My nephew watched me playing MWO.
He went crazy when he sees those huge, stomping machines of destruction, so he glued himself to my shoulder to watch some matches.
Sadly, 9 years old means you are not yet ready tobe a mechwarrior, so all he wants to see is me "smashing things".
He was a bit sad when he realized that nothing could be damaged or destroyed in the environment.
You cannot stomp on or shoot at:
Cars.
Trees.
Lamps.
Traffic Lights.
Buildings.
And so on.
So i figured out his point of view and had to finally agree.
What "we" can suggest to devs is to augment the feeling of piloting "big, stompy, machines of destruction".
It can be done in various ways:
Make environment stuff like lamps and trees someway destructible.
Lower the size of trees (in caustic) and bushes because they are gigantic!
Make smaller buildings and make them vulnerable to weapons.
Add something that can enhance the "scale" between mechs and environment, like:
Some civilians running from buildings on the streets.
Huge buildings should be not so common (and do the same for building windows, they are HUGE)
Put in the maps more human-sized stuff in general (bus stops, vans, and such).
Sometimes cities seems deserted places where human-giant people once used to live (and they clean everything before leaving) and in non-urban maps is often hard to say if your mech is tall 3 meters or 15 by looking around the landscape around you.
That's all.
Me and my nephew want to salute you all and wish best luck to devs and mechwarrior alike!
1
Suggestion From A 9 Years Old Boy
Started by Ziogualty, Oct 16 2013 02:32 AM
4 replies to this topic
#1
Posted 16 October 2013 - 02:32 AM
#2
Posted 16 October 2013 - 03:07 AM
Attank,
i recently made a post in "feature suggestions" which goes into (some say) much detail exactly about this issue. "More non-mech interactive objects in the game, please!" indeed. It also mentions, very briefly, history of such elements in Mechwarrior games.
Lamps, cars (like ones on Crimson Strait map) etc are not mentioned there, but the rest of things you mentioned - in some form are, as well as some other things.
If you'd comment and perhaps expand on some things i've posted there, then i'd be mightily grateful.
o7
P.S. Feel free to tell your nephew that one man from Russia said that your nephew is a one smart kid - because i am, and i just did.
i recently made a post in "feature suggestions" which goes into (some say) much detail exactly about this issue. "More non-mech interactive objects in the game, please!" indeed. It also mentions, very briefly, history of such elements in Mechwarrior games.
Lamps, cars (like ones on Crimson Strait map) etc are not mentioned there, but the rest of things you mentioned - in some form are, as well as some other things.
If you'd comment and perhaps expand on some things i've posted there, then i'd be mightily grateful.
o7
P.S. Feel free to tell your nephew that one man from Russia said that your nephew is a one smart kid - because i am, and i just did.
Edited by FinsT, 16 October 2013 - 03:09 AM.
#3
Posted 16 October 2013 - 04:02 AM
Thnx mate!
No matter who posts, we all wish some dev could turn our suggestions into game features.
I keep the discussion on your 3d, cya there!
No matter who posts, we all wish some dev could turn our suggestions into game features.
I keep the discussion on your 3d, cya there!
Edited by Attank, 16 October 2013 - 04:02 AM.
#4
Posted 16 October 2013 - 09:23 AM
yeah this is sorely lacking in the game.
#5
Posted 17 October 2013 - 12:30 AM
Destructable "Stuff" would be very nice. The first thing that came to mind though was, "Man, I'd hate to be the scout taking cover amongst those Fuel Tanks in River City/Caustic......Freeeem-BOOOOOOOM!"
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