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Dual/triple Gauss Rifle Needs Ghost Heat

Balance

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#61 Dimento Graven

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Posted 23 April 2014 - 08:24 AM

View PostAphoticus, on 23 April 2014 - 08:22 AM, said:

What's a Guass Rifle?
You're so silly!

#62 Antagonist

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Posted 23 April 2014 - 01:19 PM

OP, HTFU.

Seriously, whoever came up with the concept of ghost heat in the first place should get their head examined.

Trying to give it a weapon as the only disadvantage it isn't saddled with yet is beyond ridiculous.

Hell, remove the AC/30/40/50 and replace them with actual AC/2/5/10/20. The same goes for all the other weapons in the game.

Nerf precision.

Do all this and we'll end up with a game that I can tolerate playing for longer than one weekend per month.

#63 Shae Starfyre

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Posted 23 April 2014 - 01:28 PM

View PostDimento Graven, on 23 April 2014 - 08:24 AM, said:

You're so silly!


Well, they're so damn rare! After reading this thread, I went in with the premier 3 Gauss Lyr to test it out. Situationaly interesting... two games, done with that!

Edited by Aphoticus, 23 April 2014 - 01:28 PM.


#64 r4plez

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Posted 23 April 2014 - 01:34 PM

Another noob's nerf thread proposal. Next.

#65 Graugger

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Posted 23 April 2014 - 07:11 PM

How about a magnetizing affect between 2 or more gauss rifles instead that results in the rounds doing 5 damage and only going 1000m/s.


And before you ask, yes I'm trolling.

#66 Roachbugg

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Posted 23 April 2014 - 10:19 PM

i am confused as to how a weapon that generates no heat could have ghost heat.....

#67 Graugger

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Posted 25 April 2014 - 07:22 AM

I guess using two or more would open some kind of plot hole in time space allowing a massive wave of heat to pass through the plot hole from a supernova causing the mechs heat to spike by 30 or something like that.





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