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Mechwarrior, You Broke It, Now You're Going To Have To Pay To Fix It!


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#1 Colonel Fubar

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Posted 01 February 2014 - 07:39 PM

Thats right, when you wreck your car a new one just doesn't magically reappear without dishing out some C-bills first. I know that I'm not the first to bring up this idea, so what are your opinions?
I honestly think that paying for one's own damaged Battlemech's is a pretty good immersion idea. And in the process train a much better, less ditti bopping Mechwarrior. No Pain...No Gain!
Simple system example: Winning team member's pay slightly less C-Bill for a mech replacement/repair components, taking into consideration Mech salvage. Losing team a bit more. If a warrior runs out of C-Bill funds to field a personal mech favorite then a trial mech rental is available for the drop.
I just don't think it's cool having taken an opponent to school in a previous match, just to watch them re-spawn back with the two arms I blew off intact and without any repair bill. So again what are your opinions, can a system be incorporated for a better Mechwarrior experience?

Edited by Danny Fubar Col 21C RHG, 02 February 2014 - 04:50 PM.


#2 Dymlos2003

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Posted 01 February 2014 - 07:44 PM

I take it you weren't here when it was in the game.

If done right it can be awesome but everyone would whine about it.

Edited by dymlos2003, 01 February 2014 - 07:45 PM.


#3 dario03

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Posted 01 February 2014 - 07:58 PM

We had R&R before and I hated it. All it did was make people more likely to run off and hide when the match wasn't going their way.

#4 Colonel Fubar

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Posted 01 February 2014 - 08:05 PM

View Postdymlos2003, on 01 February 2014 - 07:44 PM, said:

I take it you weren't here when it was in the game.

If done right it can be awesome but everyone would whine about it.


I agree with you it wasn't done right.

#5 Mcgral18

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Posted 01 February 2014 - 08:09 PM

Posted Image

Aside from that, a properly implemented R&R system would be fairly nice.

Edited by Mcgral18, 01 February 2014 - 08:26 PM.


#6 Sandpit

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Posted 01 February 2014 - 10:56 PM

:angry:

cake



#7 Alcom Isst

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Posted 01 February 2014 - 11:30 PM

Posted Image



#8 Whatzituyah

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Posted 01 February 2014 - 11:35 PM

Posted Image

#9 Dirkdaring

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Posted 02 February 2014 - 12:00 AM

It's not possible to be taken seriously when you use the worst font of the face of the bleeping planet.

#10 80sGlamRockSensation David Bowie

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Posted 02 February 2014 - 01:23 AM

1) We did have Repair & Rearm. No longer.

2) It is no longer, because like everything PGI ****** it up. Again, due to **** poor implementation of an underlying system that could add a significant amount of depth to the game, PGI "pulled a PGI", so it was removed.

Just like Collisions, graphic fidelity, being able to play with 4-10 other friends, and happiness.




(P.S. Thomas D, you keep doing what you're doing. *thumbs up*)

Edited by mwhighlander, 02 February 2014 - 01:24 AM.


#11 Sephlock

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Posted 02 February 2014 - 01:26 AM

I remember when firing LRMs was like throwing gold bricks at people.

#12 Krujiente

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Posted 02 February 2014 - 02:54 AM

At least it'd give energy boats a shot at having an edge. But it'd hurt fire support mechs more and pop-tarts would benefit because they really don't use that much ammo if they're doing it right and don't get hit that much usually. Also, my zombie cent would suffer because I don't just get cored out. I am lucky if I have 2 limbs and more then 30% integrity by the time I go down in that thing, and that would make me sad if I got punished for doing a damage tank playstyle.

Edited by Krujiente, 02 February 2014 - 02:55 AM.


#13 MustrumRidcully

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Posted 02 February 2014 - 03:04 AM

I remember when R&R was used to ensure that no one would take Ferro Fibrious, because it wasn't just the weakest possible of the upgrades, it also incurred the highest cost due to the armour repairs.

I remember that it made defensive torso-twisting suboptimal, since you would take more damage and pay more after the match.

I remember that people were AFK farming to avoid R&R cost, or suiciding in trial mechs to avoid R&R cost but gain C-Bills.

I remember people retreating in corners to avoid having to pay R&R cost. Of course, you didn't need to worry about stomps then, if your team lost 2 mechs, the best bet was to move into corners, shut down, and let the enemy cap in peace, so that everyone could keep the repair bill down.

