Koniving, on 09 April 2014 - 10:33 AM, said:
Of the choices.. Give me tonnage balancing. But with the removal of class balancing.
That said...
Everyone, everyone, please.
My signatures.
On the left, we have the what was told to us about Community Warfare at the Launch Party (
seen here and time skipped to what is specifically talked about) now taken away from us. In essence, what this 3/3/3/3 system has cost us.
On the right, we have the feelings of someone who has put over 800 dollars into this game.. who has seen it go from something incredible to a few steps away from Call of BattleHawkenHalo.
I'm glad this was posted.
I started playing in november of last year and even in this time frame i've seen this game just develop so little.
its been 6 months, in this time frame they've released the locust, Shadow Hawk, Thunderbolt, Battlemaster, Griffin, Wolverine, Firestarter, and Banshee and probably 1 or 2 I missed. In that time, we got 1 map. ONE. The moon base one.
We got UI 2.0 which works a bit worse than the old UI. at least when I went to buy a mech in the previous UI I freakin knew what was installed on it. I'd love for a car dealer to showcase a car and display nothing at all about it. If you ask any questions the dealer just says "That's Classified" You'd just stop shopping. AND, I have by the way.
No new weapons, (woops - SRM 6 forgot) no new mechanics, no indication there's GOING to be new mechanics. Just new mechs, and they're 55 bucks a pop.
Now the devs are again skimping on CONTENT with the way weight will be implemented. It just makes me bitter I spent anything at all. It's downright shameful a studio that COULD implement something just doesn't.
I keep reading "but we're small and we don't have X" I'm sorry, that's not an excuse. I don't go to work everyday and tell my boss i'll fix something and proceed to put it off or fix it in a way I would say is barebones, I'm a professional and my work should be done in a way that indicates I delivered what was asked for by my client, and what I promised them to do. If I cannot live up to the client's expectations, I can stop and tell them they should hire another person more knowledgeable or I can work something out in a way that gets them what they need in a way I can effectively deliver. I do not cheat them by doing a crappy job and say, well I couldn't do a good job because I have too much work.
I see it over and over we can't do this or that, you want to know why we're mad? That's why, its 2 years of patches for hero mechs, additional mechs, physics and graphical changes, and weapon balancing for a game that has very little actual point. You're developing metagame content for a game with little content. What is there, ain't much. Its like having one track in a racing game with 500 cars to race. It gets old, even if the experience is fun.
Every single time a major feature is promised, it just gets done in a way that people would question the workers behind it. UI 2.0's lackluster usability (being nice) The launch, with no clans or community warfare. Weight limits being slated for 3/3/3/3 because its easier.
YOU HAVE A CUSTOMER BASE THAT WANTS TO PAY YOU TO DO A GOOD JOB. Is there a reason you can't do anything you promise to do? Better yet, why is everything you MANAGE to achieve watered down. Is it just incompetence? No, I don't think so. It's a desperate attempt to make the numbers work in a F2P model.
So to recap, 3/3/3/3 is going to be released, and like always it'll have to be fixed, it'll be their weight balancing we so wanted, despite the fact its just a bit of server code with a 3 extra hoppers for matchmaking, you know, what we have now but with more filters. Copypasta really. More to come, yep. Clan equipment i'm sure will be handled right. Community warfare's coming too! Dangling carrot, dangling carrot, dangling carrot.
I feel played.
Edited by Kilgorin Strom, 10 April 2014 - 07:59 AM.