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Premades Vs. Pugs


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#1 Mudhutwarrior

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Posted 23 September 2013 - 01:37 PM

It is bad enough that pugs have to face off against premades on the other team when thay have a clear advantage through Voice comm command and control and familiarity with each other but more than that whenver pugs play with premades they are the ugly cousin ignored and left to die. Played too many mathces where the premades never communicate and just do their own thing. Even when they do communicate often its to \send pugs in the other direction with no back up. Just now a premade of four lites the only ones we had just ran together and capped avoiding any confontation and never targeted the enemy. We were wiped out with no information and they just continued to cap while avoiding the other team to win. Just as we can be penalized for not fighting, afk or giving away information to the enemy there should be the same for no team players on teams. Pugs know we have to back each other up but PGI has created a caste system for New players an pugs while premades enjoy every bennifit.

I know PGI has stated they cannot seperate premades from pugs because of the shortage of players. Its not going to improve under these conditions and any increase from the launch is just going to be brief like every other time. If you truly want the game to suceed we should see the problems this creates.

Please no better player remarks as this has nothing to do with skills. Just the fact many of us cannot do voip and the game with computer/Isp limitations.

#2 Khavi Vetali

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Posted 23 September 2013 - 01:46 PM

This will never change. The best you can hope for is a better in-game voice implementation. It is part of their game model to have single players fill the gaps in between the groups.

#3 RandomLurker

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Posted 23 September 2013 - 01:47 PM

If you find out you are facing a pug, go rush the cap. It'll annoy the {Scrap} out of them.

#4 Mudhutwarrior

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Posted 23 September 2013 - 01:48 PM

View PostKhavi Vetali, on 23 September 2013 - 01:46 PM, said:

This will never change. The best you can hope for is a better in-game voice implementation. It is part of their game model to have single players fill the gaps in between the groups.


Agreed, not holding my breath for ingame voice.

#5 Jack Spade Ward

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Posted 23 September 2013 - 01:50 PM

View PostMudhutwarrior, on 23 September 2013 - 01:46 PM, said:

Spadejack

Can you even read? You start out with an insult and showed your ignorance or ltotal lack of comprehension at the end. Some of us cannot run voip because of isp limitations and some of us can barely run the game because fps goes in the toilet with VOIP running.

Try again.

Yes, youre right, bad choice of words

#6 Orkhepaj

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Posted 23 September 2013 - 01:56 PM

Hmm pugs win most of the times.

#7 Mudhutwarrior

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Posted 23 September 2013 - 02:07 PM

View PostSpadejack, on 23 September 2013 - 01:50 PM, said:

Yes, youre right, bad choice of words



Thank you. You are a gentleman with honor. My response removed.

#8 Vodrin Thales

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Posted 23 September 2013 - 02:11 PM

Look, 4 man pre-mades that do not try to coordinate with their pug team mates are usually helping themselves lose. Our unit always makes at least a minimal effort to coordinate with pugs. Working together will always improve the chances of success.

#9 Scandinavian Jawbreaker

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Posted 23 September 2013 - 02:17 PM

Besides, I want to drop against and with premades.

#10 Wascally Wabbit

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Posted 23 September 2013 - 02:22 PM

I play pug all the time and it is frustrating to run into organized groups when your team has scattered. I've just got into the habit of asking whether there are any premades on my team at launch. Sometimes they speak up, sometimes they are ignoring the chat box or don't care. Either way, I try to collaborate by following the premade or tagging along with one or two other guys. We aren't going to get a separate queue for pugging so we all need to live with what we have. I do have a couple requests though. First, if you are a premade announce yourselves to your own team. That way the pugs can chose to tag along or run off and blow stuff up on their own. Second, if you have a plan, post it in the text box. I'm really tired of having members of a premade complain that I screwed up "the plan" when they don't tell me what it is. Finally, don't whine at pugs if they run off and get blow away. It's a game guys.....it's just a flippin game.

#11 Rascula

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Posted 23 September 2013 - 02:31 PM

This has been argued to death, but it is still a problem...
I play with teams and pug fairly often and it can be frustrating, however there isnt much that can be done as the game model limits teams to 2.3 and 4 players so any time a team drops in a odd number the pugs are needed to fill the gaps.

Realistically its a player issue. as If team droppers are more inclusive (which in an ideal world they would be) we would all learn to communicate better and work as one big team, therefore increasing all our chances to win. However even with in game coms your always gonna get some of those antisocial players who treat you as the 'antisocial cousin'....

That said I feel its getting better for puggers out there, but the best experience is definitely when you drop with a team, so get on teamspeak is the best advice!

#12 Funkadelic Mayhem

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Posted 23 September 2013 - 02:39 PM

View PostMudhutwarrior, on 23 September 2013 - 01:37 PM, said:

I know PGI has stated they cannot seperate premades from pugs because of the shortage of players.

PGI has never said this. Its the forum posters that say it.

