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Balanced? Really?!?!?


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#21 Aggressor666

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Posted 01 January 2014 - 01:46 PM

View PostThatsnotveryPPC, on 01 January 2014 - 06:22 AM, said:

can not say I disagree. the weight balancing is truly abhorrent, and I can not say that it is uncommon to not start out 1 or 2 mechs short. If the match maker is having a hard time with getting 24 players, why will one team get 12, and the other team 10?? Why not give both teams 11???...call me crazy, but that would , ya know, MAKE SENSE!!!!

thats because the matchmaker doesn't follow simple schoolyard rules I.E. fill one slot per team per pick, no... instead it fills ONE team then (tries) to fill out the opposing team with what ever is left over....hence why when I take my D-DC all the D-DC's are on MY team (as well as other ECM mechs) and the opposing team starts with 11 players half of which are trial mechs

#22 ProtoformX

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Posted 01 January 2014 - 01:54 PM

View PostPunchinBabies, on 01 January 2014 - 06:11 AM, said:

10 vs. 12 with a 750 ton difference on top of it. REALLY competent development!!! so fair to know starting the match I will not only be on a weaker team, but we are out toned by 750 ton?!?!?! can you say load of C R A P!!! how could this EVER be considered "working as intended" I'm sorry I ever found this game and thought it would ever be anything as fun as previous Mech warrior titles. Your devo is junk, and your balancing is worthless. Maybe spend a little time on fixing what is wrong instead of trying to add new junk you can't fix either. To bad too. I was really looking forward to having a good time with other players instead of a computer all the time. maybe a little less time worrying about your pockets, and a little more time making us WANT to fill them for you.

750 ton difference? I highly doubt it. I've never seen a match close to that bad. I've seen almost 500 off with two disconnected Atlas'.

#23 Ironwithin

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Posted 01 January 2014 - 01:55 PM

The solution is simple: don't pick anything other than an assault.
There is only deathmatch (no matter what they call it three times) and without weightlimits you're intentionally gimping your team by not taking an atlas.

Stupid and boring ? Yes.

Wait until there is more "game" ... maybe UI2.0 fixes EVERYTHING and we'll have world peace and plenty of food for all those starving children.

#24 Myomes

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Posted 01 January 2014 - 07:41 PM

View PostRichAC, on 01 January 2014 - 09:50 AM, said:


You connection can actually cause your client to crash. I give one example I'm 100 percent on and can recreate.

If you were to block all http conections to your pc you cannot even load the client. Before the patch the RSS feed would just be blocked and you wouldn't see the main home page, it would be blankd and it would say error showing stream or something like that, but you could still load the client, log in, and play.

Thats no longer the case since the latest patch. Smart for them cause it now forces people to see their ads on the home page of the client. I only block all http sometimes for security reasons.

But it took me a while to figure out why my client was crashing everytime I exited. It was because i would only temporarily allow the http connection, and if it was being blocked when I clickd exit on the client, it would crash. Now i just allow everythign for the client permanently. I feel unsecure, but hey I'm already running it in admin mode anyways lol

So It turns out it was because I was blocking a certain ip and http connection my client would crash. Fact.

Now just imagine all the issues that could happen with a bad connection. PGI has publicly even made a statement about the black screen issue if you did a little research. They aren't 100 percent sure, but they blame ISP's and encourage people to call them. And I would have to agree with them.

They are not lying to you. Crashes to desktop use to happen to me in bf3 until I disabled UPNP in my router, as another example. I suggest everyone do that for this game also, if not for anything but for better general security.

In the 90s I would say its your pc. In 2014, I would first think your connection is being screwed and that is why your game is crashing. ;)


I encourage people to blame and call and complain to ISPs when their connection isn't what it should be, such as intentional throttling, bandwidth below rated, etc. Even if in the former case it's actually in the clause, if everyone complains about it they will think it's less costly to just let people have what they want than to deal with all the support cases.

However, no, connection lost to server does not cause crashing. I've had network resets by my ISP that have kicked me out of the game, and know where I go? Back to the login screen. That is not a crash.

View PostRebas Kradd, on 01 January 2014 - 12:51 PM, said:


That's actually not that bad. 7 assaults vs 5. Don't assume a massive disparity just because they're Atlai. They don't weigh THAT much more than a Highlander or a Victor.


It's less about their weight difference and more about their armament potential. Highlander is like a gimp Atlas; shoot the RT and it loses all it's weapons. A more pioneering atlas player will put some heavy hitting energy weapons on the LEFT arm to "balance" the design where an AC10/20/guass is in the right torso, such that people aiming to blow off an arm and kill that weapon in one go don't actually remove all of the bite from the Atlas.

