Ferrofibrous Advantage?
#1
Posted 23 April 2014 - 03:47 AM
I figured it was just that, less weight, less slots, but I recently read a reference in the forums that seemed to point to some other advantage.
#3
Posted 23 April 2014 - 03:57 AM
There are a lot of light builds when you can use both, but anything bigger than a cicada will likely run out of slots if using both endo and FF.
#4
Posted 23 April 2014 - 03:57 AM
#5
Posted 23 April 2014 - 04:22 AM
The weight saving is minuscule to be honest, however, there are builds where it works, but I've never seen a build that took FF instead of Endo, and was efficient or worked correctly.
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#6
Posted 23 April 2014 - 06:48 AM
Swinebeast, on 23 April 2014 - 03:47 AM, said:
I figured it was just that, less weight, less slots, but I recently read a reference in the forums that seemed to point to some other advantage.
Yup. Ferro reduces the weight of your currently equipped armor. Doesn't increase the max armor that goes on, so it's literally just a weight saver.
Since Endo and Ferro both take up 14 slots, but Endo returns MORE tonnage, you almost never see a mech with Ferro instead of Endo (if you do it's likely because they can't afford to switch it around yet) but you WILL sometimes see mechs with BOTH (most often on cool-running light mechs) where the extra tonnage is more important than the slots because they don't need as many double heatsinks (which take up 3 slots a piece).
#7
Posted 23 April 2014 - 09:54 AM
#8
Posted 23 April 2014 - 10:01 AM
#9
Posted 23 April 2014 - 10:30 AM
So, always use Endosteel first, and then build most of the rest of your mech. If you have enough room, throw FF in there. Usually this is on lights, smaller mediums, and occasionally special builds of other mechs.
#10
Posted 23 April 2014 - 10:58 AM
#11
Posted 23 April 2014 - 11:01 AM
In MWO: it conserves a little weight only, at the price of slots and CBills.
(Why nothing else...? Answer: PGI.)
#12
Posted 23 April 2014 - 11:13 AM
I just wanted to add: Always pick Endo over FF.
#14
Posted 23 April 2014 - 12:22 PM
#15
Posted 23 April 2014 - 12:29 PM
Swinebeast, on 23 April 2014 - 03:47 AM, said:
I figured it was just that, less weight, less slots, but I recently read a reference in the forums that seemed to point to some other advantage.
From another thread on the same topic. You may have read this; but this other advantage will not exist again until after Community Warfare -- if it ever exists again at all. It depends entirely on whether or not repair and rearm actually returns.
Koniving, on 22 April 2014 - 05:49 PM, said:
The difference is roughly 32 points per ton standard armor versus 36 points per ton ferro armor.
The reason ferro exists is currently obsolete due to the removal (permanent or temporary) of repair and rearm.
When repairs are concerned, ferro is slightly more expensive than standard armor. However, ferro is significantly cheaper to repair than endo steel so in a fight where you have been defeated, the cost of endo steel's repairs might drown you in debt. Especially if it were on an assault mech (where lots of endo steel is likely to be lost).
#16
Posted 23 April 2014 - 12:30 PM
I want Repair and Rearm again !!!!! T_T
#17
Posted 23 April 2014 - 12:34 PM
In which case that is only an idea being spread around and NOT something that actually exists in the game. Some of us just hope it will.
Example using Ravens.
#18
Posted 23 April 2014 - 12:37 PM
On occasion however, you'll have a mech where you've already got ENDO-STEEL structure, but purchased a standard engine for durabilty. You find yourself just short of the tonnage you need to mount some weapon or a BAP, but still have plenty of unused critical locations. It's then that you consider using Ferro-Fibrous Armor, because you may gain the .7 tons you need to mount a BAP, the remaining you can get by decreasing your overall armor and removing a .5 ton jump jet or CASE installation. That's when you pop for Ferro-Fibrous, because that's when it's an advantage.
Another example I just noticed recently. My Spider 5d I traditionally had run as a Large Pulse Laser, 2 medium laser skirmisher. It ran about 139kph with speed tweak (xl 235 engine, don't quite recall) and mounts both Endo-Steel Structure and well...obviously, XL engine. I never bothered with Ferro-Fibrous before, because I needed all the slots I could get as far as I was concerned, for the LPL and 2 medium lasers... and of course the Guardian ECM. Then, the other day a buddy recommended I try the 2 ER Large Laser sniper spider build. He saw I was pretty good zotting things at range with LL on another mech and knew I was also a light pilot, but had never seen my spidering with LL. I was working on the build and couldn't for the life of me figure how to get the second ER Large laser onto the mech, in terms of tonnage. I was just short, even if I dropped two jump jets, leaving only two of four. Then I saw it. I realized without the two jump jets, I was up to 14 total free critical spaces, which would allow for Ferro-Fibrous upgrade. Taking the two medium lasers out would give me the two slots needed for the second ER Large Laser and shave a bit of armor made the whole thing come together. I couldn't have done it without the Ferro-Fibrous, but it's use is situational. Much of the time, it really makes no sense to use it, other upgrades being more effective.
#19
Posted 23 April 2014 - 12:39 PM
Appogee, on 23 April 2014 - 11:01 AM, said:
Bront, on 23 April 2014 - 11:47 AM, said:
In campaigns, it did. Cost of repairs. Faster and easier to repair too. Ferro was significantly easier to repair than endo steel, as well as cheaper to put on while keeping your battle value you down so that you could field more units. Attempt to repair endo steel resulted in more frequent failures which were devastating when the campaign was on a time limit, cost more, and often left you pretty screwed. Especially since you could only do 'so much' before the next part of the campaign hit.
But in a way tangible to MWO or a single tabletop match, yeah it was pretty lame and useless.
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