In a few games I've already seen a huge difference in hit detection. In particular LRMs no longer seem to be doing 1/2 to 1/4 damage anymore. My spider's survivability is back down to fair levels; when a laser brushes across me I get some real damage instead of a flash on my paper doll and then barely anything.
Not perfect, I had an incident in one game against a couple of spiders where they were taking the bulk of a 2x large pulse laser fire from my torso and not showing any significant damage until finally one of them got stuck on something and I gave it a full hit.
But a large improvement.


"corner Case"...?
Started by JimboFBX, Nov 19 2013 05:35 PM
2 replies to this topic
#1
Posted 19 November 2013 - 05:35 PM
#2
Posted 20 November 2013 - 11:56 AM
I noticed the same thing....the laser blasts from my Jenner hit and actually do damage now! Very pleased.....
#3
Posted 20 November 2013 - 07:05 PM
Not too sure about that... Trying to leg a spider yesterday in my jenner yesterday...
Wasn't too successful... But I do play at 250ms...
But I am trying to verify whether my ballistics work better now.
Wasn't too successful... But I do play at 250ms...
But I am trying to verify whether my ballistics work better now.
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