it. See blue across the map, shoot. I think there is a place for that sort of thing, but it needs to be reimagined.
#32
Posted 05 November 2013 - 07:03 PM
#33
Posted 21 August 2014 - 01:45 PM
#34
Posted 07 September 2014 - 11:06 PM
If we can do it today why not in this time? lol
#35
Posted 23 October 2014 - 11:03 AM
PS, I really forgot how old MWO felt, haha:
#36
Posted 24 October 2014 - 02:07 AM
Gives the old-school RGB "Predator" thermal read-out, but at a slightly greater range.
#37
Posted 24 October 2014 - 07:28 AM
Build a map around it. Take River City, add fog, and have it a capture item on the ship. You want it. You have to get it.
#38
Posted 24 October 2014 - 11:38 PM
#39
Posted 25 October 2014 - 04:03 PM
Iron War, on 11 September 2013 - 12:43 PM, said:
Man, the in-game thermal vision doesn't look as good as the real one the army uses, if you can make the in-game thermal vision look like it looks in that video, then i wouldn't mind it.
But if you compare the old one with the current one, the old one was better.
#40
Posted 25 October 2014 - 04:10 PM
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