Tolkien, on 15 November 2013 - 12:51 AM, said:
Spoiler
Regional servers are a tricky one. PGI has always said that they will do it eventually, and I seem to recall them saying it would be shortly after launch (might even have been shortly before launch at one point, I think the quotes are in ATD if anyone wants to dig).
There are two big problems with regional servers and they both come down to population.
1) How many players will be needed to make community warfare work? The way they have described it, it seems to have at least the 6 houses, the clans, lone wolves, and player run merc corps. Even if there was only 1 Merc Corp this still splits the playerbase into 9 factions.
2) Compare the maps between the PGI proposed community warfare and the MultiplayerBattletech 3025 maps of the inner sphere>
Literally hundreds of worlds with an unknown number of connections to neighbors - if they implement the jumpdrive the way it worked in battletech lore I think you can have connections to 1-10 other worlds. Compare this to the much more modest MPBT3025 map>
I haven't counted them but there are maybe 75 territories (plus solaris....cough!) and they have a very simple to understand 2D border structure so you can have a proper 'front'.
My long winded point is that I don't know if the game will survive having the population split between 3 regional servers, and then into 9+ factions, and then spread across hundreds of worlds.
This might be fantasy thinking but maybe they'll be able to introduce a system where the core game remains unified, but the matches can be hosted on servers local to the majority of players. That would probably be best.
Regional servers are a tricky one. PGI has always said that they will do it eventually, and I seem to recall them saying it would be shortly after launch (might even have been shortly before launch at one point, I think the quotes are in ATD if anyone wants to dig).
There are two big problems with regional servers and they both come down to population.
1) How many players will be needed to make community warfare work? The way they have described it, it seems to have at least the 6 houses, the clans, lone wolves, and player run merc corps. Even if there was only 1 Merc Corp this still splits the playerbase into 9 factions.
2) Compare the maps between the PGI proposed community warfare and the MultiplayerBattletech 3025 maps of the inner sphere>
Literally hundreds of worlds with an unknown number of connections to neighbors - if they implement the jumpdrive the way it worked in battletech lore I think you can have connections to 1-10 other worlds. Compare this to the much more modest MPBT3025 map>
I haven't counted them but there are maybe 75 territories (plus solaris....cough!) and they have a very simple to understand 2D border structure so you can have a proper 'front'.
My long winded point is that I don't know if the game will survive having the population split between 3 regional servers, and then into 9+ factions, and then spread across hundreds of worlds.
This might be fantasy thinking but maybe they'll be able to introduce a system where the core game remains unified, but the matches can be hosted on servers local to the majority of players. That would probably be best.
You are putting waaaay too much faith in PGI.
CW will be 3 orders of magnitude simpler than that, and more dumbed down.