Why No Respawn Gamemodes?
#1
Posted 21 September 2013 - 05:02 AM
Assault/conquest could be left as the competetive style gamemodes, and we could get something like Project Realitys AAS with respawn for those who enjoy longer battles.
It would in no way hurt the game to have another gamemode for those who finds the current ones dull and boring.
Its not my intention to step on anyones toes, if I do its not intentional so please forgive me. But i know the discussion about respawn attracts a big hatestorm from those of you whove been avid BT/MW fans for a long long time and I respect that.
But many players today, and im not talking only the younger "newer" generations, enjoy long battles that goes back and forth and gives you an opportunity to experiance many different aspects of the game in one and the same round.
I urge everyone who doesnt know to check out Project Reality for BF2.
PR:BF2 basically transformm Battlefield 2 into one of the most realistic battlefield experiences I think is possible from behind a computer screen.
Sure it features BF2s easy and quick to learn control scheme, and when you die you can respawn. But the overall experience as a whole, and the tactical depth offered is uncontested. The tension and fear one actually can experience when slowely advancing through the city streets are just superb.
Im completely sure that a gamemode similar to PR:BF2s Advance And Secure with respawn and 45-60min long rounds would appeal to ALOT of people who would otherwise feel bored with the game. I am one of them, but im sure there are more.
As far as I can tell, though, the dropship mode and community warfare that was onced talked about seems to be uncertain right now. And since there doesnt seem to have been a rush to MWO after release, its valid to be worried about the future wellfare of this game =/
#2
Posted 21 September 2013 - 05:10 AM
#3
Posted 21 September 2013 - 05:17 AM
Ryokens leap, on 21 September 2013 - 05:10 AM, said:
Operation flashpoint/Arma isnt arcade games...
Project reality isnt arcade...
These two are some of the most unforgiving, most realistic combat games (or sims if you wish) that you can find today.
They both feature respawn.
I understand you might not want respawn, but did you read my post before answering?
Could the addition of a respawn gamemode in any way hurt the game? Not at all, it would just open up the game for a far larger audience. And it would afflict with the current gamemodes and those enjoying them can keep on enjoying them.
edit:
I have never played Living Legends myself but I understand its considered a very very good mechwarrior game (or mod i guess) by many, and as far as i know its something on par with what im describing, respawn and all.
Edited by Attackmack, 21 September 2013 - 05:20 AM.
#4
Posted 21 September 2013 - 05:35 AM
Sorry for the rant but its over now and needed to be said.
#5
Posted 21 September 2013 - 07:11 AM
#6
Posted 21 September 2013 - 07:14 AM
Just the details in how it's implemented is up in the air.
#7
Posted 21 September 2013 - 10:43 AM
Zyllos, on 21 September 2013 - 07:14 AM, said:
Just the details in how it's implemented is up in the air.
I really hope thats the case, and I hope they do it proper.
Back when I first read about MWO i had actually imagined it to be an MMO of sort, something like WWIIOnline.
That would likely have meant the doom of my other sparetime activities so maybe i should be glad it isnt =)
#9
Posted 21 September 2013 - 08:32 PM
Soon
(And by soon I mean over a year from now)
#10
Posted 21 September 2013 - 08:49 PM
#12
Posted 22 September 2013 - 12:37 AM
I love the game, but i hate the time i have to wait till the battle is over if i die to early...
what are the arguments against a "respwan mode" ?
#13
Posted 22 September 2013 - 01:50 AM
Seriously given how fast both the matches are, and how fast the getting into the next match is, and that you don't have any consequences (repair and rearm costs) your basically respawning.
The main problem with respawn as a separate mode in MWO is once a team gets the upper hand they will dominate as they can either focus fire on the newly respawned mechs as they trickle back into combat zone thus prolonging the agony, or move a few speedy lights to camp your respawn point harassing and making your life miserable.
It would take a major overhaul of the maps just to try a dropship respawn game mode.
I wouldn't hold my breath.
#14
Posted 22 September 2013 - 01:58 AM
#15
Posted 22 September 2013 - 02:07 AM
#16
Posted 22 September 2013 - 02:12 AM
Ryokens leap, on 21 September 2013 - 05:10 AM, said:
First guy to respond is that guy. Nice.
We were supposed to have dropship mode, where you would choose 4 mechs and drop with them. It wouldn't have to be arcadey. Each team could have a timer to 'reinforcements' and semi random points on the map from where the reinforcements would come. It would be far more interesting than the current arcade deathmatch.
Adran, on 22 September 2013 - 01:58 AM, said:
Dude, you are a founder. You know better.
Tyrnea Smurf, on 22 September 2013 - 01:50 AM, said:
Seriously given how fast both the matches are, and how fast the getting into the next match is, and that you don't have any consequences (repair and rearm costs) your basically respawning.
The main problem with respawn as a separate mode in MWO is once a team gets the upper hand they will dominate as they can either focus fire on the newly respawned mechs as they trickle back into combat zone thus prolonging the agony, or move a few speedy lights to camp your respawn point harassing and making your life miserable.
It would take a major overhaul of the maps just to try a dropship respawn game mode.
I wouldn't hold my breath.
That's why you have multiple spawn zones, that are chosen based on the amount of enemy mechs in vicinty (spawned where there are least).
#17
Posted 22 September 2013 - 02:15 AM
NamesAreStupid, on 22 September 2013 - 02:12 AM, said:
We were supposed to have dropship mode, where you would choose 4 mechs and drop with them. It wouldn't have to be arcadey. Each team could have a timer to 'reinforcements' and semi random points on the map from where the reinforcements would come. It would be far more interesting than the current arcade deathmatch.
Dude, you are a founder. You know better.
That's why you have multiple spawn zones, that are chosen based on the amount of enemy mechs in vicinty (spawned where there are least).
Yes, I do know better. I know that I can't trust PGI to release anything in a timely manner or necessarily as they say it will be. I also know what they WANT to do, and that means as long as the game doesn't outright crash and burn, eventually odds are in favor of what they say they want to do actually happening. THAT much I know I can count on them doing. If it'll actually be what they say it is NOW when they actually release it is an entirely different can of worms, but they have always said they want Respawn game modes, and it has been mentioned in relation to Community Warfare, therefore I am confident it will get there eventually, even if eventually is 3 years from now.
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