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Beagle Active Probe Bap And Guardian Electronic Countermeasures Ecm


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#1 Onimusha shin

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Posted 03 October 2013 - 07:29 PM

I have a question which arose from researching both the above equipment. And wasn't able to find out anything in the Testing Grounds.

When BAP and ECM are equipped together, their default modes would be ECM in Disrupt mode and BAP active. That would lead to "the 'Mech will only get the increased sensor range and the ability to target unpowered 'Mechs" as mentioned below.
  • However, I'm curious as to what is meant by BAP extends ECM range as stated below. Does it mean it increases the ECM cloaking cloud range? From 180m to how far out? EDIT: Just tested it out in real combat and range wasn't extended.
  • When ECM is switched to Counter mode and BAP is installed, does this mean that I can counter 2 'Mechs running a total of 2 ECMs (Disrupt mode of course)? What is the counter range then? Still 150m for BAP and 180m for ECM?
BAP's abilities summarized below for reference, along with some ECM ones when paired with BAP.


BAP
  • 25% increased sensor range[3]
  • 25% decreased target info acquisition time[3]
  • Allows targeting of unpowered 'Mechs within 120m[3]
  • It counters 1 ECM within the range of 150m. It works the same way as an ECM in counter mode. [4]
  • If a 'Mech has both BAP and ECM installed, the counter ECM feature gets overwritten by ECM. So the 'Mech will only get the increased sensor range and the ability to target unpowered 'Mechs. [4]
Guardian ECM working in tandem with BAP
  • All friendly Mechs (including the one with the ECM) within the range of an ECM in disrupt mode (180 m) are ‘cloaked’ from enemy sensors. Mechs that are hidden in this manner are marked with a symbol that looks like an eye. The Beagle Active Probe will extend this range.
Your ECM in counter mode will:
  • Cancel the effect of one enemy ECM on Mechs (friendly or enemy) within range of your ECM (180 m)
  • However, two enemy ECMs affecting the Mech would require two counter ECMs, three would require three, etc.
  • Completely cancel all effects of an ECM in disrupt mode equipped on an enemy Mech that is within range (180 m)
  • Mechs countered in such a way have their ECM symbol replaced with a crossed out version.
  • You can only counter one enemy ECM in this manner.
  • I.e. If there are two enemy Mechs with disrupt mode ECMs in range, one will be countered while the other will function normally. But two counter ECMs will counter two disrupt ECMs, etc.

Edited by Onimusha shin, 03 October 2013 - 08:13 PM.


#2 80sGlamRockSensation David Bowie

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Posted 03 October 2013 - 08:26 PM

Essentially, PGI threw out the logical rules that BAP / ECM had in past mechwarrior games / battletech and just made up entirely new rules for both that are just bandaid / counter bandaid.


ECM & BAP do not work if you have them both equiped ( See above )

#3 Johnny Reb

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Posted 03 October 2013 - 09:20 PM

See above.
edit: however, you still get the passive upgrade from bap with ecm, i.e. increased range and lock on time, just not the counter.

Edited by Johnny Reb, 03 October 2013 - 09:21 PM.


#4 Onimusha shin

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Posted 04 October 2013 - 07:30 AM

Tku chaps.

Yes, apparently these two equipments can't complement each other or stack their electronic warfare abilities together. Pity.

Tears the BAP out





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