Crashing to Mechlab issues: (aka stack overflow and memory allocation errors where cryengine decides to s**t itself)
About 1 in every 50 matches over the course of MWO's beta up until the launch patch.
Currently I haven't experienced any since Fall 2013.
Black Screen of Death: (aka your driver has failed and recovered)
Use to experience them every 8 to10 matches with an easy workaround that kept me in the match.
Currently none since the recent Nvidia 332.21 driver update.
Latency: (aka packet loss and ping)
Packet Loss - In the Fall of 2013 about 1 in 30 matches I'd experience (along with everyone else present) matches where pakets dropped harder than Skrillex at a bass fishing tournament. The entire match would become a rubberbanding slide show and unplayable.
Latency - Since I began testing MWO beta august 2012 up until december 2013 I have always had a consistent 36-40 latency when connected to the game. Currently as of holiday 2013 my ping is a consistent 80-85 now with zero explaination for the phenomenon/changes on the user end.
Conclusion:
On the technical side of things MWO continues to improve gameplay for the userbase and with the puzzling exception of doubling my latency, overall the game continues to make steady progress.
Late 2012 to early 2013: D+
Mid 2013 to late 2013: B
Late 2013 to early 2014: B+
Edited by lockwoodx, 10 January 2014 - 11:47 AM.