Jump to content

Question About Crashes To Mech Lab


2 replies to this topic

#1 The Buddha Assassinator

    Member

  • PipPip
  • Shredder
  • Shredder
  • 24 posts

Posted 08 April 2014 - 03:10 PM

I have been having problems with repeated crashes to mechlab, upon further examination, I think the problem might be video card or video drivers. I looked at the Omnicron and that seems to be a trend.

Does these information make any sense to you?(ran the debug tool but no changes on crash rates.

Thanks


============================ Loading level mechlab ============================
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]

======== mechlab is loaded in 4.5 sec ========
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg" [Libs/UI/System\Main.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg" [Libs/UI/System\Main.gfx]
Coolant flush initialized: 1 : 0
Coolant flush post init: 1 : 0
Material objects/mechs/jagermech/body/jagermech_body not found during Unregister
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.4 sec
sv_gamerules = mechlab []

============================ Loading level mechlab ============================
Initializing default materials...
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
======== mechlab is loaded in 3.6 sec ========
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg" [Libs/UI/System\Main.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg" [Libs/UI/System\Main.gfx]
Coolant flush initialized: 1 : 1
Coolant flush post init: 1 : 1
Coolant flush initialized: 1 : 2
Coolant flush post init: 1 : 2
Coolant flush initialized: 1 : 3
Coolant flush post init: 1 : 3
Material objects/mechs/catapult/body/catapult_body not found during Unregister
Material objects/mechs/jagermech/body/jagermech_body not found during Unregister
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.4 sec
sv_gamerules = mechlab []

============================ Loading level mechlab ============================
Initializing default materials...
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]

======== mechlab is loaded in 3.5 sec ========
Coolant flush initialized: 1 : 4
Coolant flush post init: 1 : 4
Coolant flush initialized: 1 : 5
Coolant flush post init: 1 : 5
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg" [Libs/UI/System\Main.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg" [Libs/UI/System\Main.gfx]
Coolant flush initialized: 1 : 6
Coolant flush post init: 1 : 6
Material objects/mechs/catapult/body/catapult_body not found during Unregister
Material objects/mechs/jagermech/body/jagermech_body not found during Unregister
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.4 sec
sv_gamerules = mechlab []

============================ Loading level mechlab ============================
Initializing default materials...
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]

======== mechlab is loaded in 3.6 sec ========
Coolant flush initialized: 1 : 7
Coolant flush post init: 1 : 7
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg" [Libs/UI/System\Main.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg" [Libs/UI/System\Main.gfx]
Coolant flush initialized: 1 : 8
Coolant flush post init: 1 : 8
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
Material objects/mechs/jagermech/body/jagermech_body not found during Unregister
Material objects/mechs/jagermech/body/jagermech_body not found during Unregister
UnLoadLevel End: 0.4 sec
sv_gamerules = mechlab []

============================ Loading level mechlab ============================

Initializing default materials...
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]

======== mechlab is loaded in 3.6 sec ========
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg" [Libs/UI/System\Main.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg" [Libs/UI/System\Main.gfx]
Coolant flush initialized: 1 : 9
Coolant flush post init: 1 : 9
Material objects/mechs/jagermech/body/jagermech_body not found during Unregister
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.4 sec
sv_gamerules = mechlab []

============================ Loading level mechlab ============================
Initializing default materials...
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]

======== mechlab is loaded in 3.5 sec ========
Coolant flush initialized: 1 : 10
Coolant flush post init: 1 : 10
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg" [Libs/UI/System\Main.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg" [Libs/UI/System\Main.gfx]
Material objects/mechs/jagermech/body/jagermech_body not found during Unregister
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.5 sec
Ammo Pool Statistics:
[Error] Runaway thread

#2 NOVICHEK

    Rookie

  • The Partisan
  • The Partisan
  • 2 posts

Posted 17 April 2014 - 06:43 AM

Hi Hekatonkheire.
I have the same problem for 4-5 days. Every game after 30 sec to 2 min playing. Waiting for support responde.

My last OMICRON:

