Lightfoot, on 22 March 2014 - 11:14 AM, said:
NO!!!
The SSRM fix was just to save Light mechs from being cored by 6xSSRM CPLTs. It's not going to work vs the Clans anyway who can field 24xSSRMs on some stock mechs.
LRMs are fine as they are. They cause players to think about tactics now, the best part. If they are too much though they can remove the speed buff or tone it down. If they go to "Bones" targeting to please some whiners MWO will lose the last vestige of being a Mech sim and just be an arcade shooter.
Lightfoot, so your saying LRMs are spread damage all over a mech, "soften" them up, but NOT CORING CENTER TORSO TOO EASY?
My Atlas-K with 2 AMS and 3 tons of ammo... torso twisting, trying to use my BIG Arms to absorb incoming LRMs, whilst in FULL reverse, back into the COVER I WAS JUST STANDING IN some 75-120m away..... I still get CORED and Die, BEFORE Im able to get back into that cover. Because just a moment ago, I stepped out to pop off an LRM10 and 2 PPCs at a enemy target 600m away!
Meanwhile my arms, side torsos have LIGHT COLORED YELLOW damage on my paper doll. My CENTER TORSO armor is gone, CHERRY RED INTERNALs!
This happens to me in ANY TYPE OF MEDIUM, HEAVY or ASSAULT MECH! So its NOT just one chassis.
Lightfoot... NO!
I'm not complaining about the SPEED change of LRMs, or NARC.
I'm just saying LRMs "MOSTLY" hit CT, like months ago. Maybe not as bad, but still!
I'm SUGGESTING a change in order to better balance LRMs. LRMs are NOT a "pin point" damage weapon, but currently they kinda seem so. That is a problem.
Making LRMs hit a target, FOLLOWING THE SAME WAY STREAK SRM2s do... will HELP spread damage out.
So my IDEA is OFF THE CHARTS STUPID, right?
No one else thinks my idea would HELP BALANCE LRMs???