Matchmaker Is Working As Intended
#1
Posted 08 March 2014 - 08:57 PM
910 tons vs 640 tons.
I'm glad to see matchmaker is working flawlessly.
#2
Posted 08 March 2014 - 11:09 PM
#3
Posted 08 March 2014 - 11:32 PM
Edited by Rex Antilles, 08 March 2014 - 11:33 PM.
#4
Posted 08 March 2014 - 11:56 PM
#5
Posted 09 March 2014 - 12:07 AM
I dunno... maybe I should post the two dozen matches I had tonight that were well within an acceptable tonnage differential?
We all know the match-maker struggles on occasion. What's the point in belaboring it especially knowing the upcoming launch module will go a long way to remedy the present inequities?
#6
Posted 09 March 2014 - 07:30 AM
DaZur, on 09 March 2014 - 12:07 AM, said:
I dunno... maybe I should post the two dozen matches I had tonight that were well within an acceptable tonnage differential?
We all know the match-maker struggles on occasion. What's the point in belaboring it especially knowing the upcoming launch module will go a long way to remedy the present inequities?
Just to play Devil's Advocate...and not to assault you personally, but....
When, exactly, is this Launch Module going to be released? I mean, I know it's going to be released "sometime" (which is PGI's stance on virtually everything they say they're going to do that gets the community excited) but....is it going to be anytime before the game itself just dies off?
#7
Posted 09 March 2014 - 07:51 AM
Willard Phule, on 09 March 2014 - 07:30 AM, said:
It was either March or April if I remember the post about it right, and yeah now that I know the MM is going to be significantly altered, I agree that these kinds of posts are a waste.
As for knocking PGI on when it will arrive, since UI2.0 (warts and all), we've been seeing a lot of changes i.e. a bunch of modules, weapon tweaks in the right direction, JJ changes, turrets, DX11, better sales, a new event, etc. In less than two months we will have the MM module, a 'smurfy's' style mechlab,
All that in the short amount of time UI2.0 came out compared to looking at the several months leading up to it and all we got were mechs, one or two maps and not much else to speak of. UI2.0 really was holding everything else back it seems.
#8
Posted 09 March 2014 - 08:12 AM
#9
Posted 09 March 2014 - 10:57 AM
Willard Phule, on 09 March 2014 - 07:30 AM, said:
Just to play Devil's Advocate...and not to assault you personally, but....
When, exactly, is this Launch Module going to be released? I mean, I know it's going to be released "sometime" (which is PGI's stance on virtually everything they say they're going to do that gets the community excited) but....is it going to be anytime before the game itself just dies off?
Read the CC posts dude.
Expected Release Date:
With all of the changes to both the Match Maker and Lobby systems, this feature is going to go through extended testing. That being said, we are going to be pushing out the expected release date to April 29th, 2014
#10
Posted 09 March 2014 - 11:38 AM
Sandpit, on 09 March 2014 - 10:57 AM, said:
Expected Release Date:
With all of the changes to both the Match Maker and Lobby systems, this feature is going to go through extended testing. That being said, we are going to be pushing out the expected release date to April 29th, 2014
I have been reading the CC updates....that quote comes from the February 27th CC post.
That means that PGI is predicting they will be able to meet a deadline that they have set for themselves two months from the date of the announcement.
It also means that as of February 27th, 2014, PGI has NO plans to do anything about the Matchmaker in the interim and the overwhelming evidence that their current Matchmaker may be "working as intended," and it's working like crap....which, I guess, means they intended for it to be crap. So, every single thread like this one is basically worthless....not because the matchmaker is "working as intended" but because they have NO intention of doing anything until they actually release the Launch Module.
You can White Knight for them all you want, but historical evidence shows that odds are VERY good that they will either A ) miss the deadline completely without any communication with the community at all or B ) release a half completed, broken product and claim that "it is a work in progress" and "a hotfix will be coming soon."
I'll believe it when I see it. Dude.
Edited by Willard Phule, 09 March 2014 - 11:41 AM.
