For players who are pursuing the most kills or highest damage in a match, this is not the thread for you. Most threads are about optimizing your mech with autocannons, missiles or energy weapons to get a high damage total or kill count. However, if you don't enjoy piloting that the specific mech and weapons they are pushing why continue playing?
To keep the game fun for yourself, I suggest you pick a mech you enjoy piloting! After you figure out the mech and playstyle you enjoy the most, go search for threads and figure out how to maximize that mech's potential.
What is your Play-Style?
Wade in Guns Blazing
Get in close, put out lots of damage (and take damage)
Mechs: Atlas or Cataphract although most Heavy and Assault class mechs will work.
Loadout: Anything but Long Range Missiles. Be sure to put on plenty of Armor.
Pros: Lots of action.
Cons: If you are alone or leading the charge, your mech will be destroyed before anyone else.
Advanced tips: Take a Cool Shot module if you're Overheating. Find a friendly Atlas with ECM to stick near.
Hit and Run
For the player that likes running in, shooting a few times, then running away.
Mechs: Try the Cicada, although most light and medium mechs can work in this role.
Loadout: Lasers and Short Range Missiles.
Pros: Fast movement (above 100kph)
Cons: With speed taking priority you probably have to sacrafice either weapons or armor.
Advanced tips: Look into ECM on COM-2D, SPD-5D, RVN-3L, and CDA-3M.
Sniper/Trench Warfare
If you like to pick a spot on a hill or in a trench and fire at enemies.
Mechs: Blackjack, Jagermech (and many others)
Loadout: For quick bursts: Gauss Rifles, Large Lasers, and PPCs. For sustained fire take Autocannon.
Pros: Good firepower.
Cons: Mech builds can be pretty slow after loading the guns, ammo and heatsinks.
Advanced tips: Buy a Beagle Probe, and if you build up enough GXP try the Advanced Zoom.
Missile (Artillery) Support
Want to be able to help out a friend fighting over the next hill? Take an “LRM Boat”
Mechs: Kintaro, Catapult, Stalker (and many others)
Loadout: Long Range Missiles (plenty of ammo).
Pros: Good damage potential if you have a target you can see or a friend “spots” for you.
Cons: ECM counters missile lock and LRMs are useless againts mechs within 180m.
Advanced tips: Upgrade to Artemis missiles. Try the UAV module for a temporary spotter. Take some SRMs, Streaks or Lasers for when enemy mechs get close.
Other Tips:
- Double Heat Sinks are a good upgrade on almost any mech.
- Extra-light (XL) Engines will allow you to put on heavy weapons or move faster, but your mech will be easier to destroy.
- Jump Jets allow you to get over buildings and hills that are too steep to climb.
- Standing near a friendly mech with ECM also protects your mech from long range targeting.
- Try the Trial Mechs. Variety is good and you may find a new play style you enjoy.
- REMEMBER TO HAVE FUN!
Edited by SilentScreamer, 18 March 2014 - 09:57 AM.