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Mech Scaling


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#21 Avalios

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Posted 01 November 2013 - 03:52 PM

Lights
Locust Smaller
Spider Bigger

Mediums
ALL SMALLER
(including cicada, compare a jenner and a cicada and think about that it's only 5 tons difference)

Heavies
Dragon Smaller
Quickdraw Smaller

Assaults
Stalker Bigger but it doesn't matter much for assaults since any decent player doesn't miss them.

#22 sC4r

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Posted 01 November 2013 - 04:04 PM

View PostStrum Wealh, on 01 November 2013 - 03:45 PM, said:

Those images aren't to scale - they're promotional art, meant to show off detail. :ph34r:


i know and thats exactly why i used them

#23 Shadey99

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Posted 01 November 2013 - 04:14 PM

View PostAC, on 01 November 2013 - 01:45 PM, said:

1) The whole medium class (minus Cicadas)


The Cicada is a meer 5 tons larger than the Jenner, but is ~25-40% larger in all dimensions. The Cicada and Jenner have nearly identical canon roles and fire power, with the Cicada being the faster of the two (And one of the fastest mechs in the IS and one of the fastest in this era). MWO keeps none of that, the Jenner can match the speed of the Cicada, the Jenner has equal firepower for that weight, and the jenner gets lighter engines for the same speed. The only advantage of the Cicada is ballistics hardpoints and slightly higher armor rating.

#24 Vassago Rain

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Posted 01 November 2013 - 09:00 PM

Posted Image

No comment.

#25 AbominableSnowman

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Posted 01 November 2013 - 11:06 PM

I agree that some of the 'mech sizes could be tweaked. However, I think all the lights, and some of the mediums, are too small.

The game in its current state is little more than kill the enemy before they kill you.

I do not think making lights and mediums smaller, and thus more difficult to hit, so that they can fight with the heavies and assaults is right way to go.

I would rather more game modes, maps and equipment be added that enable wider range of roles are available for lights and mediums to fill.

I want a 'mech simulator, not another FPS.

#26 FupDup

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Posted 02 November 2013 - 06:34 AM

View PostAbominableSnowman, on 01 November 2013 - 11:06 PM, said:

I agree that some of the 'mech sizes could be tweaked. However, I think all the lights, and some of the mediums, are too small.

---

I do not think making lights and mediums smaller, and thus more difficult to hit, so that they can fight with the heavies and assaults is right way to go.

Nobody is asking for lights to be smaller, excluding some requests about the Locusts. And there is not a single undersized medium in this game. All of them arguably at least slightly too big for how much bang you get for your buck.

#27 GODzillaGSPB

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Posted 02 November 2013 - 07:22 AM

Just now I realized that the Spider is a 30 ton mech, yet it is smaller than the 20t Locust. Since many of the hit-problems with the Spider come with its size...fixing the scaling would indeed fix many, many things.

But PGI only ever reworks mechs when they get a new hero. So happened with the Atlas. So it will happen with the Catapult. You can also tell which mechs will have to wait a long, long time or never get the treatment. The Dragon for instance, which already has two heroes. :D

#28 amaslenn

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Posted 02 November 2013 - 07:40 AM

Yeah, make assaults larger so they would fall down in the tunnel in River City and stuck there forever. That would be fun!

#29 Krivvan

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Posted 02 November 2013 - 07:44 AM

View Postwolf74, on 01 November 2013 - 02:27 PM, said:

Build a VR water Tank. When a Mech is placed in it we will have the mech's volume. Use a Mechs Weight/Volume Displacement to resize all mechs to the same Weight to Volume ratio.
MW / VD = MWVD ratio.


You can easily do this now. Any CAD software will tell you the volume of a model as long as it is watertight. And you need to make the models watertight anyways to make them suitable for 3D printing (as I've been doing lately).

#30 Krivvan

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Posted 02 November 2013 - 07:51 AM

If anyone's curious, the mech sizes:

Posted Image

#31 wolf74

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Posted 02 November 2013 - 08:10 AM

Ok the Problem with only Showing just Front or Side Picture you only getting two of the three Dimensions of a Mech, High, Depth & Width. But due the odd shapes of mechs it hard to do simple math for scaling.

