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Urbanmech Arrives On The Battlefield!


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#401 ManDaisy

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Posted 27 May 2014 - 10:21 AM

Great... why necro this thread as if only to distract from PGI's failings...

#402 Odanan

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Posted 27 May 2014 - 10:32 AM

View PostManDaisy, on 27 May 2014 - 10:21 AM, said:

Great... why necro this thread as if only to distract from PGI's failings...

They really failed, but by doing this bad taste joke instead of actually releasing the UrbanMech (something people would pay real money to pilot in MWO).

#403 Koniving

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Posted 27 May 2014 - 10:36 AM

View PostOdanan, on 27 May 2014 - 10:05 AM, said:

(sure, other balancing would be necessary, like de-nerfing the Autocannons a bit - to help the weak armored mechs like the JagerMech, Victor and the Banshee)


Like your signature. Added a bit more to the post. I think the following things done to Autocannons would greatly help.
Allow further DPS nerfing of AC/2s, (this slows them down, also allowing them to cool) but RESTORE RANGE and remove ghost heat, remove much of the individual impact pulses. That way no one can really complain when the macros return. Gives players an option of using AC/2s like this... (skip to 1:30

or like this... (it'll be just a bit slower but hey, ghost heat gone from AC/2s means more AC/2 rigs and less pinpoint meta out there!) (The sheer number of misses is partly because this is before host state rewind, so no lag compensation).

Edited by Koniving, 27 May 2014 - 10:37 AM.


#404 Heffay

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Posted 27 May 2014 - 10:52 AM

Two more days until Urbie is unleashed...

#405 Dawnstealer

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Posted 27 May 2014 - 10:53 AM

View PostHeffay, on 27 May 2014 - 10:52 AM, said:

Two more days until Urbie is unleashed...

Wait, what?

#406 Heffay

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Posted 27 May 2014 - 10:56 AM

View PostDawnstealer, on 27 May 2014 - 10:53 AM, said:

Wait, what?


You heard me... ;)

#407 Odanan

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Posted 27 May 2014 - 11:08 AM

View PostDawnstealer, on 27 May 2014 - 10:53 AM, said:

Wait, what?

This. ^

#408 Dawnstealer

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Posted 27 May 2014 - 11:09 AM

WHAAAAAAAAAAAAAAT????

omg don't you do this to me. DON'T YOU DO IT





...REALLY??

#409 Alaskan Nobody

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Posted 27 May 2014 - 11:11 AM

Is there something you are not telling us Heff?

#410 Catalina Steiner

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Posted 27 May 2014 - 11:12 AM

Heffay is no liar. I'm curious. ;)

Edited by Catalina Steiner, 27 May 2014 - 11:12 AM.


#411 Odanan

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Posted 27 May 2014 - 11:15 AM

In two days won't even be a patch day... it makes no sense.

(I guess I will have to wait...)

#412 Heffay

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Posted 27 May 2014 - 11:15 AM

Please be patient. Thursday, all will be revealed.

Urbie is coming...

#413 Dawnstealer

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Posted 27 May 2014 - 11:18 AM

*gets paper towels*

#414 Odanan

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Posted 27 May 2014 - 11:25 AM

View PostHeffay, on 27 May 2014 - 11:15 AM, said:

Please be patient. Thursday, all will be revealed.

Urbie is coming...

Posted Image

#415 Alaskan Nobody

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Posted 27 May 2014 - 11:29 AM

View PostCatalina Steiner, on 27 May 2014 - 11:12 AM, said:

Heffay is no liar. I'm curious. ;)

There are people who would debate that - but I usually have more faith in Heffay than in them.


....this is gonna be interesting :P

#416 Dawnstealer

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Posted 27 May 2014 - 11:35 AM

View PostShar Wolf, on 27 May 2014 - 11:29 AM, said:

There are people who would debate that - but I usually have more faith in Heffay than in them.


....this is gonna be interesting ;)

Would you call that......"Heffaith?"

Also, I'm wondering if this is a clanbuster package...

#417 Alaskan Nobody

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Posted 27 May 2014 - 11:36 AM

View PostDawnstealer, on 27 May 2014 - 11:35 AM, said:

Would you call that......"Heffaith?"

Also, I'm wondering if this is a clanbuster package...

Clever ;) - if it is - balance is going to be screwy for a while

#418 ManDaisy

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Posted 27 May 2014 - 11:39 AM

So if so... PGI really needs a resource rush for 4 more mechs before they start fixing the game problems? As far as I know everything was basically put on hold for the clans.

#419 Odanan

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Posted 27 May 2014 - 01:03 PM

View PostManDaisy, on 27 May 2014 - 11:39 AM, said:

So if so... PGI really needs a resource rush for 4 more mechs before they start fixing the game problems? As far as I know everything was basically put on hold for the clans.

Adding more mechs IS has nothing to do with "fixing the game problems".

#420 Koniving

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Posted 27 May 2014 - 01:11 PM

From an intelligent bit of deduction...
I believe Heffay has made a 3D model of an Urban Mech and has an animation of sorts in line for the near future.





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