My Builds:
(Click the links)
Favorite build (60LRM)
2nd option
3rd option
The AWS-8R in my opinion is currently one of the best LRM boats in the game because it can fire 60 lrms in one salvo and mount a tag in the arm.
Understanding the build:
---This build does not carry a extreme amount of ammo but it is not needed if you play correctly. Utilizing TAG and line of sight are crucial to acquiring the bonuses from tag and Artemis.
---This build will reach heat threshold with in 2-3 alphas but that is all that is needed to take down atlas if you have your tag on.
---Having tag in the arm means you can aim faster, higher, lower and wider then if you had it in the head.
---BAP is optional, currently the only reason I would run it is if I'm afraid of a ecm light jamming me. if you do not equip it, it will free up 2 tons (with a bit of armor adjustments)
---Only chain fire to reduce heat and keep missiles in the air, otherwise cool off and fire that alpha. Missile do not hit Fast moving object well.
---no ams, take it like a man.
Tips and Tricks:
---Primary targets listed in descending order: Slow Mechs you have line of sight on, Atlas DDC, your teams designated focus.
---Suppressing fire or focus fire? this is your call, you have the damage to kill anyone if you have line of sight. suppress to keep your team safe and potentially get a kill or focus so your team can move on to the next target faster.
---You will win a LRM face off because you can get your missiles out faster, so never back down if you don't have to.
---Ignoring lights is the best thing you can do for your team. Missiles currently don’t hit small moving targets well even if you have LOS. If you must shoot at one, chain fire your LRMs because you will have 4 chances to hit the light if it randomly slows down.
If a light is harassing you, torso twist as much as you can while trying to keep tag on another mech. A light will not kill you instantly if you keep moving and you can still kill other mechs while its wasting its time on you.
---learn to use the arm tag and wide torso twist to your advantage. Ducking in and out of cover while maintaining lock with your arm is something you need to master.
---Firing from 200-600 meter range is most effective because of the short travel time and you are making use of tag.
--- I can not stress how important Line of sight is. Positioning yourself and finding the balance between LOS and being too close is something you will gain over time.
How to use arm tag and wide torso twist.
As you can see in the picture; the Awesome can run in the opposite direction while tagging and locking on an enemy. (this can only be done in first person). Running away and tagging is not only good for retreating purposes but also re-positioning while maintaining lock.
3rd person view helps illustrate the Awesome twist range.
Example of Alpha Damage:
1st Alpha on Atlas with LOS
2nd Alpha on Atlas with LOS
Some of my AWS-8R matches:
27/07/14 THIS BUILD IS NO LONGER VIABLE.
I.S. missiles have had multiple nerfs. it take somewhere between 5-7 alpha to core a atlas now.
-AWS-9M guide:
Edited by King Arthur IV, 26 July 2014 - 07:03 AM.