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Caustic Valley Is Way Too Green


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#1 Rhialto

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Posted 03 March 2014 - 02:29 PM

Unless we literaly walk in a constant gas cloud/mist, I think that everything on the map looks way too green. I understand the concept of the map but I'm not sure that it has to be as simple as adding a green filter over the entire image.

I just spent real money for a fresh coat of white paint and this is how it looks? My drone is flying real close to it so I think I should see it more white than green. As I understand it, at long distance things should look greenier but when you get close, real color should show stronger.

Anyone else think so?

There is a screenshot of it:

Posted Image

and the same that I fixed a bit, the only thing I could do was to remove green from the entire image and this is the result:

Posted Image

#2 TB Freelancer

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Posted 03 March 2014 - 08:34 PM

All the maps are far to monochrome in feel.

#3 Alcom Isst

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Posted 06 March 2014 - 11:13 PM

View PostRhialto, on 03 March 2014 - 02:29 PM, said:

Posted Image


I want it. ;)

#4 Thorqemada

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Posted 06 March 2014 - 11:17 PM

The Closed Beta Caustic with the glaring yellow ambience was good, it felt hot and poisoned and a place you would not step outside if not forced.

The new Caustic we have yet feels cold and somewhat polluted - i want the Closed Beta Caustic back!

Edited by Thorqemada, 06 March 2014 - 11:18 PM.


#5 Olunn

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Posted 07 March 2014 - 01:11 AM

View PostRhialto, on 03 March 2014 - 02:29 PM, said:

and the same that I fixed a bit, the only thing I could do was to remove green from the entire image and this is the result:

Posted Image


Is that...Fallout 3?

Edited by Olunn, 07 March 2014 - 01:13 AM.


#6 9erRed

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Posted 07 March 2014 - 04:58 PM

Greetings all,

Yes, caustic is toned to the green scale.

- Now why is this so?

The storyline revolves around this location being a mining facility that was not really concerned with environmental "overflow" of the processing methods. (and one of the reasons the company went bankrupt) There are many components or machinery that are dumping out exhaust and particles straight into the atmosphere. With heavier gravity, dense atmosphere, and extreme temperature, this all leads to this area of the planetoid being "tainted" or polluted. The particles hanging in the atmosphere lend the green tint to everything, this works exactly the same as we would see here. Changing a rooms wall colours will effect the reflected surface colour we see on every object in that room. For this map it's just extreme as it's everywhere, the ground, the objects, and the sky.





Ref:
The valley of CMO 26 is a lifeless, tide-locked rock laced with titanium, platinum, and countless other minerals. Giant run-off pipes lead into the centre -- a bowl-shaped field full of heavy dust and brutal temperatures reaching extremes at the top of the volcano.
- Surface Gravity: 1.2
- Atm. Pressure: High (Tainted)
- Ambient Temperature: 85° C

Additionally keep in mind that the latest engine updates and DX11 have not been fully utilized for clean delineation of colour profiles and blending. There is much that can be done to accent the colours we have in game, as of right now, outfitting a Mech with zigzag patterns is not much different than all one colour. Especially when seen from 400mtrs away, and it should not be that way. Paying good money for a pattern and then have that entire effect washed away on numerous maps, is rather disappointing. I'm hoping for some fine detail tuning to be brought into the game play soon, higher definition on objects and draw distance. DX11 has so much potential.

9erRed

Edited by 9erRed, 07 March 2014 - 09:59 PM.


#7 Alex Warden

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Posted 11 March 2014 - 02:59 PM

toxic athmosphere... but i gotta agree, it felt way more "realistically" toxic during beta...





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