- I walk you through setting up the missile launchers to not trigger what is called Heat Scale (Ghost Heat) Penalties (Punishment) by having the launchers chain fire.
- I also demonstrate and walk you through how to rearrange the weapon groups within a match to make it more comfortable for someone with 3 buttons instead of 4.
- I play in both first and third person views and switch frequently so that you can see what I'm doing.
- As it happens, during the match a number of situations that usually end the typical missile boat's life come up and I actively avoid or react to them; allowing you as the viewer to have an idea of how to handle flanks, being overwhelmed, see and pre-emptively escape deadly situations, and prioritize targets based on what they are.
- I demonstrate the ability to dumbfire missiles and score several hits.
- I demonstrate switching from chain fire to group fire in order to bring more damage to the front at higher risk of heat in emergency situations.
- In the first match, the active foresight that assault mech players develop is shown. Stating that I'm going down to the viewers, I also tell my strategy to allow myself to get ahead of my teammate to shield the Cataphract from damage and allow him to get behind cover to try and engage enemies one at a time.
- After I die, I watch survivors and give narration.
- On the video page itself I have written out how to get the wide-angle cockpit view that I have.
- So much more.
I hope this helps everyone that is reading this. Please watch at the highest resolution for best clarity.
Match Summary:
First match: 592 damage, 0 kills, 4 assists. Survived 12:02 minutes. (Large map; Skirmish. Done in by a team with a superior organized strategy and ECM.)
Second match: 411 damage, 1 kill, 2 assists. Survived 7:19 minutes. (Smallest map; Assault. Enemy team had vastly superior direct-fire loadouts and powerful harassment lights.)