#11
Posted 09 March 2014 - 11:41 AM
Willard Phule, on 09 March 2014 - 11:38 AM, said:
I have been reading the CC updates....that quote comes from the February 27th CC post.
That means that PGI is predicting they will be able to meet a deadline that they have set for themselves two months from the date of the announcement.
You can White Knight for them all you want, but historical evidence shows that odds are VERY good that they will either A ) miss the deadline completely without any communication with the community at all or B ) release a half completed, broken product and claim that "it is a work in progress" and "a hotfix will be coming soon."
I'll believe it when I see it. Dude.
How the hell is quoting the release date you asked for white knighting? see if I try to help you by answering a question you asked again. You can go troll elsewhere now
#12
Posted 10 March 2014 - 05:11 AM
Its exciting. Folks need to remember exciting doesn't always mean fun though.
May you live in interesting times is a curse not a blessing.
#13
Posted 10 March 2014 - 06:17 AM
Because all I see is "players are broken, so fix MM so I can win every time".
Edited by Dozier, 10 March 2014 - 06:23 AM.
#14
Posted 10 March 2014 - 06:24 AM
Don't like the upcoming forced weightclasses, the best victories are when my team defeats a heavier enemy.
#15
Posted 10 March 2014 - 06:25 AM
Sandpit, on 09 March 2014 - 11:41 AM, said:
Sorry Sand, but Phule is right. We were told CW would be here... Jan last year, then June, Then Feb of this year (IIRC) Now we have a new release date... I cannot say I will have an eye on the finish line of release dates.
#16
Posted 10 March 2014 - 06:30 AM
#17
Posted 10 March 2014 - 06:45 AM
Sandpit, on 09 March 2014 - 11:41 AM, said:
It's less a matter of the information you provided and more in the manner, or implied tone, in which you provided it.
Look, I'll be completely honest with you. I don't like you or what you represent. In this particular instance, I admit that I may have "jumped the gun" as far as calling you a White Knight, but overall....that's exactly what you are.
I can't (and won't) count the number of intelligent, well thought discussions that I have seen you enter on the arbitrary side of PGI and the Developers. The majority of these discussions tend to be about either broken promises from PGI or some sort of imbalance issue.
Most of the time, your primary argument with anyone is that whatever they have to say, regardless of any evidence to back them up, is "their opinion only" and then you tend to espouse your own opinion as being more noteworthy.
I am OBVIOUSLY not as educated as you, so you'll pardon me if, whenever I enter a conversation with you involved, I automatically go on the defensive and simply assume that you will be taking an arbitrarily argumentative stance to whatever opinion I may state.
Thank you and have a nice day.
#18
Posted 10 March 2014 - 06:54 AM
#19
Posted 10 March 2014 - 06:57 AM
DaZur, on 09 March 2014 - 12:07 AM, said:
I dunno... maybe I should post the two dozen matches I had tonight that were well within an acceptable tonnage differential?
We all know the match-maker struggles on occasion. What's the point in belaboring it especially knowing the upcoming launch module will go a long way to remedy the present inequities?
But see this should not even have to be discussed and that is the whole point. This happens more then not... and let me add I have seen far worse. Far far worse. Which then you have to wonder how many times does it happen that is acceptable to you??? SO how many matches does it take of imbalance and failure before it starts is ok for you? 3 out of 10? because it is about that for me. So at what point do you actually complain because I would like to know.
You know being a game and expecting it to be somewhat balanced before you start and all. I mean if anything, show us the weights of the match at the start so I can log out or disconnect before it starts wasting my time. -- THINKING that it is a roughly fair and balanced drop.
Thats the shity part... thinking it is fair before it starts only to find out you have been doubled in lbs from the op team.
Oh yeah... Lobby system better have choice for Solo and Premade and weights in there somehow or this game will keep losing players to imbalance if anything.
#20
Posted 10 March 2014 - 07:03 AM
Same for a start-of-match disco - give the smaller team a cash bonus, win or lose, for every mech they're down.
This would serve as an interim patch until we get a good matchmaker (which could be a few years, if ever).
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