
everyone is worried about clan mechs and the game balance so an idea came up - its about those damn hitboxes : Now we have some big hit boxes - CT, R/L T, head, arms, legs.
I propose that we keep this style for clan mechs - cause they are onmi mechs anyway so it makes sense...but for IS mechs we split these MAIN HITBOXES in smaller ones based on their internal structure. So - if a IS mech has 2 ballistic in the arm that arm hitbox will be split in 2 smaller hitboxes...each with its own hitpoint, but keep the MAIN HITBOX that incorporates both of the small ones - this is a discussion of how we divide the armour: I would say that 75% go to the MAIN hitbox and the rest to the secondary HB. The damage done by a hit should go straight to the main HB until the armout of that HB is stripped
So when the armour of that arm is stripped...instead of destroying directly the weapons..we will still have 2 HB ..each with its own hitpoint and weapon inside..so now each hit will transfer to one of those HB...making harder to destroy the weapons therefore the mech is more resilient in battle and can fight for longer.
IS mechs - dedicated weapon slots, hit-boxes splitted per slot (so more hitboxes, harder to kill in battle)
clan mechs - omni spots, hit-boxes as they are now (big as an entire mech part..easier to crit weapons, easier to kill the mech)
you take a clan mech you can put there more weapons but they can be destroyed much more easy than on IS mechs.
the idea can be improved but i think its interesting and can bring the balance everyone is worried about without nerfing too much the ckan mechs and their tech.