I am a STRONG supporter of premades and pugs getting their own queue. With HSR getting better we no longer need the regional servers.

#13 krash27

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Posted 23 September 2013 - 03:11 PM

View PostSpadejack, on 23 September 2013 - 01:42 PM, said:

Stupid post mate, sorry! Team build and teamwork will always work better agaisnt PUGs. My suggestion is:
- Come to forums more often
- Join a Team


Did you even read his post? How about the part where he wouldn't be able to join a team on voip due to computer/Isp limitations.

#14 ecued

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Posted 23 September 2013 - 03:11 PM

Really? wow thats strange, every pug team i have been on has been oustanding. rather than do something wrong, they are all quite content to sit by and do nothing, hoping that through the pacifistic non-firing of weapons, they will achieve victory. this tactic always works well...for the other team. get used to it, pugs suck.

#15 krash27

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Posted 23 September 2013 - 03:26 PM

View PostKhavi Vetali, on 23 September 2013 - 01:46 PM, said:

This will never change. The best you can hope for is a better in-game voice implementation. It is part of their game model to have single players fill the gaps in between the groups.


Yes it will change. There is no reason casual players should have to play competitive teams. It is funny how casuals/pugs just want to be pitted against casual players while the competitive/premade teams compete against each other. But on the other hand we have competitive teams trying to get rid of casuals all together if they are not fodder for their games. Funny how casuals are saying: You have fun your way, I will have fun my way., and competitive/premade teams are saying : This game is played our way, play it our way because we will allow no other way. Casuals seem to have more of a game and let game attitude where premades want to force people to play their way. Funny thing is, when enough new/casuals get driven off over the years, guess who is going to be wondering why the game is dying? Why there are no new players? Ya, just like MW 4, new/casuals will be griefed by the so called competitive teams until their is no new blood or casuals left. Like MW 4, the game will die a slow death. I am amazed that premades can't see this. I am even more amazed that self proclaimed "progamer" premades drop in casual drops at all, are they not about the challenge? How will you get better fighting in the pug drops?

View Postecued, on 23 September 2013 - 03:11 PM, said:

Really? wow thats strange, every pug team i have been on has been oustanding. rather than do something wrong, they are all quite content to sit by and do nothing, hoping that through the pacifistic non-firing of weapons, they will achieve victory. this tactic always works well...for the other team. get used to it, pugs suck.


ahh the self proclaimed elite that can't handle that some people aren't concerned with winning. Every game huh? How many pug drops have you been in? one? Because if you have been in more than one or two, then your whole statement is a lie, and you know it. Every pug stands around doing nothing HAHA lol. Some people are just here to mess around with mechs, and to them, that is fun. Not all PUGS suck. Expecting a PUG group to be as organized as a premade is laughable on your part. But pug games when they are true pug games are probably way more fun than min/max games.

Edited by krash27, 23 September 2013 - 03:27 PM.


#16 xMEPHISTOx

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Posted 23 September 2013 - 03:27 PM

Well lets be honost...do you really think that only the other team has a premade in it...? I think more times than not I see premades on both sides. So does that not even the playing field?
If anything we in premades have to worry more about which pugs were lumped in with than you puggies worrying about the premades your fortunate enough to get in with. :P

#17 Purlana

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Posted 23 September 2013 - 03:31 PM

I run PUG games all the time and I don't see the big deal. To be honest most pilots are just bad, but can't admit it.

#18 Earl White

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Posted 23 September 2013 - 03:44 PM

View PostVodrin Thales, on 23 September 2013 - 02:11 PM, said:

Look, 4 man pre-mades that do not try to coordinate with their pug team mates are usually helping themselves lose. Our unit always makes at least a minimal effort to coordinate with pugs. Working together will always improve the chances of success.

I was about to say this too, also sometimes you can't tell who is in premade, even lone wolves can group together without you knowing, and the enemy team list is in alphabetical order not lance order, so if you see 4 or 5 of one faction you can't be sure they are in the same group.

Best thing you can do is ignore who is in a premade or not and stay aware of positions of mechs regularly checking the minimap if forces split or if combat ensues, try to remember the enemy mechs types and their last seen positions.

You might also be surprised how many casual premades are out there too, so don't fear so much if you see a premade on the enemy team.

Edited by Earl White, 23 September 2013 - 03:47 PM.


#19 Kitane

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Posted 23 September 2013 - 05:21 PM

I dislike one thing about current matchmaking and premades. If I find a group and start playing the game frequently with them, my ELO would increase above my natural ELO, making my solo experience considerably worse in comparison both to group drops and to my current pugging experience.

On the other hand, I seem to perform better while fighting competent enemies and teammates, because the friendly team does not collapse in 1 minute.

Decisions, decisions..

#20 Burpitup

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Posted 23 September 2013 - 07:39 PM

The big problem i have seen is premades can go in really heavy. With few to no lights and few to no meds. The other side will be way off balance as far as tonage and or loadouts. This is what needs fixed in my opinion.



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