I'm not sure how I feel about this; it will really depend quite a lot on the implementation.
While there is a lot of "hooray" and "woohoo" in this thread, I'm worried that this will mean there is even less reason to run light mechs than there already is. With the light population comprising an anemic 10-15% of the playerbase in almost every count done in the last six months, anything that hurts lights just further drives a nail into the coffin of role warfare and mech diversity.
The idea does sound cool, and makes me think of interesting objective-based games where bases actually have to be assaulted, and if PGI eventually winds up pulling that off, that's great; but I have a feeling that this is going to wind up being pretty underwhelming compared to the image most people have in their minds. If this is a step towards really cool things in the future, then I'm for it. I just wonder if this is going to make lights even rarer in MWO.
Trauglodyte, on 19 November 2013 - 09:18 AM, said:
Ultimately, all of this could have been avoided if PGI had done two things:
- Put a mech weight factor on capping speed (an Atlas should be able to cap 5x faster than a Locust)
- Have the cap time be concrete slow at the beginning but gradually increase as the game goes faster
Suggestion 1 typifies a lot of what I think is wrong with this game; pilots assume that their mech is the heavies biggest baddest smashiest robot on the field, so why shouldn't they just be better at everything than everyone else? If you capped proportionally faster for your weight, I can't think of one single reason anyone would ever run anything under 60 tons. There aren't many reasons to do it now, but essentially the only important one at this time is because you can cap better in a lighter mech. Not only does this negate that advantage, it also means that atlases have to sit through just 1/5 of the boring "stand in a square" game that a locust would. The one single positive thing I can think of about this suggestion is that it means there would finally be a reason to run a Pretty Baby or AWS-9M; though I suspect we'd just see more Victors with XL engines instead.