Arm Lock
#1
Posted 22 October 2013 - 05:09 AM
what i see lately makes me sad. more and more players playing 3rd person and locked arms.
i try explaining that they will do much better if they get used to free arms and/or 1st person, but well.... doesnt help.
i bet some will read this and go "i play 3rd person and/or locked arms."
so to you goes the following: Why, why would you do that..?
#2
Posted 22 October 2013 - 05:57 AM
and to answer your question
Mech like this http://mwo.smurfy-ne...9eaa24d8c687f86 which have no use for extra arm crosshair or doesn't even have any weapons in arms.
Or http://mwo.smurfy-ne...8ad33c191474bc4 can do pinpoint damage way easier arm lock on than off. If I need to shoot higher or lower than my torso movement allows, I have this Left Shift button in my KB
I don't use 3PV, but arm lock definitely if it gives me edge.
#3
Posted 22 October 2013 - 06:27 AM
Edited by Karma Police, 22 October 2013 - 06:27 AM.
#4
Posted 22 October 2013 - 07:58 AM
Arm-lock and 3PV really should be off by default because new players won't know about the alternatives unless they go looking for them which, for something like this, they really shouldn't have to.
#5
Posted 22 October 2013 - 08:02 AM
#6
Posted 22 October 2013 - 08:14 AM
There are a few builds out there that don't need arm lock switched off, but they are the rarity and, quite frankly, vulnerable to being out maneuvered in a fight unless they are also very fast.
#7
Posted 22 October 2013 - 08:19 AM
#8
Posted 22 October 2013 - 08:25 AM
oldradagast, on 22 October 2013 - 08:14 AM, said:
every fps ever has one xhair. players have been conditioned to twitch react to that nice stable central xhair, and now suddenly they got 2 and one of them wobbles about if you dont keep it still. Its the learning curve of the game. Its easy to keep one of the 2 on target but both requires a bit of mental effort. Once you get yoru head round it you will be engaging 2 mechs at a time
Edited by Burke IV, 22 October 2013 - 08:27 AM.
#9
Posted 22 October 2013 - 08:28 AM
Better players are able to use the toggle key to leverage both modes on the fly.. either playing with arm lock on and flipping it off via a key press when they need to use arm movement to aim beyond the range of the torso, or playing with it off and flipping it on when shooting.
If you never use arm lock, you're basically doing it wrong.
#10
Posted 22 October 2013 - 11:03 AM
I have Arm-lock always on by default, but with my keybindings I can just hold down tab to tu- wait... wait...
Why do I have to hold the silly thing down and not just tap it to enable/disable?
#11
Posted 23 October 2013 - 01:33 AM
I strongly support 1st person view without armlock as default setting.
#12
Posted 23 October 2013 - 01:49 AM
Alcom Isst, on 22 October 2013 - 11:03 AM, said:
I have Arm-lock always on by default, but with my keybindings I can just hold down tab to tu- wait... wait...
Why do I have to hold the silly thing down and not just tap it to enable/disable?
Maybe some day... PGI is "looking" at this thing
#13
Posted 23 October 2013 - 07:25 AM
Why? because it is optional.
Besides, you can have the best of both worlds via liberal use of holding down the shift key.
Edited by NextGame, 23 October 2013 - 07:26 AM.
#14
Posted 23 October 2013 - 08:22 AM
The first problem - having 2 cross hairs - will just confuse them for a while, but they'll probably think "Okay, I can figure this out, and look how I can shoot at everything around me - cool!" The second option, the current mess with Arm Lock on by default, will most likely instead have them think, "Why did my 100 ton mech die to a tiny mech? Why couldn't I shoot him as he ran around me? This game is dumb." Then, they uninstall and never look back while never knowing that they could have turned Arm Lock off and actually had a chance at hitting that pest that was circling strafing them to death.
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