[smurfy]http://mwo.smurfy-ne...d652b08c6638028[/smurfy]
Black Betty (named after my wife's D&D PC and like her a thing of b[color=#444444]eauty[/color] and a joy forever)
This is a old build but one I keep coming back too as it really makes the Hunchback shine. I find it a easy mech to run with simple wep groups that are easy to handle in the heat of combat.
Also once you get de-humped which will happen often get used to it

Weapons
The 2 Large Laz means you can reach out and touch some one and the 6 small give good fast and low heat damage close in.
Alpha Strike
2 large laz and 6 small las for a total of 36 every 3.25 sec´s
How many ?
Frozen City 3 shutdown on the forth
Forest colony 3 shutdown on the forth
Terror Therma 2 shutdown on the 3rd
Large Laz Only
Large laz is 9 damage so X 2 is 18 damage every 3.25 sec´s
How many ?
Frozen City unlimited ! cools quicker that it cycles
Forest colony 16 group shoots shut down on the 17th
Terror Therma 8 shut down on the 9th
Small Laz Only
small laz is 3 damage so 6 is 18 damage every 2.25 sec´s
How many ?
Frozen City 19 group fire shut down of the 20th
Forest colony 12 Group shoots shut down on the 13th
Terror Therma 8 shut down on the 9th
Suggested weapon groups
I suggest three weapon groups as follows
1) 2 x Large Laz
2) 6 x Small Laz
3) 4 x Small Laz on Frozen City
3 x Small Laz Forest colony
2 x Small Laz Terror Therma
Heat Management
This is a remarkable heat efficient build but when who hear ´Betty´say ´Heat level critical´ but must keep shooting switch to weapon group 3 this will keep your Mech either at the same heat or with a little cooling but still doing damage. You can group or chain fire wep group 3 it does not make any difference.
Tactics
This is a flexible build being able to snipe with the 2 large laz respectable but it real shines in a brawl. Keep pumping out those small laz groups which at 18 damage a pop are very nearly a AC 20 but many people ignore you if they is something ´better´around as the small laz graphic is not impressive.
This makes this mech a great bodyguard for a assault as the opposition tend to focus on the assault rather that the small laz medium mech , so get behind him and let losses with your AC18

It is also a good mech to stay back with the missile boat as it is has the speed and twist
to give any lights a that come LRM hunting a surprise

Its a great mech and highly recommended.