#25 Myomes

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Posted 01 January 2014 - 07:46 PM

View PostIronwithin, on 01 January 2014 - 01:55 PM, said:

The solution is simple: don't pick anything other than an assault.
There is only deathmatch (no matter what they call it three times) and without weightlimits you're intentionally gimping your team by not taking an atlas.

Stupid and boring ? Yes.

Wait until there is more "game" ... maybe UI2.0 fixes EVERYTHING and we'll have world peace and plenty of food for all those starving children.

View PostIronwithin, on 01 January 2014 - 01:55 PM, said:

The solution is simple: don't pick anything other than an assault.
There is only deathmatch (no matter what they call it three times) and without weightlimits you're intentionally gimping your team by not taking an atlas.

Stupid and boring ? Yes.

Wait until there is more "game" ... maybe UI2.0 fixes EVERYTHING and we'll have world peace and plenty of food for all those starving children.



Let's not be too quick to say that. I seem to consistently win more matches with medium mechs. There is some credence to the idea that a higher speed mech can help support an area that is being weakened by enemy attacks, or exploit a weakness in their line.

Anyone who's played Starcraft knows, get the Concave formation around your enemy and you win. Multiplying your force value while dividing theirs is key. In such a scenario, the surrounded force needs to try to "bite" out one of the mechs in a concentrated manner and maneuver to spread themselves around through that hole while firing at the enemy.

It's like dancing. Most people like poptarting and such, but zerging done right is pretty effective. Most people don't want to die or be the one killed first. Well, welcome to war. You guys are lucky, or perhaps unlucky, if you like to win a lot, that there isn't a real Sun Tzu-type player telling you what to do. Lots of you would be sacced like pawns agaisnt the enemy to draw them out. If I saw a newbie, that's exactly what I'd do. A newbie is likely to have low skills, and thus low value. He's most value by drawing their attention and fire, etc. so that the vets can come in from the side and smash the {Scrap} out of the enemy. It doesn't sound so pretty, but that's pretty much strategy 101 for winning a fight.

Edited by Myomes, 01 January 2014 - 07:50 PM.


#26 Smitti

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Posted 01 January 2014 - 09:27 PM

Myomes, how can you say any of that after your little "assaults and meta are the only way to go, anything less and you're wasting everybody's time" tirade in this thread.


Get your story straight mate.

Edited by Smittiferous, 01 January 2014 - 10:08 PM.


#27 Myomes

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Posted 02 January 2014 - 01:05 AM

In the ideal circumstances, where your team can work perfectly together, assaults are preferred. It is especially true when the enemy team can work together perfectly as well.

Most games are not ideal. Someone recently called it herding cats in-game. Thus, mediums can exploit that. Given the choice rather than the matchmaker and a competent group vs another competent group, I'd rather have 12 assaults.

IRL, would you rather have 12 tanks or 6 tanks and 6 IFVs?

I just played a game that drove the point home. a bunch of assaults and heavies coming through tunnel and our heavy/medium group got steamrolled when it was 12 standing toe to toe with 12 of the enemy. The firepower is wildly different and the armor is far from equal. They behaved exactly as I stated above about zerging; in a full on assault you may be lucky or unlucky to be targeted or not, so you getting shot out of the game early is based almost wholly on that, but your superior combined arms will crush any smaller army. Smaller doesn't just mean in numbers, it can mean in "force multipliers" as well. A double AC20 jag is a multiplied force over a single AC20 hunch.

Edited by Myomes, 02 January 2014 - 01:13 AM.


#28 William Knight

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Posted 02 January 2014 - 01:35 AM

But a single AC20 Huch can flank an AC20 Jag and wipe the floor with it, and the same is true with an assault formation against a balanced formation.
Sure if the balanced formation takes the assault on the chin then it's fighting at a disadvantage, but if the balanced formation fights together then it's the big guys that are at a disadvantage.

#29 RichAC

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Posted 02 January 2014 - 03:31 AM

View PostMyomes, on 01 January 2014 - 07:41 PM, said:


I encourage people to blame and call and complain to ISPs when their connection isn't what it should be, such as intentional throttling, bandwidth below rated, etc. Even if in the former case it's actually in the clause, if everyone complains about it they will think it's less costly to just let people have what they want than to deal with all the support cases.

However, no, connection lost to server does not cause crashing. I've had network resets by my ISP that have kicked me out of the game, and know where I go? Back to the login screen. That is not a crash.


haha I just gave you an example of the client crashing you can recreate for yourself by blocking certain connections. I don't know what more I can say to you. Of course it can, and it does all the time. You just continue to believe PGI is lying I guess...

Sometimes you get the connection to server lost message and go back to log in screen, sometimes you don't bud.

My client only crashes, or I lose my connection, when I first connect to a match, or when I'm saving a mech. And only when I'm having lag. Welcome to 2014 guy.

