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Lrm Modules Not Matching With Number Of Tubes


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#1 HadleyHope

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Posted 13 January 2014 - 01:02 AM

Description: Smurfy states that the Griffin 1S has a 20 and 10 tube launchers, If you configure the mech with a 15 and 10 LRM + ARTEMIS and chain fire in the game you launch 10 + 10 + 5 instead of 15 + 10.

Location: Mech Bay and in game firing.
Steps to reproduce:
  • Configure any mech with 2 LRM launchers with different tube sizes, for example the Griffin 1S, Add LRM 15 and then LRM 10.
  • Save Mech.
  • Go back into Loadout, the 10 tube laucher is listed first, even though it was added second.
  • Run mech and chain fire the LRMS, it does not matter which order they were added in loadout LRM 10 is in the 20 tube position and LRM 15 is in the 10 tube position,

It should not matter which order the LRMs are added in loadout the bigger lauchers should always go to the largest available tube slot, or at least they should go into the slots in the order added in loadout.

#2 Ironwithin

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Posted 13 January 2014 - 02:49 AM

Welcome to MWO, take a seat, have a cookie.

Old issue, affects every mech and every weapon, workarounds include but are not limited to: selling and rebuying the affected weapons/ALL weapons, extensive weaponswitching, uninstalling the game.





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