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Sabre Package & Wolverine


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#21 Dawnstealer

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Posted 26 November 2013 - 09:37 AM

I'm thinking something like this:

http://mwo.smurfy-ne...a62db9bdad1ab7c

Just as a skirmisher and light-punisher, but it's not quite fast enough for that.

Still, I kind of want to max out that engine...

Looks like the 350XL is a sweet spot for this mech, and this is a suitably obnoxious build for me:

http://mwo.smurfy-ne...9ca592c47b3234e

Edited by Dawnstealer, 26 November 2013 - 09:43 AM.


#22 John MatriX82

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Posted 26 November 2013 - 09:41 AM

View PostRickySpanish, on 26 November 2013 - 08:58 AM, said:

I ran the 5M with a pair of PPCs, streaks and machine guns once and it was interesting. Losing your gun arm is just such a ****** though. I'm poptarting with the 2H at the moment, although the 5M is better suited to that, the 2H(P) has a c-bill boost which is essential to my farming efforts.


I tend to favour AC10+PPC or AC5+PPCs combos with some srms or streaks as backup; the 2H feels somewhat impaired, I can't figure out how to properly use all of those ballistic slots, i've tried 2xAC2s 1x AC5, 2xAC5s 1xAC2, but the lack of serious backups and ammunition is rather annoying. The only true way to use those ballistics could be running a couple of mguns along a primary, big ballistic, but meh, then you take away room for missiles and that single energy hardpoint bothers me a lot. That's why I waited for cbill variants and didn't bought the Phoenix, besides the locust, all the P variants had some sort of letdown compared to the normal ones.

Maybe this won't be the case with the Saber package, but while I'd like the Griffin, I have serious doubts about the Wolverine in that sense. So I'll wait even here for the cbill variants without pain :P

#23 Wildstreak

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Posted 26 November 2013 - 09:53 AM

View PostDarkDevilDancer, on 26 November 2013 - 06:20 AM, said:

The 6R has 1E 2B 3M, so you could put in at least 1 back up laser if you want to focus on ballistics or carry an erppc and back it up with an AC5.

Its got some flexibility built in.

You canot fit a PPC on the WVR-6R, maybe one of the 2 variants I forget which.

Though I do not own a Phoenix Package, I ecided to try building Wolverines and Griffins after reading topics on them.

Wolverine 1
I went for a mixed range build with long range UAC and short range SRM + MPL. For fun I went with max JJ and tossed in the BAP as an afterthought, the BAP could be tossed for a MG + ammo.

Wolverine 2
Tossed out the BAP + 1 JJ for a bigger SRM and another ton SRM ammo.

Griffin
I want to say a few things before showing builds. I read a lot of negative stuff about them before doing this. When I look at the Griffin, one thing that stands out to me is how it can corner shoot like some Awesomes and other Mechs. Also for brawling, it seems to be a lighter weight AWS-8R that wants to run LLs + SRMs. I picture these running either various mixed range weapons, packing in 3 LRMs with small Energy defenses or big Energy with SRM backup. Oddly, I was able on 2 builds to go up to a 300 engine. I think Griffins corner shooting from the right spot could be excellent long range snipers/missile boats.

Griffin 1
Mixed range with a bigger engine.

Griffin 2
A lighter weight AWS-8R and faster speed.

Griffin 3
Variant of #1 but a bigger LRM launcher and smaller engine.

I might run a 1 PPC in a Griffin (I didn't use one because I still cannot use them well) but not ER nor ERLL / LPL because of the heat issues in a Energy + Missile build.

In general I think the hard thing with both of these is the great # of Missile hardpoints. 3 on each and there are people who complain about SRMs a lot now.

In a Wolverine you cannot think of using the mid to big sized LRMs due to the need for Ballistics.
You can in a Griffin but you have to consider how much heat your Energy will buildup also.

