This Is How Your Ui Looks Like
#1
Posted 19 February 2014 - 09:55 AM
Then I waited 2 weeks, stupidly assuming dozens of posts would get through to the Devs that the text of their UI is unreadable.
Then I waited through the next hotfix.
Then I decided visual support was needed to make my point.
I know it is supposed to read as ENDOSTEEL. And it probably says "DOUBLE" where I think heatsinks are mentioned.
But what is that? HEAT MGMT? HEAT MIDGET?
Well, ok, I built the Mech, I know what it has from the top of my head. No big thing. Let´s go on.
Let´s see how fast my Mech is. There is a SPEED (F10) Line that probably says. 11s@/7.7.1.
Interesting.
And there is a diagram. Neat. It says something about armour.
And according to the UI my Jump Distance is 1G)/27.G I guess it is calculated in fractions of astronimic units or something.
But that is just additional information. I can easily use the UI without reading that, right?
So let´s fine tune a Mech build. Let´s click through all of them to find out which one is the AWS-8R. Dang, that was the -8Q! Ok, let´s try again. OH SNAP. That is a 9, not a 8. It indicates my AWS-9M.
Well thank god there is ONE button I can read without squinting. Guess which one it is...
Damn right.
#2
Posted 20 February 2014 - 04:36 AM
No worries. I got this covered. I´ll just use windowed mode, this is gonna fix it!
Well...at least I don´t have to look at the akward text to the left hand side anymore.
No, I can´t move the window. Derp.
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But, hey. Quitters never win. I´ll show a little initiative instead of whining on the forums. I´ll just use another resolution. Russ is probably right. I might be using an unreasonable resolution, right dude?
Waitaminute...
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But it is going to be ok. Russ will fix it. He knows how much I´d love to play his game.
And he promised, right? ... Right?
Dude...
Edited by Molossian Dog, 20 February 2014 - 04:36 AM.
#3
Posted 20 February 2014 - 04:54 AM
#4
Posted 20 February 2014 - 04:56 AM
Yep, that's a top priority number of users for any dev with his hands full of other tasks.
On the other hand I hope someone will find some time to fix it for you.
#5
Posted 20 February 2014 - 05:08 AM
#6
Posted 20 February 2014 - 05:23 AM
DLFReporter, on 20 February 2014 - 04:56 AM, said:
Yep, that's a top priority number of users for any dev with his hands full of other tasks.
On the other hand I hope someone will find some time to fix it for you.
I concur. I am absolutely sure that the devs are busy developing Community Warfare 24/7, day and night and can´t be bothered with spending 10 minutes to implement a different font.
Or add s p a c e between the letters.
Or make the text bold.
I am clearly asking for too much.
Edited by Molossian Dog, 20 February 2014 - 05:23 AM.
#7
Posted 20 February 2014 - 05:34 AM
I do understand the issue of resources It seems many have suggested that PGI is understaffed for what ever reason but just look at the high quality and detail in the mechs then look at the detain in the MechLab the level of effort in getting the detail right is light years apart and is worse in UI 2.0 not better. It is all about priority.
#8
Posted 20 February 2014 - 05:34 AM
#9
Posted 20 February 2014 - 06:09 AM
#10
Posted 20 February 2014 - 08:22 AM
anyway the text is too small, i have a 40" with 1920x1080 and i can't read anything without putting my nose on the screen.
At least someone twittered russ the issue and guess what now it's on the table
why do we even write in feedback thread, next time we should just bombard him on twitter or what? man...
#11
Posted 20 February 2014 - 08:34 AM
627, on 20 February 2014 - 08:22 AM, said:
.
The mouthbreathers on these forums never learn, posting multiple dupes does nothing but get your shit deleted or moved here. Also, next time, why don't you try posting in feedback, there's a novel idea. I guess it's just easier to "get attention" when you make a "new" thread though
#12
Posted 20 February 2014 - 08:41 AM
DLFReporter, on 20 February 2014 - 04:56 AM, said:
I run my desktop at 1600x900 and have the same problems. It's not the resolution, it the UI
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