I know this is buried somewhere deep in the forums, but I wanted to bring it back up.
Mech emotes.
nothing super flashy, nothing super nuts. I just want to be able to express myself with my mech. In BT lore (a dangerous thing to bring up I know) mechs can articulate the fingers and hands (if they have them) to pick up stuff, grab, fight, etc.
What I want to be able to do, is perform short simple animations in game that are all for flash and flair, not really function.
some ideas I had are as follows:
mechs with two working hand actuators:
/crack knuckles
-what it sounds like: imagine at the start of the round you're piloting your atlas or commando and do /crack knuckles and on screen the mech reaches forward, interlaces the fingers, and does a good flip-around crack of the ol' flanges. better yet, just downed an enemy? let them know you did it in Style!
/brush arms
-same concept, the mech brushes off its arms like it is removing the dust and washing up after a brawl
mechs with one working hand actuator (e.g.: centurion or dragon)
/brush cannon
-the mech take the other hand and brushes off the cannon arm much like the /brush for two handed mechs
/raise cannon
-just like raising a sword for a charge, the cannon arm raises up to rally the troops.
mechs with no hand actuators but lower arms (e.g. cataphract 4x)
/sharpen guns (or something like that)
-mech takes both barrels and starts rubbing them together much like sharpening a knife on a rod or a wet stone
mechs with no hand actuators or lower arms (e.g. catapults and jagers)
/droop
-mech arms and torso droop down to express sadness
/wigglewigglewiggle
-mech's arms start erratically wiggling up and down to express excitement
these are all just ideas I came up with (some on the spot hence the stupidity of /wigglewigglewiggle and /droop) to show what we could do.
I would imagine that functionality of the mech would have to be overridden to allow the animation to go through (e.g. your mech would stop moving forward and go on autopilot to do the animation), which would make sense in that you wouldn't taunt someone like the above unless you were stopped. this would also make doing emotes a conscious decision in terms of "hmmm, I am getting shot at, maybe doing that emote right now to taunt my fallen foe is a bad idea since it will hold me up". obviously if you were suddenly in trouble it would make sense that you could exit the animation at any time otherwise the emotes would not be fun to do nor be used EVER.
CLARIFICATION HERE:
as per Enzane's post, I would imagine that while doing an emote, you would still be susceptible to incoming fire (Normal hitboxes) since you are on an ACTIVE BATTLEFIELD. If you get shot gloating, its your fault.
some emotes could be chassis specific just due to almost every mech model being unique to itself (such as the catapult missile variants opening/closing one missile bay door and wiggling it up in down as to wave to someone). this would take more time and effort on PGI's part but it could pay off.
I would imagine that we could have emotes be MC items (real cheap, say 15MC per or a cost scale based upon complexity like the hero mech system) so that PGI could get some income off of them while providing more cool flair items for those in the community who want them.
again this is just one way we could see this in game, and by all means I don't think these are the "best emotes to do" or "best way to do them" nor am I telling PGI "DOO IIITTT NNAAOOOOWWWW".
Discuss and use the poll to express how much (or not) you would like to see mech emotes in-game as a flair item at some point.
Edited by Draxist, 09 December 2013 - 09:20 AM.