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Elite: Dangerous


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#41 Roburn Bliss

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Posted 02 August 2014 - 08:03 AM

The joys of voice attack :P

http://www.twitch.tv...kdomo/c/4798274

This is why you always dock with 4 pips in systems!

Edited by Roburn Bliss, 02 August 2014 - 08:05 AM.


#42 xengk

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Posted 02 August 2014 - 08:24 AM

View PostRoburn Bliss, on 02 August 2014 - 07:42 AM, said:

Some recent screen shots from the game:

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I love the 1970's Sci Fi vibe from the graphics :P


SPACE PORN!

Im getting a feel of nostalgia for Babylon 5 from these screenshot.

#43 Hex Pallett

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Posted 03 August 2014 - 08:13 PM

View PostRoburn Bliss, on 02 August 2014 - 07:42 AM, said:

I love the 1970's Sci Fi vibe from the graphics. ;)


Really? I always thought it was mostly utilitarian, no-bullsh*t designing philosophy.

Which is good. The most recent AAA space-themed videogame, if I recall correctly, was Mass Effect. And I'm not a fan of the artistic direction of that thing. I mean, those space ships don't even have maneuvering thrusters!

#44 LiGhtningFF13

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Posted 04 August 2014 - 03:24 AM

Sorry, but too much (personal) required information. Don't like that. Keep cntinuing spying. Also based in England. No way guys!

Edited by LiGhtningFF13, 04 August 2014 - 03:24 AM.


#45 xhrit

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Posted 04 August 2014 - 08:11 PM

The last run in my hauler made 18k credits in a single jump. Got my Viper, but have been taking it easy, and trying build up a good credit buffer before I commit to anything serious.

I have been loving the ship. It is hard to pilot, but so powerful. It holds half as much cargo as the hauler, but it is way faster, has a longer jump radius, and has a lot more guns (2 medium and 2 small hardpoints). I ran a few courier runs to get the hang of controlling it, then took it into a low intensity conflict zone to go weapon hot on someone. It was glorious.

I have been farming the federation distress signal at Erinin 2 for about 20k per run, to upgrade my ship before I take it out bounty hunting. Right now I have 2 gimbeled small pulse lasers, 2 fixed small pulse lasers and a point defese turret, but I want to try a loadout with 2 medium gimbaled burst lasers & 2 small guided missile racks.

If the reload costs for the missiles end up being too expensive to turn a profit bounty hunting, I will switch out the missile racks for a pair of small railguns for spike DPS. Right now I use my fixed pulse lasers for spike damage, but that is because I am relatively heat neutral with only small lasers. After I switch to medium burst lasers I might have to swap my point defense turret for some heat sinks.

My goal then will be to save up a million credits hunting bounties and buy a new hyperdrive, and use it to jump to the edge of known space. So far I have only visited a few new systems they added last patch; mostly I have stayed in the same star systems that were in last beta...



Edited by xhrit, 05 August 2014 - 07:40 PM.


#46 Goosfraba

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Posted 08 August 2014 - 08:10 PM

Just bought it. :)

#47 xhrit

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Posted 09 August 2014 - 01:30 AM

It seems medium gimbaled burst lasers dont really gimbal. I hear more energy transferred into systems makes them track targets better / faster, but it doesnt really seem to help. Maybe they are bugged, idk.

Also, it costs 10k per each launcher to reload with 10 missiles... fffff noooo....

1/5th the total cost of my ship to reload my weapons is not going to be viable to grind with.

From what I hear a missile boat 'conda is currently the best pvp ship in game, but when you are piloting a ship that costs 1.3 mil creds, a few hundred thousand each time you dock is not that big a deal.

Anyway, I think ima try 2x c4 railguns, 2x c1 pulse laser(g). As soon as I grind more monies.... QQ

Edited by xhrit, 09 August 2014 - 01:30 AM.


#48 Roburn Bliss

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Posted 09 August 2014 - 02:52 AM

I'm currently running 4x mk2 Cannons. They are sweet, kinda like having 4 AC20's :D I can two shot an Eagle.

