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Assists
Started by OznerpaG, Mar 28 2014 09:08 PM
10 replies to this topic
#1
Posted 28 March 2014 - 09:08 PM
i think assists should only be rewarded to any player who damages the specific hit location that was destroyed to kill that mech
so if i do damage to an enemy mech's left arm and he dies because he got his CT cored, then i don't get an assist. but if he died because someone else damaged his left arm and he died because of an ammo explosion crit, then i get the assist
you should only get assists when you'v directly contributed to that mech's death
it could also be another stat in addition to current assists, maybe called a 'hard assist' or 'kill assist'
so if i do damage to an enemy mech's left arm and he dies because he got his CT cored, then i don't get an assist. but if he died because someone else damaged his left arm and he died because of an ammo explosion crit, then i get the assist
you should only get assists when you'v directly contributed to that mech's death
it could also be another stat in addition to current assists, maybe called a 'hard assist' or 'kill assist'
#2
Posted 28 March 2014 - 09:57 PM
Interesting, if it can be tracked this sort of nuance would be welcome.
#3
Posted 28 March 2014 - 10:22 PM
that would increase the use of spread-damage-weapons like lrm/srm... i'm not sure if it is a really good idea
if the enemy got his left torso nearly destroyed by my focus fire but escaped, then someone else finishes him by coring his center torso... he had maybe an easier job because said enemy was very passively playing, trying to hide his critically damaged mech. maybe he wasnt returning the fire as he would have with an intact mech, but turning the torso to further reduce damage on his left torso. in this case i would also have contributed to this kill.
same with module damage. if i leg a spider (only leg damage) and someone else kills it by a nice, clean core... i feel like i should get the assist.
i could only second the notion about the "critical assists" for doing highest damage to an opponent without killing him.
if the enemy got his left torso nearly destroyed by my focus fire but escaped, then someone else finishes him by coring his center torso... he had maybe an easier job because said enemy was very passively playing, trying to hide his critically damaged mech. maybe he wasnt returning the fire as he would have with an intact mech, but turning the torso to further reduce damage on his left torso. in this case i would also have contributed to this kill.
same with module damage. if i leg a spider (only leg damage) and someone else kills it by a nice, clean core... i feel like i should get the assist.
i could only second the notion about the "critical assists" for doing highest damage to an opponent without killing him.
Edited by Shakagra, 28 March 2014 - 10:24 PM.
#4
Posted 29 March 2014 - 07:02 AM
Shakagra, on 28 March 2014 - 10:22 PM, said:
that would increase the use of spread-damage-weapons like lrm/srm... i'm not sure if it is a really good idea
if the enemy got his left torso nearly destroyed by my focus fire but escaped, then someone else finishes him by coring his center torso... he had maybe an easier job because said enemy was very passively playing, trying to hide his critically damaged mech. maybe he wasnt returning the fire as he would have with an intact mech, but turning the torso to further reduce damage on his left torso. in this case i would also have contributed to this kill.
same with module damage. if i leg a spider (only leg damage) and someone else kills it by a nice, clean core... i feel like i should get the assist.
i could only second the notion about the "critical assists" for doing highest damage to an opponent without killing him.
if the enemy got his left torso nearly destroyed by my focus fire but escaped, then someone else finishes him by coring his center torso... he had maybe an easier job because said enemy was very passively playing, trying to hide his critically damaged mech. maybe he wasnt returning the fire as he would have with an intact mech, but turning the torso to further reduce damage on his left torso. in this case i would also have contributed to this kill.
same with module damage. if i leg a spider (only leg damage) and someone else kills it by a nice, clean core... i feel like i should get the assist.
i could only second the notion about the "critical assists" for doing highest damage to an opponent without killing him.
i thought the same thing, hence why i included ''it could also be another stat in addition to current assists, maybe called a 'hard assist' or 'kill assist'.''
assists currently don't really mean anything, this would just tighten up the definition and maybe give a better indication of how much you contribute to actual kills instead of damage spamming. yes, LRMs would give you more of these 'kill assists', but having used LRMs extensively (started weeks before the 'buff') you don't get very many actual hard kills which in the end is always more preferable to any type of assist. the examples you described above are attempts by you to get an actual hard kill that didn't work out so it'd be nice to get a little true credit for your work instead of being handed a generic assist
could be a minimum damage amount you need to get the 'kill assist' credit too, like minimum 5 dmg to that location
#5
Posted 30 March 2014 - 01:08 AM
Quote
i think assists should only be rewarded to any player who damages the specific hit location that was destroyed to kill that mech
I think assists should be removed completely. And the game should award fractional kills based on the percentage damage you inflicted on the destroyed mech.
If you did 10% of the damage to a mech that was killed you should get 0.1 kills. And that should factor into your KDR.
#6
Posted 02 April 2014 - 07:16 AM
Khobai, on 30 March 2014 - 01:08 AM, said:
I think assists should be removed completely. And the game should award fractional kills based on the percentage damage you inflicted on the destroyed mech.
If you did 10% of the damage to a mech that was killed you should get 0.1 kills. And that should factor into your KDR.
that'd be another interesting way of doing it - that's how WWII fighter pilots did it
speaking of which, fighter pilots paint 'kills' on their aircraft just below the cockpit - would be cool if our mechs had kills painted on them. of course, if you had a LOT of kills painted on your mech you might become a more obvious target, like a 'golden mech' haha
#7
Posted 02 April 2014 - 07:55 AM
So taking off an arm and assisting in weakening the mech shouldn't be rewarded with an assist?
I'm not sure how contributing to specific area damage is anymore or less an assist than taking off the leg or an arm, or gutting out a side torso to help take down the CT on a standard mech.
Doing damage at all contributes to a kill.
I'm not sure how contributing to specific area damage is anymore or less an assist than taking off the leg or an arm, or gutting out a side torso to help take down the CT on a standard mech.
Doing damage at all contributes to a kill.
#8
Posted 02 April 2014 - 08:10 AM
People complain about how little money you make in a match already.
Assists provide one of the largest sources of bank (more than kills even) so I don't think this is a good idea
Assists provide one of the largest sources of bank (more than kills even) so I don't think this is a good idea
#9
Posted 02 April 2014 - 08:40 AM
Yes I feel like i'm gaming the system when I get 2 kills, 4 assists, 500 damage and I make 70k for a victory. Please get rid of or make it harder for me to make that extra 26k. I'm basically putting my hand in PGI's pockets and pulling out fat wads of cbills.
#10
Posted 02 April 2014 - 07:51 PM
i'm not talking about end game stats, i'm talking about your profile stats - at no point does this ever have to replace current assists as a way of making cash, it's merely a stat that gives you a better indication of your contribution to a hard kill instead of just firing 1 MG bullet at an enemy mech to get a cheap assist
this gamed is ripe for stats like any sport - there's a lot more interesting data to be mined besides kills and assists. how about how many jenners i killed, which component do i hit the most, average damage i inflict per mech i attack, average range i fire at, etc? sure i'v gotten 230,000 assists on my Victor-S, but if i only average 1.6 damage per assist then that assist count doesn't sound all that impressive, does it?
this gamed is ripe for stats like any sport - there's a lot more interesting data to be mined besides kills and assists. how about how many jenners i killed, which component do i hit the most, average damage i inflict per mech i attack, average range i fire at, etc? sure i'v gotten 230,000 assists on my Victor-S, but if i only average 1.6 damage per assist then that assist count doesn't sound all that impressive, does it?
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