

Mech Scaling
#21
Posted 01 November 2013 - 03:52 PM
Locust Smaller
Spider Bigger
Mediums
ALL SMALLER
(including cicada, compare a jenner and a cicada and think about that it's only 5 tons difference)
Heavies
Dragon Smaller
Quickdraw Smaller
Assaults
Stalker Bigger but it doesn't matter much for assaults since any decent player doesn't miss them.
#23
Posted 01 November 2013 - 04:14 PM
AC, on 01 November 2013 - 01:45 PM, said:
The Cicada is a meer 5 tons larger than the Jenner, but is ~25-40% larger in all dimensions. The Cicada and Jenner have nearly identical canon roles and fire power, with the Cicada being the faster of the two (And one of the fastest mechs in the IS and one of the fastest in this era). MWO keeps none of that, the Jenner can match the speed of the Cicada, the Jenner has equal firepower for that weight, and the jenner gets lighter engines for the same speed. The only advantage of the Cicada is ballistics hardpoints and slightly higher armor rating.
#24
Posted 01 November 2013 - 09:00 PM

No comment.
#25
Posted 01 November 2013 - 11:06 PM
The game in its current state is little more than kill the enemy before they kill you.
I do not think making lights and mediums smaller, and thus more difficult to hit, so that they can fight with the heavies and assaults is right way to go.
I would rather more game modes, maps and equipment be added that enable wider range of roles are available for lights and mediums to fill.
I want a 'mech simulator, not another FPS.
#26
Posted 02 November 2013 - 06:34 AM
AbominableSnowman, on 01 November 2013 - 11:06 PM, said:
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I do not think making lights and mediums smaller, and thus more difficult to hit, so that they can fight with the heavies and assaults is right way to go.
Nobody is asking for lights to be smaller, excluding some requests about the Locusts. And there is not a single undersized medium in this game. All of them arguably at least slightly too big for how much bang you get for your buck.
#27
Posted 02 November 2013 - 07:22 AM
But PGI only ever reworks mechs when they get a new hero. So happened with the Atlas. So it will happen with the Catapult. You can also tell which mechs will have to wait a long, long time or never get the treatment. The Dragon for instance, which already has two heroes.

#28
Posted 02 November 2013 - 07:40 AM
#29
Posted 02 November 2013 - 07:44 AM
wolf74, on 01 November 2013 - 02:27 PM, said:
MW / VD = MWVD ratio.
You can easily do this now. Any CAD software will tell you the volume of a model as long as it is watertight. And you need to make the models watertight anyways to make them suitable for 3D printing (as I've been doing lately).
#30
Posted 02 November 2013 - 07:51 AM

#31
Posted 02 November 2013 - 08:10 AM
So I point you back to my earlier post link for the lazy ones http://mwomercs.com/...ost__p__2887046
where I talked about a Volume to Weight Ratio.
#32
Posted 02 November 2013 - 08:12 AM
wolf74, on 02 November 2013 - 08:10 AM, said:
So I point you back to my earlier post link for the lazy ones http://mwomercs.com/...ost__p__2887046
where I talked about a Volume to Weight Ratio.
Again, you can already extract the models from the game and do it right now if you want.
#33
Posted 02 November 2013 - 08:45 AM
wolf74, on 02 November 2013 - 08:10 AM, said:
Ok the Problem with only Showing just Front or Side Picture you only getting two of the three Dimensions of a Mech, High, Depth & Width. But due the odd shapes of mechs it hard to do simple math for scaling.
So I point you back to my earlier post link for the lazy ones http://mwomercs.com/...ost__p__2887046
where I talked about a Volume to Weight Ratio.
Krivvan, on 02 November 2013 - 08:12 AM, said:
Again, you can already extract the models from the game and do it right now if you want.
So, is there anything actually stopping someone from measuring the models and creating & posting a table containing the following categories?

- chassis name
- variant designation
- max tonnage (tons)
- variant volume (preferably cubic meters; units aren't as important, so long as they are consistent between measurements)
- mass/volume ratio, or "average density"
- model height (preferably meters; units aren't as important, so long as they are consistent between measurements)
#35
Posted 02 November 2013 - 09:42 AM

So that's 112 cubic metres or 29569 US gallons.
I manually scaled it back up to something approximating the proper height so the measurement isn't right. But the point is that it pretty easy to do.
#36
Posted 02 November 2013 - 10:06 AM
Krivvan, on 02 November 2013 - 09:42 AM, said:

So that's 112 cubic metres or 29569 US gallons.
I manually scaled it back up to something approximating the proper height so the measurement isn't right. But the point is that it pretty easy to do.
Cool.
I just downloaded all of the tools from the "Create Your Own Art..." thread, but I'm going to be away from my MWO-capable computer for a few hours (though, I'll still be able to read and post to the forum).
I may try to create the aforementioned table later (though, please feel free to beat me to the punch).

#37
Posted 02 November 2013 - 11:03 AM
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