Quote

It's less about their weight difference and more about their armament potential. Highlander is like a gimp Atlas; shoot the RT and it loses all it's weapons. A more pioneering atlas player will put some heavy hitting energy weapons on the LEFT arm to "balance" the design where an AC10/20/guass is in the right torso, such that people aiming to blow off an arm and kill that weapon in one go don't actually remove all of the bite from the Atlas.


Well weight = armor too. I'm having a difficult time learning to play mediums, simply because I just can't take as much dmg. I'm not as worried about doing dmg, as I am about simply staying alive. But practice makes perfect hopefully.

Edited by RichAC, 02 January 2014 - 03:38 AM.


#30 RichAC

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Posted 02 January 2014 - 03:45 AM

View PostWilliam Knight, on 01 January 2014 - 01:17 PM, said:

What about this one? Posted Image


How would you feel if the matchmaker disbanded your premade lance because it had 4 assaults. It should do no such thing, and will never be perfect anyways.

I hope when they add weightlimits, its only for premade MATCHES and not for pugs. So people can play what they want at all times. And if they want weight limits they join a public or premade CW team. Without denying the option for people to roll a 4 atlas premade lance in a pug skirmish.

Everyone says skirmish is more like real life battles. Does real war have weight limits? lol Hopefully PGI keeps all game modes available and optional.

Edited by RichAC, 02 January 2014 - 03:47 AM.


#31 Asmudius Heng

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Posted 02 January 2014 - 03:59 AM

View PostRebas Kradd, on 01 January 2014 - 12:51 PM, said:


That's actually not that bad. 7 assaults vs 5. Don't assume a massive disparity just because they're Atlai. They don't weigh THAT much more than a Highlander or a Victor.


The stupid amounts of ECM is not fun though ... how many DDCs??

View PostRichAC, on 02 January 2014 - 03:45 AM, said:


How would you feel if the matchmaker disbanded your premade lance because it had 4 assaults. It should do no such thing, and will never be perfect anyways.

I hope when they add weightlimits, its only for premade MATCHES and not for pugs. So people can play what they want at all times. And if they want weight limits they join a public or premade CW team. Without denying the option for people to roll a 4 atlas premade lance in a pug skirmish.

Everyone says skirmish is more like real life battles. Does real war have weight limits? lol Hopefully PGI keeps all game modes available and optional.


Real life has logisitcal constraints which are not mirrored in this game in any way whatsoever.

This is also not war .... this is closer to a sport. A sport has rules and is largley even so that player skill and teamwork is what achieves victory.

Imagine if you played football and had less guys on your side ... it would suck right.

#32 William Knight

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Posted 02 January 2014 - 04:27 AM

View PostRichAC, on 02 January 2014 - 03:45 AM, said:


How would you feel if the matchmaker disbanded your premade lance because it had 4 assaults. It should do no such thing, and will never be perfect anyways.

I hope when they add weightlimits, its only for premade MATCHES and not for pugs. So people can play what they want at all times. And if they want weight limits they join a public or premade CW team. Without denying the option for people to roll a 4 atlas premade lance in a pug skirmish.

Everyone says skirmish is more like real life battles. Does real war have weight limits? lol Hopefully PGI keeps all game modes available and optional.


Try shipping 100 MBT's with their fuel, ammunition, crew and support staff and tell me real war hasn't got weight limits.

Edited by William Knight, 02 January 2014 - 04:39 AM.


#33 RichAC

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Posted 02 January 2014 - 04:41 AM

View PostWilliam Knight, on 02 January 2014 - 04:27 AM, said:


Try shipping 240 MBT's with their fuel, ammunition, crew and support staff and tell me real war hasn't got weight limits.


That depends on which countries can afford it and which can't. There is no salary cap in war. and there is no weight limits.

I was making the point that game should be fair and competitive and balanced. Unlike real war.

But similar to war, consider your country the "home base", thats what your fighting for.

View PostAsmudius Heng, on 02 January 2014 - 03:59 AM, said:


The stupid amounts of ECM is not fun though ... how many DDCs??



Real life has logisitcal constraints which are not mirrored in this game in any way whatsoever.

This is also not war .... this is closer to a sport. A sport has rules and is largley even so that player skill and teamwork is what achieves victory.


Imagine if you played football and had less guys on your side ... it would suck right.


I agree I consider it a sport.

What I'm saying is, I'm sure people will be upset if they were not allowed to play the mech they want. Or team up with the people they want.

Weight limits imo, should only be in CW or premades. I would prefer that also, but sometimes, for example, I am going to get the urge to drop solo to play any mech I want at any time. And there should be nothing to stop people from doing that.

Edited by RichAC, 02 January 2014 - 04:46 AM.


#34 Asmudius Heng

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Posted 02 January 2014 - 04:47 AM

View PostRichAC, on 02 January 2014 - 04:41 AM, said:


That depends on which countries can afford it and which can't. There is no salary cap in war. and there is no weight limits.