View Postxhrit, on 09 August 2014 - 01:30 AM, said:

From what I hear a missile boat 'conda is currently the best pvp ship in game


Silent running with Cannons or Multi-cannons and the Anaconda cant hit you.

#49 Alreech

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Posted 14 August 2014 - 11:33 AM

Incoming Transmission - Cologne - Games Con - David Braben speaking... :D
http://www.gamestar....rous,76442.html

#50 Heffay

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Posted 14 August 2014 - 12:45 PM

View PostAlreech, on 14 August 2014 - 11:33 AM, said:

Incoming Transmission - Cologne - Games Con - David Braben speaking... :D
http://www.gamestar....rous,76442.html


I picked a bad day to not quit my job. Care to live blog it? :wacko:

#51 Roburn Bliss

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Posted 17 August 2014 - 05:27 AM

From Newsletter #26: http://us2.campaign-...e&id=76df98203b

Stellar Forge
One of the things seen in the Elite: Dangerous Beta 1 is significantly more star systems. Many of these have planetary systems around them, formed at much the same time as the star(s) in the system, or captured during the lifetime of those systems.

In Elite: Dangerous, when we are generating a system procedurally, each planetary system is formed from first principles. Bodies are gradually aggregated over a very long simulated time from available matter, taking into account its chemical composition. Depending on the angular momentum, this might begin to form into a single central body, or into multiple co-orbiting bodies.

As the gases collapse together under the force of gravity, matter tends to orbit these bodies in protoplanetary discs, which in turn further coalesces into smaller bodies within those discs. Tidal forces, orbital resonances and gradual accretion of mass gradually change their orbits, causing collisions, collapse and close encounters – which in turn means bodies might capture each other or fling each other into new orbits or out of the system altogether.

At some point the stars in the system ignite one by one, and the resultant stellar winds gradually drive off the lighter non-gravitationally bound gases.

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Over its lifetime (different for different systems) close and not so close encounters with other stellar systems may remove outer planets and capture others, and the outer halo of comets and other bodies may pass through the other system, not just causing destruction, but also depositing lighter elements and compounds (like ice/water) on the bodies in the inner system that may have been lost during the heat of their formative years, making water-based life there possible.

The above processes are all modelled from first principles for almost all of our 400 billion star systems by an Elite: Dangerous system called Stellar Forge.

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Stellar Forge in action - 17 Draconis




There are some interesting outcomes from Stellar Forge that are ‘backed up’ by astronomical observations – for example binary planets. During the process of the system forming, both catastrophic collisions (as in the case of Earth) and very close encounters can result in bodies in very similar orbits capturing each other into a wonderful co-orbiting waltz.


We see the early stage of this in the Solar system with the moons of Saturn, Epimetheus and Janus which share an orbit – swapping positions whenever they have a close encounter – but this is not stable in the very long term, particularly not in a gaseous disc where the gases are continually absorbing energy. In such a gaseous disc while planets are still forming and the corresponding slowing of the orbits, this is likely to end up with the bodies eventually co-orbiting each other in an ever less elongated orbit.

Pluto and Charon are another example of an asymmetric binary planet (or dwarf planet as I think we should say these days), likely arising as a result of a close encounter or collision of an unknown body with Neptune, but then the pair eventually ending up orbiting each other, picking up other debris from the collision over time.

We have seen pairs of gas giants in Stellar Forge, co-orbiting each other, each with its own stable moons. When standing on one of those moons you will see both gas giants looming large in the sky.

Even pairs of earth-like planets are possible. In fact if one had life, then it is most likely both would, as meteorite impacts on one would tend to catapult debris to the other and spread the life across.

Bodies can orbit each other very closely indeed. They can even touch – forming a strange dual body with a ‘figure of eight’ or hourglass shape – something predicted by a mathematician called Roche. We see this with stars too – an example of this is the contact binary i Boötis BC – already seen in the Elite: Dangerous Premium Beta.

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#52 Hex Pallett

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Posted 17 August 2014 - 06:30 AM

^ dude, stop trying to convince me to buy E:D already!

