Are We Getting The Timber Wolf (Mad Cat) S Jj Variant?
#1
Posted 19 April 2014 - 02:40 PM
Also is the drop down tag menu font color white for every one else? It is invisible until you mouse over it for me.
#2
Posted 19 April 2014 - 02:59 PM
JJ capable mechs have vents even on all the non jump jet variants. though i wish the JJ would have customizable mesh like the weapons, where if you take them off they go away.
Edited by Jin Ma, 19 April 2014 - 03:14 PM.
#3
Posted 19 April 2014 - 03:09 PM
If there is ever a Jump-capable Mad Cat, I'd expect it would be through the use of auxilary pods purchased separately from any variant, as they have mentioned that being likely. And/or a Pryde Hero mech.
#4
Posted 19 April 2014 - 05:18 PM
#5
Posted 19 April 2014 - 06:25 PM
EDIT: Also the wolf is gorgeous in that screenshot
Edited by SirLankyIII, 19 April 2014 - 06:29 PM.
#7
Posted 19 April 2014 - 07:03 PM
But I think the whole hard point and JJ/non-JJ system is stupid.
#9
Posted 20 April 2014 - 05:53 AM
Tw1stedMonkey, on 20 April 2014 - 01:45 AM, said:
Blasphemy!
It was told that all the clan mechs have JJs to dominate the battlefield! And all the clan weapons are blessed with honor to deal +100500 damage against
#10
Posted 20 April 2014 - 08:58 AM
#11
Posted 20 April 2014 - 09:09 AM
Edited by El Bandito, 20 April 2014 - 09:10 AM.
#12
Posted 20 April 2014 - 09:14 AM
Tw1stedMonkey, on 20 April 2014 - 01:45 AM, said:
They weren't when there was delayed convergence (hold target for 1 second, weapons align to hit it perfectly for pinpoint). Even without screenshake, etc., it was impossible to get a perfect shot while poptarting.
Possible to shoot and hit yes. A pinpoint shot of multiple weapons? Not possible (even with lasers).
It wasn't until that was removed that it became a problem.
Edited by Koniving, 20 April 2014 - 12:22 PM.
#13
Posted 20 April 2014 - 09:20 AM
Koniving, on 20 April 2014 - 09:14 AM, said:
So PGI manage to devolve game play? Sigh...
Ghost Heat, SS shake, all of that could have been avoided...
Edited by El Bandito, 20 April 2014 - 09:21 AM.
#14
Posted 20 April 2014 - 09:32 AM
El Bandito, on 20 April 2014 - 09:20 AM, said:
Lag issue.
It took 1 second for someone with 80 ping or less, and had a half second firing delay (before HSR)
It took 3 seconds for someone with 270 ping, who already couldn't fire for more than a second after pressing it. (before HSR).
This is because convergence was server-controlled not client controlled. PGI claims client-control would allow someone to 'tweak' a setting to make it "0 seconds" or instant.
Watch closed beta and open beta footage at Spider release or before to see delayed convergence at work.
Vids showing it.
Fond memories of when the game was really great. Atlas versus Atlas urban brawling (what people really mean when they say you can't brawl anymore), old school days when twin AC/20s didn't mean instant win button, and melee in MWO.
Edited by Koniving, 20 April 2014 - 09:35 AM.
#15
Posted 20 April 2014 - 11:53 AM
Koniving, on 20 April 2014 - 09:32 AM, said:
Lag issue.
It took 1 second for someone with 80 ping or less, and had a half second firing delay (before HSR)
It took 3 seconds for someone with 270 ping, who already couldn't fire for more than a second after pressing it. (before HSR).
This is because convergence was server-controlled not client controlled. PGI claims client-control would allow someone to 'tweak' a setting to make it "0 seconds" or instant.
Watch closed beta and open beta footage at Spider release or before to see delayed convergence at work.
Vids showing it.
Fond memories of when the game was really great. Atlas versus Atlas urban brawling (what people really mean when they say you can't brawl anymore), old school days when twin AC/20s didn't mean instant win button, and melee in MWO.
i logged in just to say this is what MWO used to be like. THIS game was fun. the current game is crap and unfun. if the CB beta game was what was current 8v8, had convergence and a balanced game. many more ppl would be playing. glad someone still has proof of what MWO could have been.
#16
Posted 20 April 2014 - 12:04 PM
#17
Posted 20 April 2014 - 12:39 PM
Koniving, on 20 April 2014 - 09:32 AM, said:
Lag issue.
It took 1 second for someone with 80 ping or less, and had a half second firing delay (before HSR)
It took 3 seconds for someone with 270 ping, who already couldn't fire for more than a second after pressing it. (before HSR).
This is because convergence was server-controlled not client controlled. PGI claims client-control would allow someone to 'tweak' a setting to make it "0 seconds" or instant.
Watch closed beta and open beta footage at Spider release or before to see delayed convergence at work.
Vids showing it.
Fond memories of when the game was really great. Atlas versus Atlas urban brawling (what people really mean when they say you can't brawl anymore), old school days when twin AC/20s didn't mean instant win button, and melee in MWO.
What happened to this Mechwarrior>? This is the stuff I heard about in Closed Beta that made me decided to try out this game in Jan 2013..... I did not contribute to the Founders because I was learily at the Developer (PGI) and did not trust them.... but then I saw stuff like this and decided to try out the game...
No Depth of Field or Cockpit Glass to dirty up the game.... Sounds were way better (weapons,sound effects)... Dare I say weapons almost ok when compared to GHost Heat and other crap that PGI has implemented...
8 man teams... which to me made the game more fun... 12 mans are ok but too bad no options for both...
Seems like a lot of "improvements" that PGI has implemented have made the game worse than it was a year ago...
No wonder PGI is only now starting to give away mechs and mechbays.... its not because of the broken 2.0 is finally here... its because the Game is dieing and the player count is dropping..
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