Okay Proof of concept only working off what you already have.
For a 10 Second Period working on obtaining a 20 Damage potential with magazines included in the process. And for the purposes I'm going to just toss in some random fluff. That is not part of B-tech fiction at all.
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Ragnarok Mk.VI Class 20 Autocannon
Fire Mode: Semi-Automatic
250mm HEAP Round
Fed Magazine: 1 Projectile
Damage Per Projectile: 10
Recharge Time: 0
Reload Time: 5 Seconds
Damage Per Minute: 120
Damage Per 10 Seconds: 20
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Cavalier Mk.II Class 20 Autocannon
Fire Mode:Mechanical Burst
85mm HEAP Round
Fed Magazine: 3 Projectiles
Damage Per Projectile: 3.75
Damage Per Magazine: 19.5
Recharge Time: 0.15 Seconds
Reload Time: 4.5 Seconds
Damage Per Minute: 136.35
Damage Per 10 Seconds: 22.725
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Mongol Horde Multi-strike Mk.1 Class 20 Autocannon
Fire Mode: Automatic, Sustained Fire Weapon
65mm HEAP Round
Fed Magazine: 10 Projectiles
Damage Per Projectile: 1.25
Damage Per Magazine: 12.5
Recharge Time: 0.05 Seconds
Reload Time: 5 Seconds
Damage Per Minute: 136.375
Damage Per 10 Seconds: 22.7292
Now keep in mind this is just a
proof of concept. The idea was to award the Multi shot autocannons with slightly more damage for requiring the skill to be able to hit multiple targets. The refresh rate relates to the general rate of fire. The heat I opted to not determine, but the multi shot weapons should also generate more heat overall as the combustion would be repeated quite a bit during that fire time.
While the multiple shot ACs do get a slight advantage in damage more of that damage should be distributed across the mech. And while there is improvement the amount is also to a degree that it isn't eclipsing all other weapons with the same class.
These numbers are also fairly easy to adjust to get it all closer to be exactly 20 or to show a greater distribution of a higher volume of damage.
As I said before proof of concept. It keeps the pin-point weapon available to those that would want to use it while having the less accurate due to their nature weapons keep their relevance through an increase in damage. Other Pros and Cons can be attributed to the weapons in their design for range, velocity, heat generation, damage drop off, effective range and many other things to make them more unique in behavior.
Edited by Mirkk Defwode, 06 March 2014 - 06:08 PM.