[GameProfiles]: Successfully activated profile 'Ilyichonok' for user 'Ilyich'
Patch Complete Received
sv_gamerules = mechlab []
============================ Loading level mechlab ============================
======== mechlab is loaded in 7.6 sec ========
Coolant flush initialized: 1 : 0
Coolant flush post init: 1 : 0
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg" [Libs/UI/System\Main.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg" [Libs/UI/System\Main.gfx]
Coolant flush initialized: 1 : 1
Coolant flush post init: 1 : 1
Material objects/mechs/banshee/body/banshee_body not found during Unregister
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.3 sec
Game rules class: Assault
============================ PrepareLevel alpinepeaks ============================
Initializing default materials...
[Error] Runaway thread
Coolant flush initialized: 1 : 2
Coolant flush post init: 1 : 2
Coolant flush initialized: 1 : 3
Coolant flush post init: 1 : 3
Coolant flush initialized: 1 : 4
Coolant flush post init: 1 : 4
Coolant flush initialized: 1 : 5
Coolant flush post init: 1 : 5
Coolant flush initialized: 1 : 6
Coolant flush post init: 1 : 6
======== alpinepeaks is loaded in 21.6 sec ========
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1431)
CGameClientChannel::Release
Material objects/mechs/banshee/body/banshee_body not found during Unregister
Material objects/mechs/banshee/body/banshee_body not found during Unregister
Material objects/mechs/skins/heromechs/kerensky/orion_kerensky_a not found during Unregister
Material textures/mechs/cockpit/cockpit_weapondoor not found during Unregister
Material textures/mechs/cockpit/cockpit_weapondoor not found during Unregister
Material objects/mechs/skins/heromechs/heavymetal/highlander_heavymetal_a not found during Unregister
Material objects/mechs/stalker/body/stalker_body not found during Unregister
Material textures/mechs/cockpit/cockpit_weapondoor not found during Unregister
Material textures/mechs/cockpit/cockpit_weapondoor not found during Unregister
Material objects/mechs/raven/body/raven_body not found during Unregister
Material objects/mechs/stalker/body/stalker_body not found during Unregister
Material objects/mechs/skins/tiger_a/cataphract_tiger_a not found during Unregister
Material objects/mechs/skins/tiger_a/awesome_tiger_a not found during Unregister
Material objects/mechs/skins/heromechs/kerensky/orion_kerensky_a not found during Unregister
Material objects/mechs/skins/heromechs/goldenboy/kintaro_goldenboy_a not found during Unregister
Material objects/mechs/skins/phoenix_a/battlemaster_phoenix_a not found during Unregister
Material objects/mechs/skins/heromechs/sortek/victor_sortek_a not found during Unregister
Material objects/mechs/blackjack/body/blackjack_body not found during Unregister
Material objects/mechs/wolverine/body/wolverine_body not found during Unregister
Material objects/mechs/thunderbolt/body/thunderbolt_body not found during Unregister
Material objects/mechs/highlander/body/highlander_body not found during Unregister
Material objects/mechs/raven/body/raven_body not found during Unregister
Material objects/mechs/spider/body/spider_body not found during Unregister
Material objects/mechs/banshee/body/banshee_body not found during Unregister
Material objects/mechs/stalker/body/stalker_body not found during Unregister
Material textures/mechs/cockpit/cockpit_weapondoor not found during Unregister
Material objects/mechs/jenner/body/jenner_body not found during Unregister
Material objects/mechs/cicada/body/cicada_body not found during Unregister
Material objects/mechs/catapult/body/catapult_body not found during Unregister
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.5 sec
sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 2.9 sec ========
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg" [Libs/UI/System\Main.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg" [Libs/UI/System\Main.gfx]
Coolant flush initialized: 1 : 7
Coolant flush post init: 1 : 7

#3 Shamous13

    Member

  • PipPipPipPipPipPipPip
  • 684 posts
  • LocationKitchener, Ont.

Posted 17 April 2014 - 07:27 AM

Have you both run the repair tool found here? In the options select to remove shaders and systemoveride.cfg.

Have you checked the power settings for your network adapter? their was a Microsoft update that changed the settings to power saving mode. it did some wonky stuff to my wife's laptop. Go in to Device manager, Right click on your network adapter, select properties, go to power management tab, and turn off "Allow the computer to turn off this device to save power". also check all of the settings for your other hardware ie graph card. also make sure that you have the latest video drivers installed and that you have installed a full version of dx9 win 7&8 come with the basic version.

Quote

Actually, you do need to install Directx 9c. Vista/7/8 comes with DX 10/11 and a base version of dx9. The issue is that MS does not include all the latest modules for dx 9c, nor are the DX10/11 backward compatible. Even a fresh XP install will require DX 9c installation for those updated modules.

DX 10/11 and DX 9c are located in their own subfolders, they do not overwrite each other. Programs and games are set to locate the necessary files from their respective location.

MWO currently utilizes ONLY dx9c files, thus the need to install dx 9c with either the dxsetup.exe (small file that downloads everything from MS) or the redistribution file (large file but useful if installing on several machines or need to reinstall to replace possible corrupted files).

http://www.microsoft...ls.aspx?id=8109

Or

http://www.microsoft...ails.aspx?id=35

You will notice that it supports more than just XP.

Most games that come on a CD/DVD will also have a setup to install the updated modules by using one of the paths. For other games that are download only, they direct you to MS to download (using that site's bandwidth instead of their own) and perform the installation, from a trusted source ( hehe Microsoft..: )


The power settings have fixed a few different problems. good old Microsoft strikes again. :lol:





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users