#24 Ngamok

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Posted 26 November 2013 - 11:50 AM

View PostRickySpanish, on 26 November 2013 - 06:16 AM, said:

I was considering buying into the Sabre package for a medium with an arm mounted ballistic. The Wolverine caught my eye but it lacks energy hardpoints. Then I reckoned I might be able to cram 3 SRM 6s with Arty on it, max jump jets and play it as a point blank hit and run Mech... Except it's got an XL.

Anyone care to share some workable builds for either the Wolverine or Griffin? Neither seem to have particularly excellent hardpoint placement. What about the other variants?


GRF-1N couple things you could do is, PPC/ER PPC in arm and 3xSRM4s or 3xSSRM2s with a STD280. Or you could put in 3xML and 3xLRM10s with a STD250. XL if you prefer.

WVR-6R you could do like the SHD-2H since it has almost the same hardpoints (1 less Ballistic) just in different spots. Yes, the Energy in the head limits you versus the arm.

#25 Blue Boutique

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Posted 26 November 2013 - 01:17 PM

Going STD engine with my Wolverine: http://mwo.smurfy-ne...8cdeb2d6724eebd. Designed as a shock mech to go in and tear weak mechs apart or die trying.

Edited by Blue Boutique, 26 November 2013 - 01:21 PM.


#26 Sporklift

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Posted 28 November 2013 - 01:18 AM

What kills me about the Griffin is we got the 3M rather than the 2N. The 3M is really a 1N with different bits. Bits I could put on the 1N. The 2N has an ECM slot and seems more like an actual variant.

#27 SgtMagor

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Posted 28 November 2013 - 01:58 AM

Med with ECM is a good thing 2N Grif would be the preferred mech.

#28 D04S02B04

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Posted 28 November 2013 - 02:37 AM

Get with the Meta

GRF-1N - 2x PPC, 3x SRM2 + JJ [XL255]
http://mwo.smurfy-ne...6d3ec3135b9f01d

WVR-6R - 3x ASRM6 1x ML + JJ [XL350, Endo]
http://mwo.smurfy-ne...ff9737b06e22fec

Imagine a CN-9A that is faster, has jumpjets and Artemis on its SRMs. Could change back to STD engine config without Artemis if not confident of XL.

STD300
http://mwo.smurfy-ne...b7af207b49af21e

The Saber Package are good mechs with good hardpoints. The only potential issue is when tonnage limits come in. Right now it is best to drop with the heaviest meta/competitive mech of each class.

#29 SgtMagor

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Posted 28 November 2013 - 06:04 AM

The Wolverine looks like the medium Bruiser, it's the mech you want when you need a balance breaker!

#30 Corbon Zackery

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Posted 28 November 2013 - 06:17 AM

http://mwo.smurfy-ne...84446c12d2351fa


This will be a typical build.

JJ are really optional right now Its very ammo dependent once that ammo is gone you have one laser in the head to defend yourself with.


http://mwo.smurfy-ne...94cf1e977b16ceb

Edited by Corbon Zackery, 28 November 2013 - 06:26 AM.


#31 Tremendous Upside

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Posted 28 November 2013 - 09:02 AM

View PostCorbon Zackery, on 28 November 2013 - 06:17 AM, said:


JJ are really optional right now Its very ammo dependent once that ammo is gone you have one laser in the head to defend yourself with.


Jump jets are now (and always have been) the single most unbalancing piece of gear you can put on a mech. Any mech that can run them is "better" when using them than without.

#32 Carrioncrows

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Posted 28 November 2013 - 09:08 AM

View PostCorbon Zackery, on 28 November 2013 - 06:17 AM, said:

http://mwo.smurfy-ne...84446c12d2351fa


This will be a typical build.

JJ are really optional right now Its very ammo dependent once that ammo is gone you have one laser in the head to defend yourself with.


http://mwo.smurfy-ne...94cf1e977b16ceb



1. Drop the Case, it's completely unnessisary and if you do have an ammo pop it will kill you.

CASE DOES NOTHING.

2. Put the ammo in your legs.

3. Drop the Med Pulse laser. There isn't an argument in the world that makes a medium pulse laser worthwhile over a regular medium laser.