So I point you back to my earlier post link for the lazy ones http://mwomercs.com/...ost__p__2887046

where I talked about a Volume to Weight Ratio.

#32 Krivvan

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Posted 02 November 2013 - 08:12 AM

View Postwolf74, on 02 November 2013 - 08:10 AM, said:

Ok the Problem with only Showing just Front or Side Picture you only getting two of the three Dimensions of a Mech, High, Depth & Width. But due the odd shapes of mechs it hard to do simple math for scaling.

So I point you back to my earlier post link for the lazy ones http://mwomercs.com/...ost__p__2887046

where I talked about a Volume to Weight Ratio.


Again, you can already extract the models from the game and do it right now if you want.

#33 Strum Wealh

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Posted 02 November 2013 - 08:45 AM

View Postwolf74, on 02 November 2013 - 08:10 AM, said:


Ok the Problem with only Showing just Front or Side Picture you only getting two of the three Dimensions of a Mech, High, Depth & Width. But due the odd shapes of mechs it hard to do simple math for scaling.

So I point you back to my earlier post link for the lazy ones http://mwomercs.com/...ost__p__2887046

where I talked about a Volume to Weight Ratio.

View PostKrivvan, on 02 November 2013 - 08:12 AM, said:



Again, you can already extract the models from the game and do it right now if you want.

So, is there anything actually stopping someone from measuring the models and creating & posting a table containing the following categories? :D
  • chassis name
  • variant designation
  • max tonnage (tons)
  • variant volume (preferably cubic meters; units aren't as important, so long as they are consistent between measurements)
  • mass/volume ratio, or "average density"
  • model height (preferably meters; units aren't as important, so long as they are consistent between measurements)
(Note that height would have to be taken as the highest point of the head or CT, rather than the highest point of the model; as an example, the height of the Awesome should not be the upper-most points of its rather large pauldrons.)

#34 Krivvan

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Posted 02 November 2013 - 08:52 AM

View PostStrum Wealh, on 02 November 2013 - 08:45 AM, said:

So, is there anything actually stopping someone from measuring the models and creating & posting a table containing the following categories? :D


Nope.

#35 Krivvan

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Posted 02 November 2013 - 09:42 AM

Posted Image

So that's 112 cubic metres or 29569 US gallons.

I manually scaled it back up to something approximating the proper height so the measurement isn't right. But the point is that it pretty easy to do.

#36 Strum Wealh

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Posted 02 November 2013 - 10:06 AM

View PostKrivvan, on 02 November 2013 - 09:42 AM, said:

Posted Image

So that's 112 cubic metres or 29569 US gallons.

I manually scaled it back up to something approximating the proper height so the measurement isn't right. But the point is that it pretty easy to do.

Cool.

I just downloaded all of the tools from the "Create Your Own Art..." thread, but I'm going to be away from my MWO-capable computer for a few hours (though, I'll still be able to read and post to the forum).

I may try to create the aforementioned table later (though, please feel free to beat me to the punch). :D

#37 wolf74

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Posted 02 November 2013 - 11:03 AM

Thank you too you have the skill and Program to get the Volume. I'm good with Numbers Not CAD or Modeling Programs.

#38 Deathlike

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Posted 02 November 2013 - 02:13 PM

View PostKrivvan, on 02 November 2013 - 07:51 AM, said:

If anyone's curious, the mech sizes:

Posted Image



I had this sad realization that the Commando's arms combined are as large as the Jenner's CT.

"Look ma, an armless commando!"

#39 Vassago Rain

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Posted 03 November 2013 - 12:45 AM

View PostDeathlike, on 02 November 2013 - 02:13 PM, said:



I had this sad realization that the Commando's arms combined are as large as the Jenner's CT.

"Look ma, an armless commando!"


That pictures gonna look even funnier when it gets updated with the phoenix mechs.

#40 Detrimus

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Posted 03 November 2013 - 01:53 AM

View PostVassago Rain, on 01 November 2013 - 09:00 PM, said:

Posted Image

No comment.



This sums up the problem quite nicely.

That a shadowhawk at 55 tons looks as large, if not larger, than a Victor at 80 tons...

Come on people!





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