Prezimonto, on 01 November 2013 - 07:15 AM, said:
For a twist, only make Upgrades have the penalty or chance at the penalty between matches. Stock mechs always get repairs... or usually, or have higher chance for full repairs, ect...
Thoughts?
I wanted to weigh in on this one
I think this has a lot of potential. You mentioned in another thread that mechs could be "locked" for xx games. Meaning they couldn't be adjusted or modified for those games (not locked as in that mech is locked in game and can't be used for other games). So you drop into a CW match (this is purely for CW in regards to my thoughts here) and that mech is "locked" for (just as an example) 4 matches, meaning it can't be modified.
This would simulate "being in the field" with limited supply lines. This could also play into which planets a faction attacks. If you dive further into enemy territory, the mech could be locked longer to simulate the difficulty in getting supplies to the front lines. If you're defending your own planet, your mech is only locked for maybe 2 games (example), to help simulate the speed of resupply but still taking into account that modifying a mech isn't a "spur of the moment" type deal, it's a huge undertaking.
To prevent players from dropping in and out of the CW queue to bypass the "lock" period, the mechs are locked regardless when they enter the CW queue. If you drop out of CW queue and into the pub queue to bypass the mech being "locked" the modifications don't affect your CW "hangar".
If that's not feasible then you could lock a mech as soon as the player enters the CW queue if it has been modified recently (maybe a timer for an hour or so?). That prevents exploiting the system and bypassing the lock.
Equipment stockpiles could be used to bypass or speed up the lock time as well. A lot of players have stockpiles of weapons and such. This could be a good sink for those as well.
Example:
I own 15 LLs, I decide I want to modify one of my mechs and drop in a new LL. If I choose to, I can use one of my personal LLs to speed up that lock time or bypass it entirely (could be adjusted as needed), but the caveat is that LL is then "consumed". SO I would then have 14 LLs in my personal stockpile. This gives players a reason to spend money on equipment as well as mechs and stops players from having to buy an entire mech just to turn around and sell it just so they can keep the gear.
This would require equipment to be purchased separately from mechs though. So you could not only purchase mechs, but if you run a lot of boats and want to stockpile a certain weapon, you can just purchase those weapons directly (if you need fluff to account for this it could easily be done by saying these are purchased from the black market).
Personally, I'd go one step further with this and include it into a full-blown R&R mechanic. Got 50 LLs sitting around in your hangar? Great, if that component is what got destroyed, you don't have to pay the repair fee since you already have the component in your inventory.
It adds in an entirely new sink for cbills as well as giving players something to buy besides mechs.
So to clarify a bit, right now, you can only buy weapons when you're actively modifying a mech. This system would allow players to just buy equipment the same as they currently buy mechs.
TL;DR
Lock mechs in CW for xx amount of games once they've been modified
Use players' personal stockpiles to speed up or bypass that lock time
Allow equipment to be purchased separately from mechs
Simulates supply lines for CW
(This is a suggestion strictly for CW)