4. You don't have anywhere near enough ammo for anything other than firing a shot or two then running.

The rule of thumb is
Ballistics = 3 tons of ammo if it's your main gun and x2 tons if it's not. (exception is AC20 which needs 4)
SRM = 1 ton of ammo for every 4 SRM tubes. You have 10 so that is at least 2 tons if not 3.

#33 GizmoGecko

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Posted 28 November 2013 - 10:16 AM

I'm so incredibly tempted to purchase the Saber Package.

With it's pretty large left arm shield and all its hard points clustered on the right side, the GRF-1N looks like such a fun 'mech, and that sweet 'donkey' cockpit.

1. http://mwo.smurfy-ne...df1156b37684fce

2. http://mwo.smurfy-ne...0a229aa50e4fd59.

If they released a screenshot before the closing date of the Phoenix Project of the Saber 'mechs, I'd most probably end up giving in.


What I am dreading however is how the missile holes are arranged on these 'mechs, as there is a big difference when you compare the Victor 9S's stuttered missile holes to the Awesome 8V's, what I like to call, AC/36 :D.

Edited by GizmoGecko, 28 November 2013 - 10:34 AM.


#34 Carrioncrows

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Posted 28 November 2013 - 10:25 AM

I couldn't stand to wait 3 months to play a mech that everyone else is already playing.

It would drive me Ape XXXX.

Not because of the actual playing, but because I wouldn't be able to tinker around with it in Mechlab.

Sure there is smurfy but it's not the same.

#35 Alistair Winter

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Posted 28 November 2013 - 12:52 PM

I think the standard build is going to be 2xAC5 in the arm, 3 x SSRM in the torso. 1 Medium laser or TAG.

And when I say "standard build", I mean "all the seven people in the world who are actually going to bother using this variant will use this build".

Did I mention how disappointed I am that all the Phoenix variants are the worst variants of their chassis? I would get a refund for the reinforcement package in a heartbeat, if I could.

#36 TELEFORCE

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Posted 01 December 2013 - 06:17 AM

Thinking about buying into the Saber Package. I do like medium 'mechs, and the great thing about 55 tonners is that they're just as capable as 60 tonners, but drop in the medium weight class. I think this frees up a slot for a heavier heavy, like a Cataphract or an Orion.

The 55 ton chassis are very efficient and balanced in terms of firepower, mobility, and armor protection.

#37 Bishop Steiner

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Posted 01 December 2013 - 06:21 AM

View PostAlistair Winter, on 28 November 2013 - 12:52 PM, said:

I think the standard build is going to be 2xAC5 in the arm, 3 x SSRM in the torso. 1 Medium laser or TAG.

And when I say "standard build", I mean "all the seven people in the world who are actually going to bother using this variant will use this build".

Did I mention how disappointed I am that all the Phoenix variants are the worst variants of their chassis? I would get a refund for the reinforcement package in a heartbeat, if I could.

IDK why? It was pretty obvious from the get go what the hardpoints on the (P) versions were. Also the 6K Wolvie is a million times worse than the (P).

#38 Disapirro

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Posted 01 December 2013 - 07:45 AM

I have a good feeling about the 'Archie' Griffin. He will end up winning a BT championship, and definitely owns Wolverines. Go Bucks!

Edited by Disapirro, 01 December 2013 - 07:45 AM.


#39 FupDup

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Posted 01 December 2013 - 07:47 AM

Shadow Hawk probably wins this contest before Sabre even comes out (unless the Sabre mechs have UNGODLY hitboxes and/or maneuverability).

Most of them will still probably be workable in pugs (the Wolvie 6K looks particularly terrible), but in the long run the Shad is a better bet.

Edited by FupDup, 01 December 2013 - 07:49 AM.


#40 Fate 6

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Posted 01 December 2013 - 03:12 PM

Sabre mechs are an investment in PGI getting their heads out of their *****. Once PGI fixes the game and SRMs are useful the Sabre mechs will be pretty strong - basically replacements of the CN9, even moreso than the SHD.





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