

Urbanmech Arrives On The Battlefield!
#401
Posted 27 May 2014 - 10:21 AM
#402
Posted 27 May 2014 - 10:32 AM
ManDaisy, on 27 May 2014 - 10:21 AM, said:
They really failed, but by doing this bad taste joke instead of actually releasing the UrbanMech (something people would pay real money to pilot in MWO).
#403
Posted 27 May 2014 - 10:36 AM
Odanan, on 27 May 2014 - 10:05 AM, said:
Like your signature. Added a bit more to the post. I think the following things done to Autocannons would greatly help.
Allow further DPS nerfing of AC/2s, (this slows them down, also allowing them to cool) but RESTORE RANGE and remove ghost heat, remove much of the individual impact pulses. That way no one can really complain when the macros return. Gives players an option of using AC/2s like this... (skip to 1:30
or like this... (it'll be just a bit slower but hey, ghost heat gone from AC/2s means more AC/2 rigs and less pinpoint meta out there!) (The sheer number of misses is partly because this is before host state rewind, so no lag compensation).
Edited by Koniving, 27 May 2014 - 10:37 AM.
#404
Posted 27 May 2014 - 10:52 AM
#408
Posted 27 May 2014 - 11:09 AM
omg don't you do this to me. DON'T YOU DO IT
...REALLY??
#409
Posted 27 May 2014 - 11:11 AM
#410
Posted 27 May 2014 - 11:12 AM

Edited by Catalina Steiner, 27 May 2014 - 11:12 AM.
#411
Posted 27 May 2014 - 11:15 AM
(I guess I will have to wait...)
#412
Posted 27 May 2014 - 11:15 AM
Urbie is coming...
#413
Posted 27 May 2014 - 11:18 AM
#418
Posted 27 May 2014 - 11:39 AM
#419
Posted 27 May 2014 - 01:03 PM
ManDaisy, on 27 May 2014 - 11:39 AM, said:
Adding more mechs IS has nothing to do with "fixing the game problems".
#420
Posted 27 May 2014 - 01:11 PM
I believe Heffay has made a 3D model of an Urban Mech and has an animation of sorts in line for the near future.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users