I like to see what the opinions are on the following tweaks. This might help to change the "Meta".
Multi-shot burstfire would strain the netcode and is currently not an option, but a slightly faster rate of fire with less one-shot potential (less damage per bullet) might be a good option.
Please read the post and vote.
Changelog:
- changed Dmg, cooldown, range, ammo and heat for all balistic weapons.
- UACs are the fastes with lowest max damage per bullet.
- LBX are the slowest (nearly like now) with the highest max damage per shot.
- ACs are in the middle.
- PPCs are also faster with less damage.
- All AC classes are about the same dps/hps wise.
- ammo/ton dependend on damage to keep average of 140-160 damage / ton as we have now
- Added PPCs to the Gauss group (as first point)
Expected results in gameplay balance:
- less "brutal" groupfire combos (e.g. dual UAC20)
- higher aiming skill required to land all shots to keep up dps (especially AC20 and UAC20)
- less range for the big-hit weapons seperating sniping from brawling.
- bigger differences between LBX, AC and UACs.
- no obvious "best" weapon (free choice and no "META")
First, the values of current game (as of dez. 2013) vs the tweaked numbers:
Table
Original:

Tweaked:

Some comparison graphs follow.
Please note the 4 points for the Gauss curve are: PPC, Light Gauss, Gauss, Heavy Gauss (Instead of AC2, AC5, AC10, AC20).
DPS
Original:

Tweaked:

HPS
Original:

Tweaked:

DPS/Ton
Original:

Tweaked:

DPS/HPS
Original:

Tweaked:

DPHPS/Ton
Original:

Tweaked:

Damage/Heat
Original:

Tweaked:
