[Build] Boar's Head Builds
#1
Posted 01 October 2013 - 03:30 PM
Any, the whole point of Pighead is the 400 engine. But as we all know, XL Atlas don't generally survive for too long - unless, just maybe, it can go for 70 km/h. Therefore it only makes sense to make it a mobile midfield support/tank 'Mech. I haven't bought it yet (I'm not complaining, but 7500MC is quite some money), but here is my guess:
XL400, 16DHS, Endo, 5xML, 1xAC10(3ton), 1xALRM20(3ton), BAP
This should provide some impressive CQB damage output, as well as a tad of long-range firepower provided by LRM20. Plus there're only three groups of weapons, which is easy to handle.
Although you could also do something like this...:
STD380, 17DHS, Endo, 6xML, 1xAC20(3ton)
BTW: great soundtrack.
#2
Posted 01 October 2013 - 03:54 PM
#3
Posted 01 October 2013 - 04:18 PM
4 Med lasers
2 large lasers
1 ac/20
std 320
Not bad - Heat is 1.19
#4
Posted 01 October 2013 - 04:48 PM
I would run something like this: BOAR'S HEAD
You need at least 16 DHS to cool the 6ML. You could swap a ML for a tag though.
#5
Posted 01 October 2013 - 04:58 PM
SchwarzerPeter, on 01 October 2013 - 04:48 PM, said:
I would run something like this: BOAR'S HEAD
You need at least 16 DHS to cool the 6ML. You could swap a ML for a tag though.
that's a good build, but I'd put the case on the ac/20.
my first thought was that the boar's head is about speed combined with energy weapons, but i suck with ppc's, so i'm trying fire support now with LRMs
#6
Posted 01 October 2013 - 05:24 PM
#7
Posted 01 October 2013 - 05:44 PM
So yes LRMs won't make you total useless 90% of the time. And a single SRM/SSRM wont do anything at all.
PS: The CASE should be where your ammo is, the AC20 cant explode. And i never get legged in my Atlas
#9
Posted 01 October 2013 - 06:30 PM
Beyond Easy.
Here:
http://mwo.smurfy-ne...fe2544cd3907d1d
And Murder everything.
Getting between 500-900 dmg a match.
Keep all lasers in group 1, and all lasers in group 2 but in chainfire. 3 for AC and 4 for LRM's.
Generally I use the chainfire because it's easier to control my heat so I don't accidentally shutdown
#10
Posted 01 October 2013 - 06:49 PM
#11
Posted 01 October 2013 - 07:03 PM
Anyone remember the weapon groups for the Supernova in MW3? XD
(Special Note: just whipped that up for fun, the armor is just the derpy value assigned by smurfy's when going from 0 to max so if you actually try this thing, dont worry about the armor)
Edited by Xeno Phalcon, 01 October 2013 - 07:05 PM.
#12
Posted 01 October 2013 - 08:50 PM
Xeno Phalcon, on 01 October 2013 - 07:03 PM, said:
Anyone remember the weapon groups for the Supernova in MW3? XD
(Special Note: just whipped that up for fun, the armor is just the derpy value assigned by smurfy's when going from 0 to max so if you actually try this thing, dont worry about the armor)
You know you wanna try it fast and cool. 6 LL XL400 PIG
Take a special pilot for sure!
#13
Posted 01 October 2013 - 10:03 PM
#14
Posted 01 October 2013 - 10:03 PM
http://mwo.smurfy-ne...74d0badff859811
It can Alpha without overheating for 50 Damage (About 59% heat on Forest Colony.)
I use the ERLL for long range,
Then group the ERLL and ML for brawl, and group the LPL on chainfire so I can manage heat.
Pretty solid. This evolved from a 6xLPL build, which was a total heat monster but you could Alpha without blowing up.
Only issue is you have to strip the Endo-Steel frame out... 'CB 500,000 and if you later want to go back to Endo it will cost another 'CB 1,000k
#15
Posted 01 October 2013 - 10:35 PM
theblackdeath, on 01 October 2013 - 10:03 PM, said:
You'd probably be better off with this. ERs for Long range, LPLs & MPLs for in close and to avoid triggering Ghost Heat. With a bit better arrangement of weapons an extra DHS can be added managing the additional heat from the MPLs.
I expect to see a fair amount of these in the days to come.
I doubt many people will use a 400 Standard engine like this...which is grossly underpowered for 100 tons. Even with an Ultra or something. I suppose they could do AC/10 and 6 SLs or something.
Edited by ShadowbaneX, 01 October 2013 - 10:37 PM.
#16
Posted 02 October 2013 - 01:14 AM
Boar's Head 1x Gauss 4xGauss Ammo 6xMedium Laser 1xLRM15+A 3xLRM Ammo 1xAMS 400XL
Boar's Head 1xAC10 3xAC10 Ammo 6xMedium Laser 1xLRM20+A 3xLRM Ammo 1xAMS 400XL
#17
Posted 02 October 2013 - 01:38 AM
Elizander, on 02 October 2013 - 01:14 AM, said:
Boar's Head 1x Gauss 4xGauss Ammo 6xMedium Laser 1xLRM15+A 3xLRM Ammo 1xAMS 400XL
Boar's Head 1xAC10 3xAC10 Ammo 6xMedium Laser 1xLRM20+A 3xLRM Ammo 1xAMS 400XL
#18
Posted 02 October 2013 - 01:56 AM
#19
Posted 02 October 2013 - 01:56 AM
ShadowbaneX, on 01 October 2013 - 10:03 PM, said:
If the 400 engine weighed 52.5 tons, then you would need to add the weight of the cockpit and gyro, in which case you'd be right back where you started.
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