I remember it as a pretty big failure, because it penalized what is fun - stompy robots shooting each other - and rewarded the boring parts -standing in red rectangles.


I am sure a clever game designer could devise a Repair & Rearm system and a reward system for a Mechwarrior game that would encourage good play and still give a nod to immersion.
I am deliberately saying "nod" to immersion.

Realistically - if I was a merc that gets paid for defending some red square and conquering another red square, I am not fighting an equally strong enemy to the destruction of my million C-Bill worthy mech if the bill isn't covered by the contract-giver. I might take on a milk run without repairs covered, say, the enemy has one Jenner definding that red square and I've got 2 mediums on my side.
And if I am not a merc but a military commander in a military unit, I'd try to avoid fights with equally strong enemy groups and focus attacking on vulnerable spots, like a red square protected by a Jenner when I got 2 mediums.

Edited by MustrumRidcully, 02 February 2014 - 03:08 AM.


#14 Ghogiel

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Posted 02 February 2014 - 03:07 AM

View PostDirkdaring, on 02 February 2014 - 12:00 AM, said:

It's not possible to be taken seriously when you use the worst font of the face of the bleeping planet.


It's a troll font used to get people to make comments like yours.

The terrorists have won.

#15 Niles

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Posted 02 February 2014 - 03:22 AM

View Postdario03, on 01 February 2014 - 07:58 PM, said:

We had R&R before and I hated it. All it did was make people more likely to run off and hide when the match wasn't going their way.


You could fix that by making it possible to retreat. That way there would still be something to fight for when you've lost.

Overall, I think a capitalist approach would be good. That way you can punish opposing players or be chivalrous (which was historically knights being ******** except to other knights). Winning or losing don't matter, only money: Resource captured, salvage won, territory gained. It's not necessary with a starmap or anything for this to work.

I would also like to be able to eject. Whether you die or not should make a little bit of difference, you know?

#16 Satan n stuff

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Posted 02 February 2014 - 03:28 AM

View Postdymlos2003, on 01 February 2014 - 07:44 PM, said:

I take it you weren't here when it was in the game.

If done right it can be awesome but everyone would whine about it.

No, it just means only the best mechwarriors get to use the best tech, which increases the skill gap,scaring off newbies and eventually killing this game. I don't call that awesome, and I was one of those players who could spend 100K or more per match and still earn more than I do now. PGI has made many mistakes, but removing repair and rearm wasn't one of them.

#17 Naduk

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Posted 02 February 2014 - 03:39 AM

for RNR to work it only needs one thing
free repairs that take time based on damage received
and a pay c-bills option to have it all ship shape ready for the next match

free repairs would lock your mech just as if it was in a match
free repairs should take no longer than 17mins (from a completely ruined mech)

earnings can stay as they are or get a slight boost to cover potential costs
but i feel they would be fine as is,

damaged mechs should show their damaged states from in game in the mech lab
so you can see in all that glorious up close detail how much punishment you are putting your mechs through

#18 MustrumRidcully

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Posted 02 February 2014 - 03:48 AM

View PostNaduk, on 02 February 2014 - 03:39 AM, said:

for RNR to work it only needs one thing
free repairs that take time based on damage received
and a pay c-bills option to have it all ship shape ready for the next match

free repairs would lock your mech just as if it was in a match
free repairs should take no longer than 17mins (from a completely ruined mech)

I agree that would be a good start for a repair system. Repairs costing time - with money you might get it done faster, but at the basis, it just costs time. Lessens the "Punishment" for playing the game for the fun parts considerably, and can be leveraged to generate additional gameplay concepts - stuff like hiring mechanics, buying mech repair tools or facilities and all that.

So, already filed an application as game mechanics designer for PGI?

#19 Imperius

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Posted 02 February 2014 - 03:54 AM

I wish I could read the op's post but I cannot. That's a terrible font you're using, and it should be burned just like the ghost heat system. Please in the future use normal font.

Thanks,
My Eyes

#20 Mekwarrior

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Posted 02 February 2014 - 03:54 AM

You will get lots of players just powering down if they think their team has lost and everyone will have to wait for ages at the end of every game.

And the font isn't helping to convince either.

Edited by Mekwarrior, 02 February 2014 - 03:56 AM.






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