I was making the point that game should be fair and competitive and balanced. Unlike real war.

But also in war, consider your country the "home base", thats what your fighting for.



I agree I consider it a sport.

What I'm saying is, I'm sure people will be upset if they were not allowed to play the mech they want. Or team up with the people they want.

Weight limits imo, should only be in CW or premades. I would prefer that also, but sometimes I am going to get the urge to drop solo to play any mech I want at any time. And there should be nothing to stop people from doing that.


I kinda agree but its gotta be within reason.

More important is having better role warfare to encourage more diversity but thats another topic.

I play 4 mans all the time and I would love a tonnage limit, but i would still hate to drop and find plenty of lone wolf assaults out there as well.

I would prefer some sort of dropship mode where you could take a certain amount of tonnage with you for a series of drops or soemthing but meh - we will see what PGI come up with

#35 LiGhtningFF13

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Posted 02 January 2014 - 04:50 AM

Topic about the matchmaking! Not the first threat about this mess called balancing a long lasting issue here ;) ! Sry, just have to say "deal with it".

#36 Myomes

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Posted 02 January 2014 - 04:54 AM

View PostWilliam Knight, on 02 January 2014 - 01:35 AM, said:

But a single AC20 Huch can flank an AC20 Jag and wipe the floor with it, and the same is true with an assault formation against a balanced formation.
Sure if the balanced formation takes the assault on the chin then it's fighting at a disadvantage, but if the balanced formation fights together then it's the big guys that are at a disadvantage.


keep dreaming..

#37 RichAC

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Posted 02 January 2014 - 04:54 AM

View PostAsmudius Heng, on 02 January 2014 - 04:47 AM, said:


I kinda agree but its gotta be within reason.

More important is having better role warfare to encourage more diversity but thats another topic.

I play 4 mans all the time and I would love a tonnage limit, but i would still hate to drop and find plenty of lone wolf assaults out there as well.

I would prefer some sort of dropship mode where you could take a certain amount of tonnage with you for a series of drops or soemthing but meh - we will see what PGI come up with


I thought thats what CW was going to be. I'm not sure myself. I just keep hearing they are going to add weight limits....

I've read a statement by PGI, that CW will have private premades and also public qeues which I think is pretty cool.

But i have no idea who weight limits would work. I could imagine lone wolfs might not be able to pick the mechs they want according to the team make up at the time they join, or something of the sort. But it hsould only be an additional optional game mode. Which I'm excited about.

Edited by RichAC, 02 January 2014 - 04:56 AM.


#38 Myomes

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Posted 02 January 2014 - 04:56 AM

View PostRichAC, on 02 January 2014 - 04:41 AM, said:

massive snip


There are money caps in war.. Otherwise all our forces would be stealth fighter/bombers.

Or do you not pay attention to the news when it says "not enough funds for body armor for army grunts"?

If you guys really wanted community warfare, you'd have to accept that some sides CANT field more than a few mediums and heavies, while the rich houses WILL be fielding assault mechs as often as possible.

Edited by Myomes, 02 January 2014 - 04:57 AM.


#39 RichAC

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Posted 02 January 2014 - 05:28 AM

View PostMyomes, on 02 January 2014 - 04:56 AM, said:


There are money caps in war.. Otherwise all our forces would be stealth fighter/bombers.

Or do you not pay attention to the news when it says "not enough funds for body armor for army grunts"?

If you guys really wanted community warfare, you'd have to accept that some sides CANT field more than a few mediums and heavies, while the rich houses WILL be fielding assault mechs as often as possible.


I don't think you understand what a salary cap in in the NFL or NBA is. It means every team can only spend a certain amount of money.

Its not like war, where one team called the USA can spend more then all the other teams put together haha.

This game/sport is not pay to win thank goodnes.. and it should be balanced for fair play. And I think weight limits should be in CW, and I'm excited about that.

I just hope they don't take away the random mode option, so when I get the urge, I can drop in any of my mechs at anytime, for a less serious match.

Edited by RichAC, 02 January 2014 - 05:31 AM.


#40 Joseph Mallan

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Posted 02 January 2014 - 06:16 AM

View PostMyomes, on 02 January 2014 - 04:56 AM, said:


There are money caps in war.. Otherwise all our forces would be stealth fighter/bombers.

Or do you not pay attention to the news when it says "not enough funds for body armor for army grunts"?

If you guys really wanted community warfare, you'd have to accept that some sides CANT field more than a few mediums and heavies, while the rich houses WILL be fielding assault mechs as often as possible.

This is due to our government spending money on other needs. Like welfare! If the government wanted to they could pull funding from other "non essentials" and put it in the military budget. But since we are a defensive military... we don't bank the war machine enough.





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