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Buff La Malinche


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Poll: La Malinche feedback (63 member(s) have cast votes)

Are you happy with the current La Malinche implementation?

  1. Yes, it is worth of the investment. (4 votes [6.35%])

    Percentage of vote: 6.35%

  2. No, it is underwhelmed. (39 votes [61.90%])

    Percentage of vote: 61.90%

  3. No opinion. (20 votes [31.75%])

    Percentage of vote: 31.75%

What would you suggest for making La Malinche affordable?

  1. Add an ECM hardpoint. (11 votes [13.92%])

    Percentage of vote: 13.92%

  2. Add an extra weapon hardpoint. (34 votes [43.04%])

    Percentage of vote: 43.04%

  3. Add Jump Jets. (13 votes [16.46%])

    Percentage of vote: 16.46%

  4. Other improvement (specify in a post). (6 votes [7.59%])

    Percentage of vote: 7.59%

  5. It's good as it is. (15 votes [18.99%])

    Percentage of vote: 18.99%

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#21 Damocles

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Posted 06 March 2014 - 07:59 AM

Enjoying it (painted flat blue to remove the ugliness), you just gotta make sure you frontload that armor count in the torso. 100pts of tankage in the CT!

#22 Sephlock

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Posted 06 March 2014 - 08:00 AM

An additional LRM 20 hardpoint would be okay.

#23 Damocles

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Posted 06 March 2014 - 08:02 AM

or, move the LT(?) Energy Hardpoint to the other side so we can 3PPC+AC20 :P

#24 Bront

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Posted 06 March 2014 - 09:48 AM

Not a lot of hard points? Mount larger calaber weapons (LLs, PPCs, large balistics, etc).

The advantage this mech has over the others is arm weapons, allowing it to deal with smaller mechs and aim better.

If you really want a buff, have PGI get rid of that over the shoulder missile rack and mount it in the torso.

#25 Nemoto

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Posted 07 March 2014 - 02:02 AM

So here's my thoughts.
I purchased it thinking that the speed and twisting would help it's shortcomings.
I discovered while basic-ing it that in today's current game mechanics there is limited time to twist out of the way. I'm no amazing mech jock either particularly when it comes to assaults but this mech has been very difficult to find a niche.
I've been messing with the load out lots trying to find something that can get me up to 500 dmg on average. I usually average 250-300 which isn't terrible.
My thought is to put another missile rack (15 or 20) on the right torso. Then this will be quite the mobile platform.
Also there should be one more energy hard point in an arm.
ECM nor jj's should be on it.

The model itself should have curved in shoulders and I believe the left arm should be like the original concept art. One big round tube.

Everything else we can deal with.

#26 Odanan

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Posted 07 March 2014 - 05:10 AM

The member ssm found in the game files that this hero really had jumpjets implemented. So it wouldn't be hard to add them at all. (maybe we can start a campaign for that?)

#27 Sephlock

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Posted 07 March 2014 - 05:25 AM

View PostOdanan, on 07 March 2014 - 05:10 AM, said:

The member ssm found in the game files that this hero really had jumpjets implemented. So it wouldn't be hard to add them at all. (maybe we can start a campaign for that?)
Even if we do, look at the Oxide? There was an Oxide redesign challenge a while back, and...

and...

and...

...?

#28 TehSBGX

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Posted 07 March 2014 - 06:21 AM

A Hero with ECM? OP that's a terrible idea. A hero with ECM crosses the P2W line. Just Gawd no.

#29 DocBach

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Posted 07 March 2014 - 06:26 AM

ECM is perfectly balanced though

#30 Sephlock

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Posted 07 March 2014 - 06:34 AM

View PostDocBach, on 07 March 2014 - 06:26 AM, said:

ECM is perfectly balanced though


#31 TehSBGX

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Posted 07 March 2014 - 06:34 AM

View PostDocBach, on 07 March 2014 - 06:26 AM, said:

ECM is perfectly balanced though

I disagree, it still needs a couple more tweaks then it'll be fine.

#32 DocBach

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Posted 07 March 2014 - 06:42 AM

I think they need to remove its hand actuators and make it have two PPC barrels like the 3S arm so it looks like a giant Warhammer.

#33 ImperialKnight

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Posted 07 March 2014 - 06:55 AM

Add one Ballistic to the LT, that's it. That would make it more balanced compared the other Banshee Variants and still be unique.

#34 Cavendish

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Posted 07 March 2014 - 07:04 AM

Add a ballistic to the RT since, ya know, it already have the grafix for it?

#35 Nothing Whatsoever

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Posted 07 March 2014 - 08:32 AM

ECM? No.

And Jump Jets? I'm on the fence, since the ones that do have JJs listed on Sarna are custom, so, if the Banshees gets JJs, then we need other mechs to get unfilled JJ hardpoints added also.
Such as at least the Thunderbolts (that have the huge backs for their JJs), Commandos (there are later models that have them) and the Oxide too. And I'm sure there are other chassis variants that can be included on this list also (those three named are just off the top of my head).

And I'm fine with more weapon hardpoints on the Malinche, but I'd want to get the Pretty Baby matching hardpoints to the other variants first.

#36 Mechteric

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Posted 07 March 2014 - 11:52 AM

View Postclownwarlord, on 06 March 2014 - 07:55 AM, said:

Aahhhh NO!

Why buff it?  It is a 95 ton walking tank.  Many I have seen load up with an LRM 20 and Ultra AC5 ammo to boot.  With the energy they throw in Larges in the arms and a tag in the head.  Works well I guess.


You mean to say since people can make terrible builds like that, therefore they shouldn't make it less terrible?  Step aside and let the adults talk.

I agree, even though I have no intention of buying the hero, the first thing I thought was how it could be so much worse than the standard variants. It should at least be on par with the number of weapons systems or offer something else to balance for it.  1 missile mount is not worth the removal of 2-3 energy/ballistic points.  I think they should add one more missile mount, and one more energy OR ballistic to make it less terrible.

Edited by CapperDeluxe, 07 March 2014 - 11:53 AM.


#37 Odins Fist

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Posted 07 March 2014 - 12:18 PM

I guess people don't know this but...
........................................................................................................................................................................................
Sarna Banshee description:
The result was a mediocre 'Mech which even the lowly Rifleman could beat as long as it prevented the Banshee's mass from coming into play.
The Hegemony soldiered on though, producing five thousand Banshees in a decade before its poor combat performance finally forced them to stop production in 2455 and the Mech was relegated to training and militia units.


........................................................................................................................................................................................


So did people think the Banshee was going to be good..?? I don't know what to say.

#38 Dramborleg

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Posted 07 March 2014 - 02:14 PM

"It's not P2W, but I paid for it, so I should be winning more"

#39 Cavendish

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Posted 07 March 2014 - 09:03 PM

View PostDramborleg, on 07 March 2014 - 02:14 PM, said:

"It's not P2W, but I paid for it, so I should be winning more"


It´s not P2W, but I paid for it, so it should at least compare to the freeloaders versions?

#40 Odanan

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Posted 08 March 2014 - 06:14 AM

View PostTehSBGX, on 07 March 2014 - 06:34 AM, said:

I disagree, it still needs a couple more tweaks then it'll be fine.

It was irony, of course.

View PostOdins Fist, on 07 March 2014 - 12:18 PM, said:

So did people think the Banshee was going to be good..?? I don't know what to say.

Well, the BNC-3E is pretty good. If the worst Banshee variant in TT is good, why making a custom hero worst?





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