#53 SnagaDance

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Posted 18 August 2014 - 12:56 AM

Sneak preview to their Closed Beta Genral Discussions forum: "Star systems creation system not detailed enough", "Not enough variety in star systems, I'm bored and quiting this game", "these star systems make no sense at all!!!!!!11!!1!!", "Why evry starsystem not liek earth system??"

#54 Lily from animove

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Posted 18 August 2014 - 01:19 AM

Not sure, what defines this as Elite and differs this Space somulation from others. I mean Elite, Elite Plus that wa sso ages ago.

And for those who do not like newtonian style, Evochron dooes it quite well, because it allows you to swithc the shis behavior between intertal drive and classic drive. And once you get used to inertal drive, you will rule the battlefield, because it allows superior flight maneuvers. And it should eb part of a space simulation, otherwise its just a lfight simulation in space.

#55 Alreech

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Posted 18 August 2014 - 01:42 PM

View PostLily from animove, on 18 August 2014 - 01:19 AM, said:

Not sure, what defines this as Elite and differs this Space somulation from others. I mean Elite, Elite Plus that wa sso ages ago.

And for those who do not like newtonian style, Evochron dooes it quite well, because it allows you to swithc the shis behavior between intertal drive and classic drive. And once you get used to inertal drive, you will rule the battlefield, because it allows superior flight maneuvers. And it should eb part of a space simulation, otherwise its just a lfight simulation in space.

Did you ever played Elite II Frontier ? or Frontiers First Encounters ?

That was true newtonian style, with no speed cap. But try to fight with 5000 km/s, even with a Laser it's difficult to hit an other ship what is passing by with 5000 km/s.

The special thing concerning Elite Dangerous is the classic Elite style.
The classic Ships from Elite (Cobra, Anaconda, Viper...) and from Froniter (Eagle), the classic D20 Orbitbase, and the classic dogfights of Elite - with the possibility to switch of flight assistant and use newtonian style flight (without flying 5000 km/s).

Also nice are the future plans with real systems (more than one planet per system) and planetary landings.
It was in Elite II Frontier & Frontier First Encounters possible to land on planetary space ports or to land on uninhibited planets to deploy mining machines.
It was not necessary to land on a planet, but it was possible to make a higher profit or to get a better mission on a planet, because missions and special requests were different on every station - even in the same system.

The big systems of the Frontier Games gave the player a real feeling for the vastness of space. Even with a fast Ship and a high time compression it took minutes to travel from Titan to Mercury, minutes in which the other planets of the Sol system pass by - first as small point, than as big sphere.
The Supercruise of Elite Dangerous allows the same flight experience as the old time compression.

#56 SnagaDance

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Posted 18 August 2014 - 11:56 PM

I hope this new supercruise does not have me flying into the planet because it's trying to go the shortest route to the space port. :lol: Usually it went ok but sometimes the game (Frontier: Elite 2) would miscalculate the planets rotation or something. One time I was watching a friend play and he had that biggest trading ship, no idea what it was called but it was huge. Had a Death Star like super laser cannon and everything. Enormous amount of structure backed up by a huge load of shields. Tried to land on planet. Slammed into the planet........and came out the other end!!! With about 3 percent structural integrity remaining! After which the auto-pilot made it turn and failed to take planetary rotation into account a second time, slamming it to his death for good this time. Man we just couldn't stop laughing. We also surmised about how he had probably killed the planet, having flown through it and blowing out a huge chunk and all. :P

#57 Roburn Bliss

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Posted 20 August 2014 - 09:25 AM

A nice player created video. I had no idea the Anacondas damage texturing was that detailed:



I freaking love the weapon models:

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#58 Roburn Bliss

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Posted 21 August 2014 - 12:48 PM

Some very impressive piloting from Isinona:



#59 SnagaDance

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Posted 22 August 2014 - 12:28 AM

Incredible video. I doubt I'd be able to pull something like that off but then again I like staying on the safe side of things. Stealing illegal cargo from under the noses of station security and then sneaking it past the security of another station does NOT qualify as safe.

#60 The Dreaded Baron B Killer

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Posted 25 August 2014 - 04:37 AM

man.. Elite.. does that bring back some memories...

That was an amazing game for it's time.

nice to see this. thanks for posting.





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