#1
Posted 22 April 2014 - 02:02 PM
+25% torso yaw speed
+5% turn speed
However, Smurfy does not show these quirks on its website. It does, however, show the nerf quirks for the new Battlemaster BLR-3M, which was released at the same time .
Can anyone confirm whether these new Shadowhawks actually have the boost quirks promised by PGI in the patch notes?
I'm inclined to think that the quirks aren't there, since they don't show up on Smurfy, but I hope that I'm wrong. If PGI neglected to include the promised quirks, then I hope they remedy the problem in the next patch.
#2
Posted 22 April 2014 - 02:04 PM
Ideally, smurfy should actually put "quirks" on mechs that deviate from the standard formula for engines that directly affect torso twisting, turn speed, and so on. That would be a lot more "helpful".
Edited by Deathlike, 22 April 2014 - 02:05 PM.
#3
Posted 22 April 2014 - 07:53 PM
#4
Posted 22 April 2014 - 08:40 PM
Deathlike, on 22 April 2014 - 02:04 PM, said:
Ideally, smurfy should actually put "quirks" on mechs that deviate from the standard formula for engines that directly affect torso twisting, turn speed, and so on. That would be a lot more "helpful".
This.
Particularly the "+X%" is actually compared to the "standard" for 55 ton mechs in this case.
So if a 55 ton mech is "0%" twist speed, that's standard or normal.
"+5%" is 5% faster than "normal."
Normal is the universal for all 55 ton mechs. So typically Shadowhawks have "x%" faster twist than normal 55 ton mechs.
Meanwhile something else has less than normal.
#5
Posted 25 April 2014 - 07:34 AM
Looking at the other 55 ton mechs, all of the Shadowhawk, Wolverine, and Kintaro variants (with stock 275 engine) have the same 125 deg/sec torso yaw speed. So, ALL of them have the +25% quirk. There is nothing special about the SHD-2D and 2K variants.
The Griffin, however, has a 110 deg/sec speed (with stock 275 engine). Therefore, it has a +10% quirk (which is actually a nerf compared to the other 55 ton mechs). Presumably, the slower twist speed is meant to balance out the Griffin's superior twist range.
#6
Posted 25 April 2014 - 07:49 AM
But no Quirks.
#7
Posted 06 November 2014 - 01:12 AM
#9
Posted 06 November 2014 - 07:50 AM
mogs01gt, on 06 November 2014 - 07:18 AM, said:
I don't entirely disagree BEFORE quirks it was really great. With absolutely abysmal jump jets and no weapon related quirks I don't think that's true anymore. Definitely not in fact.
#10
Posted 06 November 2014 - 09:08 AM
Captain Stiffy, on 06 November 2014 - 07:50 AM, said:
I've never ran JJ's on it so they never effected me.
The issue is, quirks will make the Shawks complete on an even playing field with doomcrows. I dont think PGI would allow that financially speaking.
Edited by mogs01gt, 06 November 2014 - 09:08 AM.
#11
Posted 07 November 2014 - 05:28 AM
mogs01gt, on 06 November 2014 - 09:08 AM, said:
The issue is, quirks will make the Shawks complete on an even playing field with doomcrows. I dont think PGI would allow that financially speaking.
I'm really sick ass tired of their fail of a F2P model crapping all over the way the game really should be.
#12
Posted 11 November 2014 - 07:40 AM
Why did the 2D and 5M get shafted on the quirks?
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